Riyyi
2793956be4
Render+Asset: De-duplicate different manager classes into one for assets
7 months ago
Riyyi
d01a4429ca
Renderer: Rename Character -> Font/Symbol
10 months ago
Riyyi
d22effdfa3
Renderer: De-duplicate code between renderer types
10 months ago
Riyyi
52611beeab
Renderer: Move RenderCommand to separate file
10 months ago
Riyyi
fd8973d10d
Engine: Implement skybox
11 months ago
Riyyi
bc3f2c9db5
Component+Scene+System: Implement parent-child transform components
11 months ago
Riyyi
0dd7a05d46
Component+Scene: Restructure scene .json to allow multiple components
11 months ago
Riyyi
c607ebcc72
Engine: Do not use offset for character advance
11 months ago
Riyyi
15b71f8387
Engine: Allow configuration of font size and line spacing
11 months ago
Riyyi
6e5f82913e
Script: Add missing macro CONCAT
11 months ago
Riyyi
574f2a8b5a
Engine: Fix font spacing in TextAreaComponent
11 months ago
Riyyi
2b0635ed69
Meta: Assets in separate CMakeLists.txt
11 months ago
Riyyi
649d196577
Script+System: Allow native scripts from projects, decoupled from engine
12 months ago
Riyyi
f47babe5cf
Engine: Add ability to set camera zoom-level via scene JSON
2 years ago
Riyyi
efae5b9adb
Engine: Add Scene::findEntity() function
2 years ago
Riyyi
e926d3ce4a
CMake: Link against ruc-test library
2 years ago
Riyyi
cf0a20e208
Engine: Add scene getter
2 years ago
Riyyi
55af11d831
Engine: Add constructor for raw data texture
2 years ago
Riyyi
26cd35d679
CMake: Populate list of required include directories for library targets
...
PUBLIC items will populate the INTERFACE_INCLUDE_DIRECTORIES property of
<target>. This property is a list of public include directories
requirements for a library.
Targets may populate this property to publish the include directories
required to compile against the headers for the target.
2 years ago
Riyyi
124479876b
Engine: Make event handle functions virtual
2 years ago
Riyyi
aec1a80623
Engine: Rename getWindow() => window()
2 years ago
Riyyi
ae8bb46a7d
Engine+Example: Improve entrypoint via manual singleton
2 years ago
Riyyi
1dcb25ea5e
CMake: Change include directories to use relative path
2 years ago
Riyyi
10a5b70520
Engine: Comment out text-area test code
2 years ago
Riyyi
67b4eb0cc0
Scene: Load text-areas from JSON
2 years ago
Riyyi
e1d88a1872
Component: Add ability to load TextAreaComponent from JSON
2 years ago
Riyyi
3db5845bb4
Scene: Load quads from JSON
2 years ago
Riyyi
c7a8f92970
Component: Add ability to read SpriteComponent from JSON
2 years ago
Riyyi
892be89728
Scene: Load camera from JSON
2 years ago
Riyyi
c2c5777566
Component: Add ability to read TransformComponent from JSON
2 years ago
Riyyi
aedb1a5fc9
Everywhere: Add copyright headers
2 years ago
Riyyi
2ab555af5e
Engine: Remove unused utility classes
2 years ago
Riyyi
01e5179ec7
Engine: Update std::stou, remove need for intToHex()
2 years ago
Riyyi
324da69bb2
Engine: Remove unnecessary unused warning suppressions
2 years ago
Riyyi
f44c82d06e
Engine: Add function for finding key names
2 years ago
Riyyi
8a03d84580
Engine: Switch inferno/io/log.h => ruc/format/log.h
2 years ago
Riyyi
f61f402116
Engine: Switch to ruc::File
2 years ago
Riyyi
470f90fbdd
Engine: Switch inferno core.h => ruc core.h
2 years ago
Riyyi
6302bb4ae1
Engine: Make sure glad gets included before GLFW in context
2 years ago
Riyyi
b72da1278d
Engine: Run clang-format
2 years ago
Riyyi
766f24d6b9
Engine: Switch to ASSERT macro to ruc's VERIFY
2 years ago
Riyyi
722bdd82b1
Engine: Change include guards to #pragma once
2 years ago
Riyyi
4af037a7fb
Engine: Switch to ruc's singleton
2 years ago
Riyyi
2f1c6b5e75
Engine: Make it compile again
2 years ago
Riyyi
478dccd3df
Meta+CMake: Add ruc library
2 years ago
Riyyi
edc0ef7203
Everywhere: Update work in progress
2 years ago
Riyyi
6b0095dadf
CMake: Move source directory to project root
2 years ago