Browse Source

Engine: Run clang-format

master
Riyyi 2 years ago
parent
commit
b72da1278d
  1. 48
      src/inferno/application.cpp
  2. 30
      src/inferno/application.h
  3. 16
      src/inferno/assert.h
  4. 8
      src/inferno/component/cameracomponent.h
  5. 10
      src/inferno/component/luascriptcomponent.h
  6. 7
      src/inferno/component/nativescriptcomponent.h
  7. 4
      src/inferno/component/spritecomponent.h
  8. 8
      src/inferno/component/tagcomponent.h
  9. 12
      src/inferno/component/textareacomponent.h
  10. 32
      src/inferno/component/transformcomponent.cpp
  11. 16
      src/inferno/component/transformcomponent.h
  12. 23
      src/inferno/event/applicationevent.h
  13. 40
      src/inferno/event/joystickevent.h
  14. 52
      src/inferno/event/keyevent.h
  15. 74
      src/inferno/event/mouseevent.h
  16. 18
      src/inferno/io/file.cpp
  17. 10
      src/inferno/io/file.h
  18. 18
      src/inferno/io/gltffile.cpp
  19. 8
      src/inferno/io/gltffile.h
  20. 76
      src/inferno/io/input.cpp
  21. 10
      src/inferno/io/input.h
  22. 224
      src/inferno/io/log.cpp
  23. 144
      src/inferno/io/log.h
  24. 10
      src/inferno/keycodes.cpp
  25. 2
      src/inferno/keycodes.h
  26. 405
      src/inferno/render/buffer.cpp
  27. 62
      src/inferno/render/buffer.h
  28. 34
      src/inferno/render/context.cpp
  29. 8
      src/inferno/render/context.h
  30. 87
      src/inferno/render/font.cpp
  31. 30
      src/inferno/render/font.h
  32. 6
      src/inferno/render/framebuffer.h
  33. 18
      src/inferno/render/gltf.cpp
  34. 56
      src/inferno/render/gltf.h
  35. 219
      src/inferno/render/renderer.cpp
  36. 52
      src/inferno/render/renderer.h
  37. 174
      src/inferno/render/shader.cpp
  38. 22
      src/inferno/render/shader.h
  39. 78
      src/inferno/render/texture.cpp
  40. 20
      src/inferno/render/texture.h
  41. 56
      src/inferno/scene/scene.cpp
  42. 14
      src/inferno/scene/scene.h
  43. 18
      src/inferno/script/cameracontroller.cpp
  44. 10
      src/inferno/script/cameracontroller.h
  45. 30
      src/inferno/script/luascript.cpp
  46. 12
      src/inferno/script/luascript.h
  47. 12
      src/inferno/script/nativescript.h
  48. 41
      src/inferno/script/registration.cpp
  49. 20
      src/inferno/script/registration.h
  50. 54
      src/inferno/settings.cpp
  51. 22
      src/inferno/settings.h
  52. 16
      src/inferno/singleton.h
  53. 39
      src/inferno/system/camerasystem.cpp
  54. 12
      src/inferno/system/camerasystem.h
  55. 18
      src/inferno/system/rendersystem.cpp
  56. 8
      src/inferno/system/rendersystem.h
  57. 36
      src/inferno/system/scriptsystem.cpp
  58. 14
      src/inferno/system/scriptsystem.h
  59. 24
      src/inferno/system/textareasystem.cpp
  60. 14
      src/inferno/system/textareasystem.h
  61. 24
      src/inferno/system/transformsystem.cpp
  62. 8
      src/inferno/system/transformsystem.h
  63. 8
      src/inferno/time.cpp
  64. 6
      src/inferno/time.h
  65. 14
      src/inferno/util/integer.h
  66. 10
      src/inferno/util/json.h
  67. 8
      src/inferno/util/string.h
  68. 69
      src/inferno/window.cpp
  69. 20
      src/inferno/window.h

