Riyyi
4 years ago
1 changed files with 119 additions and 0 deletions
@ -0,0 +1,119 @@
|
||||
# User config between these lines |
||||
# ------------------------------------------ |
||||
|
||||
# Set engine name |
||||
set(ENGINE "unnamed") |
||||
# Set project name |
||||
set(GAME "rpg") |
||||
# Set debugging, ON/OFF |
||||
set(DEBUG "ON") |
||||
|
||||
# ------------------------------------------ |
||||
|
||||
# Add 'make run' target |
||||
add_custom_target(run |
||||
COMMAND ${GAME} |
||||
) |
||||
|
||||
# ------------------------------------------ |
||||
|
||||
cmake_minimum_required(VERSION 3.1) |
||||
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) |
||||
|
||||
# Check if the build should include debugging symbols |
||||
option(DEBUG "" ${DEBUG}) |
||||
if(DEBUG) |
||||
# cmake -DDEBUG=on .. && make |
||||
message("--- Debug ---") |
||||
set(CMAKE_BUILD_TYPE "Debug") |
||||
|
||||
# -Og = Optimizations that do not interfere with debugging |
||||
# -Wall = All warnings about contructions that are easily avoidable |
||||
# -Wextra = Extra warning flags not covered by -Wall |
||||
# -g = Produce debugging information in OS's native format |
||||
# -pg = Generate profile information for analysis with gprof |
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -Wall -Wextra -g -pg") |
||||
# gprof <GAME> gmon.out > profile-data.txt |
||||
else() |
||||
# cmake -DDEBUG=off .. && make |
||||
message("--- Release ---") |
||||
set(CMAKE_BUILD_TYPE "Release") |
||||
|
||||
# -O3 = Optimizations that increases compilation time and performance |
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3") |
||||
endif() |
||||
|
||||
# Include all headers |
||||
include_directories( |
||||
"src" |
||||
"deps/rapidjson/include" |
||||
"deps/SFML/include" |
||||
) |
||||
|
||||
# file(GLOB_RECURSE SFML "deps/SFML/src/*.cpp") |
||||
# set(ENGINE_SOURCES ${SFML}) |
||||
|
||||
# Define game source files |
||||
file(GLOB_RECURSE GAME_SOURCES "src/*.cpp") |
||||
set(GAME_SOURCES ${GAME_SOURCES}) |
||||
|
||||
# ------------------------------------------ |
||||
|
||||
project(${GAME}) |
||||
set(CMAKE_CXX_STANDARD 11) |
||||
|
||||
# SFML options |
||||
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE) |
||||
set(SFML_BUILD_DOC OFF CACHE BOOL "" FORCE) |
||||
set(SFML_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) |
||||
set(SFML_USE_SYSTEM_DEPS OFF CACHE BOOL "" FORCE) |
||||
|
||||
# Add SFML target to project |
||||
add_subdirectory(deps/SFML) |
||||
|
||||
# set (SFML_DIR "${CMAKE_SOURCE_DIR}/deps/SFML") |
||||
# set (CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/deps/SFML/cmake") |
||||
# find_package (SFML 2.5.1 COMPONENTS system window graphics network audio REQUIRED) |
||||
|
||||
add_executable(${GAME} ${GAME_SOURCES}) |
||||
target_link_libraries(${GAME} sfml-system sfml-window sfml-network sfml-graphics sfml-audio) |
||||
|
||||
# ------------------------------------------------------------------------ |
||||
|
||||
# file(GLOB_RECURSE SFML "deps/SFML/src/*.cpp") |
||||
# set(ENGINE_SOURCES ${SFML}) |
||||
|
||||
# # Define game source files |
||||
# file(GLOB_RECURSE GAME_SOURCES "src/*.cpp") |
||||
# set(GAME_SOURCES ${GAME_SOURCES}) |
||||
|
||||
# # ------------------------------------------ |
||||
|
||||
# project(${ENGINE}) |
||||
# set(CMAKE_CXX_STANDARD 11) |
||||
|
||||
# # SFML options |
||||
# set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE) |
||||
# set(SFML_BUILD_DOC OFF CACHE BOOL "" FORCE) |
||||
# set(SFML_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) |
||||
# set(SFML_USE_SYSTEM_DEPS OFF CACHE BOOL "" FORCE) |
||||
|
||||
# # Add SFML target to project |
||||
# add_subdirectory(deps/SFML) |
||||
|
||||
# # set (SFML_DIR "${CMAKE_SOURCE_DIR}/deps/SFML") |
||||
# # set (CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/deps/SFML/cmake") |
||||
# # find_package (SFML 2.5.1 COMPONENTS system window graphics network audio REQUIRED) |
||||
|
||||
|
||||
# add_library(${ENGINE} STATIC ${ENGINE_SOURCES}) |
||||
# target_link_libraries(${ENGINE} sfml-system sfml-window sfml-network sfml-graphics sfml-audio) |
||||
|
||||
# # ------------------------------------------ |
||||
|
||||
# project(${GAME}) |
||||
# set(CMAKE_CXX_STANDARD 11) |
||||
|
||||
# add_executable(${GAME} ${GAME_SOURCES}) |
||||
# target_link_libraries(${GAME} ${ENGINE}) |
Loading…
Reference in new issue