Riyyi
|
29620c141e
|
Convert copy-list-initialization to direct-list-initialization
Good place to see the different types of initialization:
https://en.cppreference.com/w/cpp/language/explicit
|
4 years ago |
Riyyi
|
de477e8d38
|
Remove freetype dependency
|
4 years ago |
Riyyi
|
8dabc2d1a0
|
Enable tranparency in the context
|
4 years ago |
Riyyi
|
2d54a8372f
|
Set texture unit 0 in base class
|
4 years ago |
Riyyi
|
b8438ad3e7
|
Convert Renderer2D to singleton pattern
|
4 years ago |
Riyyi
|
fafc831d4e
|
Use the shader manager singleton in the renderer
|
4 years ago |
Riyyi
|
57a34b8be1
|
Add singleton to shader and texture manager
|
4 years ago |
Riyyi
|
7dea148ef8
|
Change OpenGL info log color
|
4 years ago |
Riyyi
|
1e0682c7a5
|
Rename Application::get() singleton to the()
|
4 years ago |
Riyyi
|
3dc21abe17
|
Convert some shared to unique pointers
|
4 years ago |
Riyyi
|
61b061d55a
|
Add comment as a color to log
|
4 years ago |
Riyyi
|
acd6a229df
|
Add inline to more functions
|
4 years ago |
Riyyi
|
b947dcf5a8
|
Implement batch rendering in application.cpp, combine color / texure shader into one batch shader
|
4 years ago |
Riyyi
|
cc4464558a
|
Add batch rendering functionality to Renderer2D
|
4 years ago |
Riyyi
|
5f36f3d83a
|
Add more buffer data type support
|
4 years ago |
Riyyi
|
b0d2ef2b93
|
Add setting texture unit in bind()
|
4 years ago |
Riyyi
|
25e6079000
|
Add setting of int arrays in Shader
|
4 years ago |
Riyyi
|
bc9449e7de
|
Add debugging configuration
|
4 years ago |
Riyyi
|
a45dd7cc03
|
Add option to create dynamic VertexBuffer
|
4 years ago |
Riyyi
|
fdc8b2f389
|
Add vec2 to LogStream
|
4 years ago |
Riyyi
|
5d98a8a0fa
|
Match getter with variable name
|
4 years ago |
Riyyi
|
28ea13c762
|
Convert Settings::load() to use a reference
|
4 years ago |
Riyyi
|
cedce5e104
|
Convert Window properties strings to std::string, remove Settings initialized
|
4 years ago |
Riyyi
|
f56cfb9084
|
Fix small memory leak, thanks valgrind
|
4 years ago |
Riyyi
|
7a099a8f3d
|
Improve include formatting
|
4 years ago |
Riyyi
|
0b9f4715fc
|
Add RenderBundle struct and submit()
|
4 years ago |
Riyyi
|
137c0b94ca
|
Add pre-compiled header (pch.h), bump CMake version 3.1 -> 3.16
|
4 years ago |
Riyyi
|
4ff17823eb
|
Add model matrix, camera matrix to color and texture shader
|
4 years ago |
Riyyi
|
f01405c0a7
|
Convert aspect ratio to float
|
4 years ago |
Riyyi
|
980fd1e540
|
Add zoom level to orthographic camera
|
4 years ago |
Riyyi
|
7d5ea60b60
|
Remove unneeded include
|
4 years ago |
Riyyi
|
ab9a94358a
|
Add camera class
|
4 years ago |
Riyyi
|
598e4c388f
|
Move settings init message
|
4 years ago |
Riyyi
|
716c68b166
|
Fix Input init
|
4 years ago |
Riyyi
|
0ae8016e5f
|
Remove debug message
|
4 years ago |
Riyyi
|
29c24ad72a
|
Add Transform component
|
4 years ago |
Riyyi
|
02d265ac0c
|
Change buffer creation to variant from lower API version
|
4 years ago |
Riyyi
|
1a9a618ab1
|
Add mouse window lock
|
4 years ago |
Riyyi
|
286f54204e
|
Set initial cursor position
|
4 years ago |
Riyyi
|
966c3c5e59
|
Remove unused shader variable
|
4 years ago |
Riyyi
|
d5edec17eb
|
Change KeyCode from an extern variable to a function
|
4 years ago |
Riyyi
|
b8f2f0fe31
|
Add keycodes, remove all uses of glfw3.h from Application
|
4 years ago |
Riyyi
|
349257eba0
|
Abstract GLFW away from main loop close
|
4 years ago |
Riyyi
|
198a61f054
|
Add nullptr checks to char type logging
|
4 years ago |
Riyyi
|
965005aaef
|
Add bool to buffer element types
|
4 years ago |
Riyyi
|
1254a8f0fe
|
Add VertexBuffer layout ASSERT check
|
4 years ago |
Riyyi
|
6806743b12
|
One good boy point :^)
|
4 years ago |
Riyyi
|
48b7097fe3
|
Move & symbol to the left when its part of the type
|
4 years ago |
Riyyi
|
ed9fba20a8
|
Add freetype target in the build
|
4 years ago |
Riyyi
|
bf7417ffaf
|
Add freetype include directory
|
4 years ago |