48
src/inferno/application.cpp

@ -25,8 +25,8 @@
namespace Inferno { namespace Inferno {
Application::Application(s) Application::Application(s)
{ {
// Initialize // Initialize
Settings::initialize(); Settings::initialize();
@ -57,10 +57,10 @@ namespace Inferno {
// Gltf model = Gltf("assets/gltf/reciprocatingsaw.glb"); // Gltf model = Gltf("assets/gltf/reciprocatingsaw.glb");
// Gltf model = Gltf("assets/gltf/triangle-without-indices.gltf"); // Gltf model = Gltf("assets/gltf/triangle-without-indices.gltf");
} }
Application::~Application() Application::~Application()
{ {
m_scene->destroy(); m_scene->destroy();
FontManager::destroy(); FontManager::destroy();
@ -72,10 +72,10 @@ namespace Inferno {
// Input::destroy(); // Input::destroy();
Settings::destroy(); Settings::destroy();
} }
int Application::run() int Application::run()
{ {
dbg() << "Application startup"; dbg() << "Application startup";
std::array<CharacterVertex, Renderer::vertexPerQuad> character; std::array<CharacterVertex, Renderer::vertexPerQuad> character;
@ -159,19 +159,19 @@ namespace Inferno {
dbg() << "Application shutdown"; dbg() << "Application shutdown";
return m_status; return m_status;
} }
void Application::onEvent(Event& e) void Application::onEvent(Event& e)
{ {
EventDispatcher dispatcher(e); EventDispatcher dispatcher(e);
dispatcher.dispatch<WindowCloseEvent>(NF_BIND_EVENT(Application::onWindowClose)); dispatcher.dispatch<WindowCloseEvent>(NF_BIND_EVENT(Application::onWindowClose));
dispatcher.dispatch<WindowResizeEvent>(NF_BIND_EVENT(Application::onWindowResize)); dispatcher.dispatch<WindowResizeEvent>(NF_BIND_EVENT(Application::onWindowResize));
dispatcher.dispatch<KeyPressEvent>(NF_BIND_EVENT(Application::onKeyPress)); dispatcher.dispatch<KeyPressEvent>(NF_BIND_EVENT(Application::onKeyPress));
dispatcher.dispatch<MousePositionEvent>(NF_BIND_EVENT(Application::onMousePosition)); dispatcher.dispatch<MousePositionEvent>(NF_BIND_EVENT(Application::onMousePosition));
} }
bool Application::onWindowClose(WindowCloseEvent& e) bool Application::onWindowClose(WindowCloseEvent& e)
{ {
// Suppress unused warning // Suppress unused warning
(void)e; (void)e;
@ -181,10 +181,10 @@ namespace Inferno {
m_window->setShouldClose(true); m_window->setShouldClose(true);
return true; return true;
} }
bool Application::onWindowResize(WindowResizeEvent& e) bool Application::onWindowResize(WindowResizeEvent& e)
{ {
// Suppress unused warning // Suppress unused warning
(void)e; (void)e;
@ -193,10 +193,10 @@ namespace Inferno {
RenderCommand::setViewport(0, 0, e.getWidth(), e.getHeight()); RenderCommand::setViewport(0, 0, e.getWidth(), e.getHeight());
return true; return true;
} }
bool Application::onKeyPress(KeyPressEvent& e) bool Application::onKeyPress(KeyPressEvent& e)
{ {
// Suppress unused warning // Suppress unused warning
(void)e; (void)e;
@ -210,11 +210,11 @@ namespace Inferno {
} }
return true; return true;
} }
bool Application::onMousePosition(MousePositionEvent& e) bool Application::onMousePosition(MousePositionEvent& e)
{ {
return Input::onMousePosition(e); return Input::onMousePosition(e);
} }
} // namespace Inferno } // namespace Inferno

