Commit Graph
260 Commits
Author SHA1 Message Date
Riyyi c7a97d3c1f Implement sol3 into lua script 2021-01-27 23:03:21 +01:00
Riyyi 35f5e9d0c4 Mark log write functions as inline 2021-01-27 22:56:09 +01:00
Riyyi d60d5925bf Add sol3 dependency 2021-01-27 22:38:41 +01:00
Riyyi bcb518643f Do not compile Lua tests 2021-01-27 16:32:33 +01:00
Riyyi 246c683cd6 Add lua component 2021-01-24 02:15:15 +01:00
Riyyi 2cf42c7dea Implement lua script into script system 2021-01-24 02:14:51 +01:00
Riyyi 8a740f55ba Add lua script class 2021-01-24 02:11:26 +01:00
Riyyi 901d3e2355 Add Lua dependency 2021-01-24 02:00:16 +01:00
Riyyi 2fe2d537fc Remove unnecessary c_str() 2021-01-21 01:09:38 +01:00
Riyyi a41f8467b4 Fix instantiating multiple native scripts and their cleanup 2021-01-19 00:44:23 +01:00
Riyyi 848fa8b700 Move include to header 2021-01-18 17:43:47 +01:00
Riyyi 639ef36ff7 Clean up cameracontroller header 2021-01-18 17:41:47 +01:00
Riyyi 4baa7cd7df Move orthographic and perspective logic to cameracontroller.cpp 2021-01-18 17:30:04 +01:00
Riyyi f09e998d52 Add script system 2021-01-18 17:20:50 +01:00
Riyyi cf4b6c1711 Remove non-existant include 2021-01-18 17:18:40 +01:00
Riyyi e021743e6a Remove entity class 2021-01-18 17:16:51 +01:00
Riyyi ca7f4a50fb Add nativescript component, camera controller 2021-01-18 17:11:08 +01:00
Riyyi 543814c63c Merge othographic and perspective camera component 2021-01-18 11:53:17 +01:00
Riyyi e08eec3b36 Dont use new keyword with unique_ptr 2021-01-18 11:22:26 +01:00
Riyyi 839bef091f Convert dbgln to r-value reference like the callee's to fix compiler ambiguous warnings 2021-01-16 03:22:01 +01:00
Riyyi 74ab4f0b70 Take callback as a const ref 2021-01-15 12:38:09 +01:00
Riyyi bb2b1ed38f Rename camera projection view function name 2021-01-14 15:25:36 +01:00
Riyyi 08d67038f6 Re-add orthographic camera implementation 2021-01-14 12:16:52 +01:00
Riyyi f47643d257 Move projectionView retrieving to camera system 2021-01-14 12:16:09 +01:00
Riyyi 0b2cc9f411 Move example entities to scene 2021-01-14 03:29:21 +01:00
Riyyi a4845d1bda Add render system 2021-01-14 03:18:43 +01:00
Riyyi 2e044d61cf Add vec4 to logstream 2021-01-14 03:16:36 +01:00
Riyyi eea20285e4 Remove unused parameter 2021-01-14 03:07:02 +01:00
Riyyi 6fb114cbd4 Remove old transform class 2021-01-13 21:18:55 +01:00
Riyyi f740a34b89 Imediately return 2021-01-13 21:02:40 +01:00
Riyyi fa5ec61c61 Add transform component printing to log 2021-01-13 21:01:17 +01:00
Riyyi aba518bbbb Remove old camera class 2021-01-13 20:50:38 +01:00
Riyyi c599486ff5 Implement transform and camera system into scene 2021-01-13 20:43:57 +01:00
Riyyi 716c6569c0 Add transform and camera system 2021-01-13 20:38:39 +01:00
Riyyi e884d68ce0 Add camera component 2021-01-13 20:37:18 +01:00
Riyyi 1580794521 Improve entity weak_ptr expiration check 2021-01-13 15:01:43 +01:00
Riyyi eb754877ff Add entity weak_ptr expiration check 2021-01-13 14:59:17 +01:00
Riyyi 9b2df60b68 Clarify entity operator overloads 2021-01-13 14:48:29 +01:00
Riyyi a4a16f4a52 Add components and scene 2021-01-13 14:41:36 +01:00
Riyyi 132860e179 Add entity class 2021-01-13 14:31:50 +01:00
Riyyi 37994e58c9 Do not expand parameter pack in forward functions 2021-01-13 14:29:31 +01:00
Riyyi e0b2b554ee Change render character initialized log color 2021-01-13 14:12:48 +01:00
Riyyi e95d3a560e Add font batch renderer 2021-01-13 14:03:00 +01:00
Riyyi 0425db291f Update engine name in README.org 2021-01-13 12:57:00 +01:00
Riyyi 3d78f056fb Add dependency entt 2021-01-13 12:56:08 +01:00
Riyyi 29620c141e Convert copy-list-initialization to direct-list-initialization
Good place to see the different types of initialization:
https://en.cppreference.com/w/cpp/language/explicit
2021-01-13 12:02:12 +01:00
Riyyi de477e8d38 Remove freetype dependency 2021-01-12 23:16:26 +01:00
Riyyi 8dabc2d1a0 Enable tranparency in the context 2021-01-12 02:17:59 +01:00
Riyyi 2d54a8372f Set texture unit 0 in base class 2021-01-11 16:03:31 +01:00
Riyyi b8438ad3e7 Convert Renderer2D to singleton pattern 2021-01-11 15:59:29 +01:00