Initialize raw pointers as nullptr
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@@ -9,7 +9,7 @@ namespace Inferno {
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class LuaScript;
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struct LuaScriptComponent {
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LuaScript* instance = nullptr;
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LuaScript* instance { nullptr };
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std::string path;
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// Dont allow manually setting instance during construction
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@@ -7,7 +7,7 @@
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namespace Inferno {
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struct NativeScriptComponent {
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NativeScript* instance = nullptr;
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NativeScript* instance { nullptr };
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NativeScript* (*initialize)();
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@@ -111,7 +111,7 @@ namespace Inferno {
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virtual ~StringLogStream() override;
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private:
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std::string* m_fill;
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std::string* m_fill { nullptr };
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};
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// -----------------------------------------
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@@ -16,7 +16,7 @@ namespace Inferno {
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void setCurrent();
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private:
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GLFWwindow* m_window;
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GLFWwindow* m_window { nullptr };
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};
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}
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@@ -88,8 +88,8 @@ namespace Inferno {
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std::array<std::shared_ptr<Texture>, textureUnitPerBatch> m_textureUnits;
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// GPU objects
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std::shared_ptr<Shader> m_shader = nullptr;
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std::shared_ptr<VertexArray> m_vertexArray = nullptr;
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std::shared_ptr<Shader> m_shader;
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std::shared_ptr<VertexArray> m_vertexArray;
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};
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// -----------------------------------------
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@@ -122,8 +122,8 @@ namespace Inferno {
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void nextBatch() override;
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// CPU quad vertices
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std::unique_ptr<QuadVertex[]> m_vertexBufferBase = nullptr;
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QuadVertex* m_vertexBufferPtr = nullptr;
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std::unique_ptr<QuadVertex[]> m_vertexBufferBase;
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QuadVertex* m_vertexBufferPtr { nullptr };
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// Default quad vertex positions
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glm::vec4 m_vertexPositions[vertexPerQuad];
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@@ -156,8 +156,8 @@ namespace Inferno {
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void nextBatch() override;
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// CPU quad vertices
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std::unique_ptr<CharacterVertex[]> m_vertexBufferBase = nullptr;
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CharacterVertex* m_vertexBufferPtr = nullptr;
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std::unique_ptr<CharacterVertex[]> m_vertexBufferBase;
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CharacterVertex* m_vertexBufferPtr { nullptr };
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};
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}
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@@ -31,7 +31,7 @@ namespace Inferno {
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void updatePerspective(float deltaTime);
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private:
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CameraComponent* m_camera;
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CameraComponent* m_camera { nullptr };
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};
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}
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@@ -45,9 +45,9 @@ namespace Inferno {
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sol::state m_state;
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std::string m_path = "";
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Scene* m_scene = nullptr;
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uint32_t m_entity = 0;
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TransformComponent* transform = nullptr;
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Scene* m_scene { nullptr };
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uint32_t m_entity { 0 };
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TransformComponent* transform { nullptr };
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friend class ScriptSystem;
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};
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@@ -22,11 +22,11 @@ namespace Inferno {
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return m_scene->getComponent<T>(m_entity);
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}
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TransformComponent* transform = nullptr;
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TransformComponent* transform { nullptr };
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private:
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Scene* m_scene = nullptr;
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uint32_t m_entity = 0;
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Scene* m_scene { nullptr };
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uint32_t m_entity { 0 };
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friend class ScriptSystem;
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};
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@@ -26,7 +26,7 @@ namespace Inferno {
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void setScene(Scene* scene) { m_scene = scene; }
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private:
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Scene* m_scene;
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Scene* m_scene { nullptr };
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};
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}
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