30
src/inferno/application.h

@ -6,17 +6,17 @@
namespace Inferno { namespace Inferno {
class Event; class Event;
class Font; class Font;
class KeyPressEvent; class KeyPressEvent;
class MousePositionEvent; class MousePositionEvent;
class Scene; class Scene;
class Window; class Window;
class WindowCloseEvent; class WindowCloseEvent;
class WindowResizeEvent; class WindowResizeEvent;
class Application : public ruc::Singleton<Application> { class Application : public ruc::Singleton<Application> {
public: public:
Application(s); Application(s);
virtual ~Application(); virtual ~Application();
@ -32,7 +32,7 @@ namespace Inferno {
inline Window& getWindow() const { return *m_window; } inline Window& getWindow() const { return *m_window; }
private: private:
int m_status { 0 }; int m_status { 0 };
float m_lastFrameTime { 0.0f }; float m_lastFrameTime { 0.0f };
@ -42,10 +42,10 @@ namespace Inferno {
// //
std::shared_ptr<Font> m_font; std::shared_ptr<Font> m_font;
// //
}; };
// To be defined in the game // To be defined in the game
extern Application& createApplication(); extern Application& createApplication();
} // namespace Inferno } // namespace Inferno

16
src/inferno/assert.h

@ -51,11 +51,11 @@ inline void __crash()
asm volatile("int $0x03"); asm volatile("int $0x03");
} }
// FIXME: Doesnt print to stderr // FIXME: Doesnt print to stderr
#ifdef NF_ENABLE_ASSERTS #ifdef NF_ENABLE_ASSERTS
template<typename... P> template<typename... P>
inline void __assert_fail(const char* assertion, const char* file, uint32_t line, const char* function, P&&... parameters) inline void __assert_fail(const char* assertion, const char* file, uint32_t line, const char* function, P&&... parameters)
{ {
(void)function; (void)function;
// Get the line that caused the error // Get the line that caused the error
@ -105,9 +105,9 @@ inline void __crash()
fflush(stdout); // FIXME: stdout is buffered, strerr is not so wouldnt need this fflush(stdout); // FIXME: stdout is buffered, strerr is not so wouldnt need this
CRASH(); CRASH();
}
#endif
} }
#endif
} // namespace Inferno
// https://github.com/scottt/debugbreak // https://github.com/scottt/debugbreak

8
src/inferno/component/cameracomponent.h

@ -5,12 +5,12 @@
namespace Inferno { namespace Inferno {
enum CameraType { enum CameraType {
Orthographic, Orthographic,
Perspective, Perspective,
}; };
struct CameraComponent { struct CameraComponent {
CameraType type = CameraType::Perspective; CameraType type = CameraType::Perspective;
// Orthographic // Orthographic
@ -24,6 +24,6 @@ namespace Inferno {
glm::vec3 up { 0.0f, 1.0f, 0.0f }; glm::vec3 up { 0.0f, 1.0f, 0.0f };
glm::mat4 projection { 1.0f }; // Identity matrix glm::mat4 projection { 1.0f }; // Identity matrix
}; };
} // namespace Inferno } // namespace Inferno

10
src/inferno/component/luascriptcomponent.h

@ -5,15 +5,17 @@
namespace Inferno { namespace Inferno {
class LuaScript; class LuaScript;
struct LuaScriptComponent { struct LuaScriptComponent {
LuaScript* instance { nullptr }; LuaScript* instance { nullptr };
std::string path; std::string path;
// Dont allow manually setting instance during construction // Dont allow manually setting instance during construction
LuaScriptComponent() {} LuaScriptComponent() {}
LuaScriptComponent(const std::string& path) LuaScriptComponent(const std::string& path)
: path(std::move(path)) {} : path(std::move(path))
}; {
}
};
} // namespace Inferno } // namespace Inferno

7
src/inferno/component/nativescriptcomponent.h

@ -6,7 +6,7 @@
namespace Inferno { namespace Inferno {
struct NativeScriptComponent { struct NativeScriptComponent {
NativeScript* instance { nullptr }; NativeScript* instance { nullptr };
NativeScript* (*initialize)(); NativeScript* (*initialize)();
@ -21,11 +21,12 @@ namespace Inferno {
initialize = []() { return static_cast<NativeScript*>(new T()); }; initialize = []() { return static_cast<NativeScript*>(new T()); };
} }
void destroy() { void destroy()
{
VERIFY(instance, "Attempting to destroy an uninitialized NativeScript"); VERIFY(instance, "Attempting to destroy an uninitialized NativeScript");
delete instance; delete instance;
instance = nullptr; instance = nullptr;
} }
}; };
} // namespace Inferno } // namespace Inferno

