223 Commits (4467d0d40ae47de018f1b01842d546f2523e3657)
 

Author SHA1 Message Date
Riyyi 9b2df60b68 Clarify entity operator overloads 4 years ago
Riyyi a4a16f4a52 Add components and scene 4 years ago
Riyyi 132860e179 Add entity class 4 years ago
Riyyi 37994e58c9 Do not expand parameter pack in forward functions 4 years ago
Riyyi e0b2b554ee Change render character initialized log color 4 years ago
Riyyi e95d3a560e Add font batch renderer 4 years ago
Riyyi 0425db291f Update engine name in README.org 4 years ago
Riyyi 3d78f056fb Add dependency entt 4 years ago
Riyyi 29620c141e Convert copy-list-initialization to direct-list-initialization 4 years ago
Riyyi de477e8d38 Remove freetype dependency 4 years ago
Riyyi 8dabc2d1a0 Enable tranparency in the context 4 years ago
Riyyi 2d54a8372f Set texture unit 0 in base class 4 years ago
Riyyi b8438ad3e7 Convert Renderer2D to singleton pattern 4 years ago
Riyyi fafc831d4e Use the shader manager singleton in the renderer 4 years ago
Riyyi 57a34b8be1 Add singleton to shader and texture manager 4 years ago
Riyyi 7dea148ef8 Change OpenGL info log color 4 years ago
Riyyi 1e0682c7a5 Rename Application::get() singleton to the() 4 years ago
Riyyi 3dc21abe17 Convert some shared to unique pointers 4 years ago
Riyyi 61b061d55a Add comment as a color to log 4 years ago
Riyyi acd6a229df Add inline to more functions 4 years ago
Riyyi b947dcf5a8 Implement batch rendering in application.cpp, combine color / texure shader into one batch shader 4 years ago
Riyyi cc4464558a Add batch rendering functionality to Renderer2D 4 years ago
Riyyi 5f36f3d83a Add more buffer data type support 4 years ago
Riyyi b0d2ef2b93 Add setting texture unit in bind() 4 years ago
Riyyi 25e6079000 Add setting of int arrays in Shader 4 years ago
Riyyi bc9449e7de Add debugging configuration 4 years ago
Riyyi a45dd7cc03 Add option to create dynamic VertexBuffer 4 years ago
Riyyi fdc8b2f389 Add vec2 to LogStream 4 years ago
Riyyi 5d98a8a0fa Match getter with variable name 4 years ago
Riyyi 28ea13c762 Convert Settings::load() to use a reference 4 years ago
Riyyi cedce5e104 Convert Window properties strings to std::string, remove Settings initialized 4 years ago
Riyyi f56cfb9084 Fix small memory leak, thanks valgrind 4 years ago
Riyyi 7a099a8f3d Improve include formatting 4 years ago
Riyyi 0b9f4715fc Add RenderBundle struct and submit() 4 years ago
Riyyi 137c0b94ca Add pre-compiled header (pch.h), bump CMake version 3.1 -> 3.16 4 years ago
Riyyi 4ff17823eb Add model matrix, camera matrix to color and texture shader 4 years ago
Riyyi f01405c0a7 Convert aspect ratio to float 4 years ago
Riyyi 980fd1e540 Add zoom level to orthographic camera 4 years ago
Riyyi 7d5ea60b60 Remove unneeded include 4 years ago
Riyyi ab9a94358a Add camera class 4 years ago
Riyyi 598e4c388f Move settings init message 4 years ago
Riyyi 716c68b166 Fix Input init 4 years ago
Riyyi 0ae8016e5f Remove debug message 4 years ago
Riyyi 29c24ad72a Add Transform component 4 years ago
Riyyi 02d265ac0c Change buffer creation to variant from lower API version 4 years ago
Riyyi 1a9a618ab1 Add mouse window lock 4 years ago
Riyyi 286f54204e Set initial cursor position 4 years ago
Riyyi 966c3c5e59 Remove unused shader variable 4 years ago
Riyyi d5edec17eb Change KeyCode from an extern variable to a function 4 years ago
Riyyi b8f2f0fe31 Add keycodes, remove all uses of glfw3.h from Application 4 years ago