Add cmake build files
This commit is contained in:
+119
@@ -0,0 +1,119 @@
|
||||
# User config between these lines
|
||||
# ------------------------------------------
|
||||
|
||||
# Set engine name
|
||||
set(ENGINE "unnamed")
|
||||
# Set project name
|
||||
set(GAME "rpg")
|
||||
# Set debugging, ON/OFF
|
||||
set(DEBUG "ON")
|
||||
|
||||
# ------------------------------------------
|
||||
|
||||
# Add 'make run' target
|
||||
add_custom_target(run
|
||||
COMMAND ${GAME}
|
||||
)
|
||||
|
||||
# ------------------------------------------
|
||||
|
||||
cmake_minimum_required(VERSION 3.1)
|
||||
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
# Check if the build should include debugging symbols
|
||||
option(DEBUG "" ${DEBUG})
|
||||
if(DEBUG)
|
||||
# cmake -DDEBUG=on .. && make
|
||||
message("--- Debug ---")
|
||||
set(CMAKE_BUILD_TYPE "Debug")
|
||||
|
||||
# -Og = Optimizations that do not interfere with debugging
|
||||
# -Wall = All warnings about contructions that are easily avoidable
|
||||
# -Wextra = Extra warning flags not covered by -Wall
|
||||
# -g = Produce debugging information in OS's native format
|
||||
# -pg = Generate profile information for analysis with gprof
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -Wall -Wextra -g -pg")
|
||||
# gprof <GAME> gmon.out > profile-data.txt
|
||||
else()
|
||||
# cmake -DDEBUG=off .. && make
|
||||
message("--- Release ---")
|
||||
set(CMAKE_BUILD_TYPE "Release")
|
||||
|
||||
# -O3 = Optimizations that increases compilation time and performance
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
|
||||
endif()
|
||||
|
||||
# Include all headers
|
||||
include_directories(
|
||||
"src"
|
||||
"deps/rapidjson/include"
|
||||
"deps/SFML/include"
|
||||
)
|
||||
|
||||
# file(GLOB_RECURSE SFML "deps/SFML/src/*.cpp")
|
||||
# set(ENGINE_SOURCES ${SFML})
|
||||
|
||||
# Define game source files
|
||||
file(GLOB_RECURSE GAME_SOURCES "src/*.cpp")
|
||||
set(GAME_SOURCES ${GAME_SOURCES})
|
||||
|
||||
# ------------------------------------------
|
||||
|
||||
project(${GAME})
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
|
||||
# SFML options
|
||||
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
|
||||
set(SFML_BUILD_DOC OFF CACHE BOOL "" FORCE)
|
||||
set(SFML_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
set(SFML_USE_SYSTEM_DEPS OFF CACHE BOOL "" FORCE)
|
||||
|
||||
# Add SFML target to project
|
||||
add_subdirectory(deps/SFML)
|
||||
|
||||
# set (SFML_DIR "${CMAKE_SOURCE_DIR}/deps/SFML")
|
||||
# set (CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/deps/SFML/cmake")
|
||||
# find_package (SFML 2.5.1 COMPONENTS system window graphics network audio REQUIRED)
|
||||
|
||||
add_executable(${GAME} ${GAME_SOURCES})
|
||||
target_link_libraries(${GAME} sfml-system sfml-window sfml-network sfml-graphics sfml-audio)
|
||||
|
||||
# ------------------------------------------------------------------------
|
||||
|
||||
# file(GLOB_RECURSE SFML "deps/SFML/src/*.cpp")
|
||||
# set(ENGINE_SOURCES ${SFML})
|
||||
|
||||
# # Define game source files
|
||||
# file(GLOB_RECURSE GAME_SOURCES "src/*.cpp")
|
||||
# set(GAME_SOURCES ${GAME_SOURCES})
|
||||
|
||||
# # ------------------------------------------
|
||||
|
||||
# project(${ENGINE})
|
||||
# set(CMAKE_CXX_STANDARD 11)
|
||||
|
||||
# # SFML options
|
||||
# set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
|
||||
# set(SFML_BUILD_DOC OFF CACHE BOOL "" FORCE)
|
||||
# set(SFML_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
# set(SFML_USE_SYSTEM_DEPS OFF CACHE BOOL "" FORCE)
|
||||
|
||||
# # Add SFML target to project
|
||||
# add_subdirectory(deps/SFML)
|
||||
|
||||
# # set (SFML_DIR "${CMAKE_SOURCE_DIR}/deps/SFML")
|
||||
# # set (CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/deps/SFML/cmake")
|
||||
# # find_package (SFML 2.5.1 COMPONENTS system window graphics network audio REQUIRED)
|
||||
|
||||
|
||||
# add_library(${ENGINE} STATIC ${ENGINE_SOURCES})
|
||||
# target_link_libraries(${ENGINE} sfml-system sfml-window sfml-network sfml-graphics sfml-audio)
|
||||
|
||||
# # ------------------------------------------
|
||||
|
||||
# project(${GAME})
|
||||
# set(CMAKE_CXX_STANDARD 11)
|
||||
|
||||
# add_executable(${GAME} ${GAME_SOURCES})
|
||||
# target_link_libraries(${GAME} ${ENGINE})
|
||||
Reference in New Issue
Block a user