4
src/inferno/component/spritecomponent.h

@ -8,9 +8,9 @@
namespace Inferno { namespace Inferno {
struct SpriteComponent { struct SpriteComponent {
glm::vec4 color { 1.0f }; glm::vec4 color { 1.0f };
std::shared_ptr<Texture> texture; std::shared_ptr<Texture> texture;
}; };
} // namespace Inferno } // namespace Inferno

8
src/inferno/component/tagcomponent.h

@ -5,14 +5,16 @@
namespace Inferno { namespace Inferno {
struct TagComponent { struct TagComponent {
std::string tag; std::string tag;
TagComponent() = default; TagComponent() = default;
TagComponent(const std::string& tag) TagComponent(const std::string& tag)
: tag(std::move(tag)) {} : tag(std::move(tag))
{
}
operator const std::string&() const { return tag; } operator const std::string&() const { return tag; }
}; };
} // namespace Inferno } // namespace Inferno

12
src/inferno/component/textareacomponent.h

@ -8,7 +8,7 @@
namespace Inferno { namespace Inferno {
struct TextAreaComponent { struct TextAreaComponent {
std::string content { "" }; std::string content { "" };
std::string font { "" }; std::string font { "" };
uint32_t fontSize { 0 }; uint32_t fontSize { 0 };
@ -18,12 +18,18 @@ namespace Inferno {
TextAreaComponent() {} TextAreaComponent() {}
TextAreaComponent(const std::string& content, const std::string& font, TextAreaComponent(const std::string& content, const std::string& font,
uint32_t fontSize, uint32_t width, uint32_t lines) uint32_t fontSize, uint32_t width, uint32_t lines)
: content(std::move(content)), font(std::move(font)), fontSize(fontSize), width(width), lines(lines) {} : content(std::move(content))
, font(std::move(font))
, fontSize(fontSize)
, width(width)
, lines(lines)
{
}
// booleans? // booleans?
// glm::vec4 outlineColor { 1.0f, 1.0f, 1.0f, 1.0f }; // glm::vec4 outlineColor { 1.0f, 1.0f, 1.0f, 1.0f };
// glow? // glow?
// float dropShadow { 0.0f }; // float dropShadow { 0.0f };
}; };
} // namespace Inferno } // namespace Inferno

32
src/inferno/component/transformcomponent.cpp

@ -2,46 +2,46 @@
namespace Inferno { namespace Inferno {
const LogStream& operator<<(const LogStream& stream, const glm::vec2& value) const LogStream& operator<<(const LogStream& stream, const glm::vec2& value)
{ {
return stream << "{ " return stream << "{ "
<< (value.x >= 0.0f ? " " : "") << value.x << ", " << (value.x >= 0.0f ? " " : "") << value.x << ", "
<< (value.y >= 0.0f ? " " : "") << value.y << (value.y >= 0.0f ? " " : "") << value.y
<< " }"; << " }";
} }
const LogStream& operator<<(const LogStream& stream, const glm::vec3& value) const LogStream& operator<<(const LogStream& stream, const glm::vec3& value)
{ {
return stream << "{ " return stream << "{ "
<< (value.x >= 0.0f ? " " : "") << value.x << ", " << (value.x >= 0.0f ? " " : "") << value.x << ", "
<< (value.y >= 0.0f ? " " : "") << value.y << ", " << (value.y >= 0.0f ? " " : "") << value.y << ", "
<< (value.z >= 0.0f ? " " : "") << value.z << (value.z >= 0.0f ? " " : "") << value.z
<< " }"; << " }";
} }
const LogStream& operator<<(const LogStream& stream, const glm::vec4& value) const LogStream& operator<<(const LogStream& stream, const glm::vec4& value)
{ {
return stream << "{ " return stream << "{ "
<< (value.x >= 0.0f ? " " : "") << value.x << ", " << (value.x >= 0.0f ? " " : "") << value.x << ", "
<< (value.y >= 0.0f ? " " : "") << value.y << ", " << (value.y >= 0.0f ? " " : "") << value.y << ", "
<< (value.z >= 0.0f ? " " : "") << value.z << ", " << (value.z >= 0.0f ? " " : "") << value.z << ", "
<< (value.w >= 0.0f ? " " : "") << value.w << (value.w >= 0.0f ? " " : "") << value.w
<< " }"; << " }";
} }
const LogStream& operator<<(const LogStream& stream, const glm::mat4& value) const LogStream& operator<<(const LogStream& stream, const glm::mat4& value)
{ {
return stream << "mat4 " return stream << "mat4 "
<< value[0] << "\n " << value[1] << "\n " << value[0] << "\n " << value[1] << "\n "
<< value[2] << "\n " << value[3]; << value[2] << "\n " << value[3];
} }
const LogStream& operator<<(const LogStream& stream, const TransformComponent& value) const LogStream& operator<<(const LogStream& stream, const TransformComponent& value)
{ {
return stream << "transform " return stream << "transform "
<< value.translate << " t\n " << value.translate << " t\n "
<< value.rotate << " r\n " << value.rotate << " r\n "
<< value.scale << " s"; << value.scale << " s";
}
} }
} // namespace Inferno

