Riyyi
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b947dcf5a8
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Implement batch rendering in application.cpp, combine color / texure shader into one batch shader
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2021-01-09 12:41:21 +01:00 |
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Riyyi
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cc4464558a
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Add batch rendering functionality to Renderer2D
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2021-01-09 12:25:09 +01:00 |
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Riyyi
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5f36f3d83a
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Add more buffer data type support
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2021-01-09 00:35:44 +01:00 |
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Riyyi
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b0d2ef2b93
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Add setting texture unit in bind()
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2021-01-08 01:51:34 +01:00 |
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Riyyi
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25e6079000
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Add setting of int arrays in Shader
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2021-01-08 00:56:19 +01:00 |
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Riyyi
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bc9449e7de
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Add debugging configuration
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2021-01-07 14:28:57 +01:00 |
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Riyyi
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a45dd7cc03
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Add option to create dynamic VertexBuffer
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2021-01-07 00:17:20 +01:00 |
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Riyyi
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fdc8b2f389
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Add vec2 to LogStream
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2021-01-06 14:52:51 +01:00 |
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Riyyi
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5d98a8a0fa
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Match getter with variable name
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2021-01-06 03:02:10 +01:00 |
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Riyyi
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28ea13c762
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Convert Settings::load() to use a reference
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2021-01-06 00:29:38 +01:00 |
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Riyyi
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cedce5e104
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Convert Window properties strings to std::string, remove Settings initialized
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2021-01-06 00:24:05 +01:00 |
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Riyyi
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f56cfb9084
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Fix small memory leak, thanks valgrind
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2021-01-05 15:24:36 +01:00 |
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Riyyi
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7a099a8f3d
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Improve include formatting
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2021-01-04 23:50:36 +01:00 |
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Riyyi
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0b9f4715fc
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Add RenderBundle struct and submit()
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2021-01-04 23:49:27 +01:00 |
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Riyyi
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137c0b94ca
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Add pre-compiled header (pch.h), bump CMake version 3.1 -> 3.16
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2021-01-04 17:45:13 +01:00 |
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Riyyi
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4ff17823eb
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Add model matrix, camera matrix to color and texture shader
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2021-01-04 15:45:27 +01:00 |
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Riyyi
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f01405c0a7
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Convert aspect ratio to float
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2021-01-04 15:02:02 +01:00 |
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Riyyi
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980fd1e540
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Add zoom level to orthographic camera
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2021-01-04 15:00:11 +01:00 |
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Riyyi
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7d5ea60b60
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Remove unneeded include
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2021-01-04 14:35:46 +01:00 |
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Riyyi
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ab9a94358a
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Add camera class
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2021-01-04 14:31:12 +01:00 |
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Riyyi
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598e4c388f
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Move settings init message
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2021-01-04 14:26:58 +01:00 |
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Riyyi
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716c68b166
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Fix Input init
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2021-01-02 23:19:39 +01:00 |
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Riyyi
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0ae8016e5f
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Remove debug message
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2021-01-02 23:18:53 +01:00 |
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Riyyi
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29c24ad72a
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Add Transform component
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2021-01-02 23:12:12 +01:00 |
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Riyyi
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02d265ac0c
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Change buffer creation to variant from lower API version
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2021-01-02 23:10:17 +01:00 |
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Riyyi
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1a9a618ab1
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Add mouse window lock
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2021-01-02 23:08:46 +01:00 |
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Riyyi
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286f54204e
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Set initial cursor position
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2021-01-02 23:05:28 +01:00 |
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Riyyi
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966c3c5e59
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Remove unused shader variable
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2021-01-02 22:57:37 +01:00 |
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Riyyi
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d5edec17eb
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Change KeyCode from an extern variable to a function
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2021-01-02 03:26:28 +01:00 |
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Riyyi
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b8f2f0fe31
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Add keycodes, remove all uses of glfw3.h from Application
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2021-01-02 03:13:01 +01:00 |
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Riyyi
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349257eba0
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Abstract GLFW away from main loop close
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2021-01-02 01:39:48 +01:00 |
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Riyyi
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198a61f054
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Add nullptr checks to char type logging
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2021-01-02 00:50:31 +01:00 |
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Riyyi
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965005aaef
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Add bool to buffer element types
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2021-01-01 21:45:27 +01:00 |
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Riyyi
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1254a8f0fe
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Add VertexBuffer layout ASSERT check
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2021-01-01 21:44:24 +01:00 |
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Riyyi
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6806743b12
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One good boy point :^)
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2021-01-01 21:42:23 +01:00 |
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Riyyi
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48b7097fe3
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Move & symbol to the left when its part of the type
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2020-12-31 13:07:17 +01:00 |
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Riyyi
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ed9fba20a8
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Add freetype target in the build
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2020-12-30 23:16:39 +01:00 |
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Riyyi
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bf7417ffaf
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Add freetype include directory
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2020-12-30 22:31:17 +01:00 |
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Riyyi
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d250f7a844
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Add freetype dependency
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2020-12-30 22:29:35 +01:00 |
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Riyyi
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c6634f1231
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Add 'make run' target
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2020-12-30 17:17:21 +01:00 |
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Riyyi
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40667ec056
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Do not expose event handled
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2020-12-30 14:55:52 +01:00 |
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Riyyi
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e076c80a21
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Add ShaderManager class
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2020-12-30 14:55:09 +01:00 |
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Riyyi
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61623a2e92
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Change assert output format
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2020-12-30 14:52:50 +01:00 |
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Riyyi
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8827f34cea
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Add OGL version check
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2020-12-30 13:06:44 +01:00 |
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Riyyi
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a29d8d3a8a
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Change assert output format
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2020-12-30 13:05:04 +01:00 |
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Riyyi
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154edd8ef5
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Change shader parameter names
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2020-12-30 12:10:49 +01:00 |
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Riyyi
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9aee7e391d
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Add texture class and texture test
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2020-12-30 11:33:56 +01:00 |
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Riyyi
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885dedf3cd
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Add stb dependency
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2020-12-30 11:15:58 +01:00 |
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Riyyi
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250201f0e3
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Add clangd .cache to .gitignore
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2020-12-30 01:48:54 +01:00 |
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Riyyi
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3a0a6bc610
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Add shader uniform data setters
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2020-12-29 23:59:55 +01:00 |
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