16
src/inferno/component/transformcomponent.h

@ -7,18 +7,18 @@
namespace Inferno { namespace Inferno {
struct TransformComponent { struct TransformComponent {
glm::vec3 translate { 0.0f, 0.0f, 0.0f }; glm::vec3 translate { 0.0f, 0.0f, 0.0f };
glm::vec3 rotate { 0.0f, 0.0f, 0.0f } ; glm::vec3 rotate { 0.0f, 0.0f, 0.0f };
glm::vec3 scale { 1.0f, 1.0f, 1.0f }; glm::vec3 scale { 1.0f, 1.0f, 1.0f };
glm::mat4 transform { 1.0f }; // Identity matrix glm::mat4 transform { 1.0f }; // Identity matrix
}; };
// ----------------------------------------- // -----------------------------------------
const LogStream& operator<<(const LogStream& stream, const glm::vec2& value); const LogStream& operator<<(const LogStream& stream, const glm::vec2& value);
const LogStream& operator<<(const LogStream& stream, const glm::vec3& value); const LogStream& operator<<(const LogStream& stream, const glm::vec3& value);
const LogStream& operator<<(const LogStream& stream, const glm::vec4& value); const LogStream& operator<<(const LogStream& stream, const glm::vec4& value);
const LogStream& operator<<(const LogStream& stream, const glm::mat4& value); const LogStream& operator<<(const LogStream& stream, const glm::mat4& value);
const LogStream& operator<<(const LogStream& stream, const TransformComponent& value); const LogStream& operator<<(const LogStream& stream, const TransformComponent& value);
} // namespace Inferno } // namespace Inferno

23
src/inferno/event/applicationevent.h

@ -6,16 +6,19 @@
namespace Inferno { namespace Inferno {
class WindowCloseEvent : public Event { class WindowCloseEvent : public Event {
public: public:
EVENT_CLASS_TYPE(WindowClose) EVENT_CLASS_TYPE(WindowClose)
EVENT_CLASS_CATEGORY(ApplicationEventCategory) EVENT_CLASS_CATEGORY(ApplicationEventCategory)
}; };
class WindowResizeEvent : public Event { class WindowResizeEvent : public Event {
public: public:
WindowResizeEvent(int width, int height) : WindowResizeEvent(int width, int height)
m_width(width), m_height(height) {} : m_width(width)
, m_height(height)
{
}
virtual std::string toString() const override virtual std::string toString() const override
{ {
@ -24,7 +27,7 @@ namespace Inferno {
return ss.str(); return ss.str();
} }
// ----------------------------------------- // -----------------------------------------
inline int getWidth() const { return m_width; } inline int getWidth() const { return m_width; }
inline int getHeight() const { return m_height; } inline int getHeight() const { return m_height; }
@ -32,8 +35,8 @@ namespace Inferno {
EVENT_CLASS_TYPE(WindowResize) EVENT_CLASS_TYPE(WindowResize)
EVENT_CLASS_CATEGORY(ApplicationEventCategory) EVENT_CLASS_CATEGORY(ApplicationEventCategory)
private: private:
int m_width; int m_width;
int m_height; int m_height;
}; };
} // namespace Inferno } // namespace Inferno

40
src/inferno/event/joystickevent.h

@ -6,24 +6,28 @@
namespace Inferno { namespace Inferno {
class JoystickEvent : public Event { class JoystickEvent : public Event {
public: public:
inline int getID() const { return m_id; } inline int getID() const { return m_id; }
EVENT_CLASS_CATEGORY(InputEventCategory | JoystickEventCatergory) EVENT_CLASS_CATEGORY(InputEventCategory | JoystickEventCatergory)
protected: protected:
JoystickEvent(int id) : JoystickEvent(int id)
m_id(id) {} : m_id(id)
{
}
private: private:
int m_id; int m_id;
}; };
class JoystickConnectedEvent : public JoystickEvent { class JoystickConnectedEvent : public JoystickEvent {
public: public:
JoystickConnectedEvent(int id) : JoystickConnectedEvent(int id)
JoystickEvent(id) {} : JoystickEvent(id)
{
}
virtual std::string toString() const override virtual std::string toString() const override
{ {
@ -33,12 +37,14 @@ namespace Inferno {
} }
EVENT_CLASS_TYPE(JoystickConnected) EVENT_CLASS_TYPE(JoystickConnected)
}; };
class JoystickDisconnectedEvent : public JoystickEvent { class JoystickDisconnectedEvent : public JoystickEvent {
public: public:
JoystickDisconnectedEvent(int id) : JoystickDisconnectedEvent(int id)
JoystickEvent(id) {} : JoystickEvent(id)
{
}
virtual std::string toString() const override virtual std::string toString() const override
{ {
@ -48,6 +54,6 @@ namespace Inferno {
} }
EVENT_CLASS_TYPE(JoystickDisconnected) EVENT_CLASS_TYPE(JoystickDisconnected)
}; };
} // namespace Inferno } // namespace Inferno

52
src/inferno/event/keyevent.h

@ -6,24 +6,28 @@
namespace Inferno { namespace Inferno {
class KeyEvent : public Event { class KeyEvent : public Event {
public: public:
inline int getKey() const { return m_key; } inline int getKey() const { return m_key; }
EVENT_CLASS_CATEGORY(InputEventCategory | KeyEventCategory) EVENT_CLASS_CATEGORY(InputEventCategory | KeyEventCategory)
protected: protected:
KeyEvent(int key) : KeyEvent(int key)
m_key(key) {} : m_key(key)
{
}
private: private:
int m_key; int m_key;
}; };
class KeyPressEvent : public KeyEvent { class KeyPressEvent : public KeyEvent {
public: public:
KeyPressEvent(int key) : KeyPressEvent(int key)
KeyEvent(key) {} : KeyEvent(key)
{
}
virtual std::string toString() const override virtual std::string toString() const override
{ {
@ -33,12 +37,14 @@ namespace Inferno {
} }
EVENT_CLASS_TYPE(KeyPress) EVENT_CLASS_TYPE(KeyPress)
}; };
class KeyReleaseEvent : public KeyEvent { class KeyReleaseEvent : public KeyEvent {
public: public:
KeyReleaseEvent(int key) : KeyReleaseEvent(int key)
KeyEvent(key) {} : KeyEvent(key)
{
}
virtual std::string toString() const override virtual std::string toString() const override
{ {
@ -48,12 +54,14 @@ namespace Inferno {
} }
EVENT_CLASS_TYPE(KeyPress) EVENT_CLASS_TYPE(KeyPress)
}; };
class KeyRepeatEvent : public KeyEvent { class KeyRepeatEvent : public KeyEvent {
public: public:
KeyRepeatEvent(int key) : KeyRepeatEvent(int key)
KeyEvent(key) {} : KeyEvent(key)
{
}
virtual std::string toString() const override virtual std::string toString() const override
{ {
@ -63,6 +71,6 @@ namespace Inferno {
} }
EVENT_CLASS_TYPE(KeyPress) EVENT_CLASS_TYPE(KeyPress)
}; };
} // namespace Inferno } // namespace Inferno

74
src/inferno/event/mouseevent.h

@ -6,24 +6,28 @@
namespace Inferno { namespace Inferno {
class MouseButtonEvent : public Event { class MouseButtonEvent : public Event {
public: public:
inline int getButton() const { return m_button; } inline int getButton() const { return m_button; }
EVENT_CLASS_CATEGORY(InputEventCategory | MouseEventCategory | MouseButtonEventCategory) EVENT_CLASS_CATEGORY(InputEventCategory | MouseEventCategory | MouseButtonEventCategory)
protected: protected:
MouseButtonEvent(int button) : MouseButtonEvent(int button)
m_button(button) {} : m_button(button)
{
}
private: private:
int m_button; int m_button;
}; };
class MouseButtonPressEvent : public MouseButtonEvent { class MouseButtonPressEvent : public MouseButtonEvent {
public: public:
MouseButtonPressEvent(int button) : MouseButtonPressEvent(int button)
MouseButtonEvent(button) {} : MouseButtonEvent(button)
{
}
virtual std::string toString() const override virtual std::string toString() const override
{ {
@ -33,12 +37,14 @@ namespace Inferno {
} }
EVENT_CLASS_TYPE(MouseButtonPress) EVENT_CLASS_TYPE(MouseButtonPress)
}; };
class MouseButtonReleaseEvent : public MouseButtonEvent { class MouseButtonReleaseEvent : public MouseButtonEvent {
public: public:
MouseButtonReleaseEvent(int button) : MouseButtonReleaseEvent(int button)
MouseButtonEvent(button) {} : MouseButtonEvent(button)
{
}
virtual std::string toString() const override virtual std::string toString() const override
{ {
@ -48,12 +54,15 @@ namespace Inferno {
} }
EVENT_CLASS_TYPE(MouseButtonRelease) EVENT_CLASS_TYPE(MouseButtonRelease)
}; };
class MousePositionEvent : public Event { class MousePositionEvent : public Event {
public: public:
MousePositionEvent(float xPos, float yPos) : MousePositionEvent(float xPos, float yPos)
m_xPos(xPos), m_yPos(yPos) {} : m_xPos(xPos)
, m_yPos(yPos)
{
}
virtual std::string toString() const override virtual std::string toString() const override
{ {
@ -62,7 +71,7 @@ namespace Inferno {
return ss.str(); return ss.str();
} }
// ----------------------------------------- // -----------------------------------------
inline float getXPos() const { return m_xPos; } inline float getXPos() const { return m_xPos; }
inline float getYPos() const { return m_yPos; } inline float getYPos() const { return m_yPos; }
@ -70,15 +79,18 @@ namespace Inferno {
EVENT_CLASS_TYPE(MousePosition) EVENT_CLASS_TYPE(MousePosition)
EVENT_CLASS_CATEGORY(InputEventCategory | MouseEventCategory) EVENT_CLASS_CATEGORY(InputEventCategory | MouseEventCategory)
private: private:
float m_xPos; float m_xPos;
float m_yPos; float m_yPos;
}; };
class MouseScrollEvent : public Event { class MouseScrollEvent : public Event {
public: public:
MouseScrollEvent(float xOffset, float yOffset) : MouseScrollEvent(float xOffset, float yOffset)
m_xOffset(xOffset), m_yOffset(yOffset) {} : m_xOffset(xOffset)
, m_yOffset(yOffset)
{
}
virtual std::string toString() const override virtual std::string toString() const override
{ {
@ -87,7 +99,7 @@ namespace Inferno {
return ss.str(); return ss.str();
} }
// ----------------------------------------- // -----------------------------------------
inline float getXOffset() const { return m_xOffset; } inline float getXOffset() const { return m_xOffset; }
inline float getYOffset() const { return m_yOffset; } inline float getYOffset() const { return m_yOffset; }
@ -95,9 +107,9 @@ namespace Inferno {
EVENT_CLASS_TYPE(MouseScroll) EVENT_CLASS_TYPE(MouseScroll)
EVENT_CLASS_CATEGORY(InputEventCategory | MouseEventCategory) EVENT_CLASS_CATEGORY(InputEventCategory | MouseEventCategory)
private: private:
float m_xOffset; float m_xOffset;
float m_yOffset; float m_yOffset;
}; };
} // namespace Inferno } // namespace Inferno

18
src/inferno/io/file.cpp

@ -7,8 +7,8 @@
namespace Inferno { namespace Inferno {
std::shared_ptr<char[]> File::raw(const std::string& path) std::shared_ptr<char[]> File::raw(const std::string& path)
{ {
// Create input stream object and open file // Create input stream object and open file
std::ifstream file(path); std::ifstream file(path);
VERIFY(file.is_open(), "File could not open '{}'", path); VERIFY(file.is_open(), "File could not open '{}'", path);
@ -27,22 +27,22 @@ namespace Inferno {
buffer[length] = '\0'; buffer[length] = '\0';
return buffer; return buffer;
} }
std::string File::read(const std::string &path) std::string File::read(const std::string& path)
{ {
// Create string from the buffer and return // Create string from the buffer and return
return std::string(raw(path).get()); return std::string(raw(path).get());
} }
int32_t File::length(const std::string& path, std::ifstream& file) int32_t File::length(const std::string& path, std::ifstream& file)
{ {
file.seekg(0, std::ios::end); file.seekg(0, std::ios::end);
int32_t length = file.tellg(); int32_t length = file.tellg();
file.seekg(0, std::ios::beg); file.seekg(0, std::ios::beg);
VERIFY(length != -1, "File could not determine length '{}'", path); VERIFY(length != -1, "File could not determine length '{}'", path);
return length; return length;
} }
} // namespace Inferno } // namespace Inferno

10
src/inferno/io/file.h

@ -11,8 +11,8 @@
namespace Inferno { namespace Inferno {
class File { class File {
public: public:
static std::shared_ptr<char[]> raw(const std::string& path); static std::shared_ptr<char[]> raw(const std::string& path);
static std::string read(const std::string& path); static std::string read(const std::string& path);
static int32_t length(const std::string& path, std::ifstream& file); static int32_t length(const std::string& path, std::ifstream& file);
@ -40,7 +40,7 @@ namespace Inferno {
template<typename T> template<typename T>
static bool ioWrite(T* t, const std::string& path) static bool ioWrite(T* t, const std::string& path)
{ {
std::ofstream file (path); std::ofstream file(path);
VERIFY(file.is_open(), "File could not open! {}", path); VERIFY(file.is_open(), "File could not open! {}", path);
if (!file.is_open()) { if (!file.is_open()) {
@ -49,7 +49,7 @@ namespace Inferno {
try { try {
// Write file with single tabs, nicely formatted // Write file with single tabs, nicely formatted
file << std::setfill ('\t') << std::setw(1) << *t << std::endl; file << std::setfill('\t') << std::setw(1) << *t << std::endl;
} }
catch (...) { catch (...) {
return false; return false;
@ -57,6 +57,6 @@ namespace Inferno {
return true; return true;
} }
}; };
} // namespace Inferno } // namespace Inferno

18
src/inferno/io/gltffile.cpp

@ -12,8 +12,8 @@
namespace Inferno { namespace Inferno {
std::pair<std::shared_ptr<char[]>, std::shared_ptr<char[]>> GltfFile::read(const std::string& path) std::pair<std::shared_ptr<char[]>, std::shared_ptr<char[]>> GltfFile::read(const std::string& path)
{ {
std::string extension = path.substr(path.find_first_of(".")); std::string extension = path.substr(path.find_first_of("."));
if (extension.compare(".glb") == 0) { if (extension.compare(".glb") == 0) {
@ -25,10 +25,10 @@ namespace Inferno {
VERIFY(false, "GltfFile unknown file extension!"); VERIFY(false, "GltfFile unknown file extension!");
return {}; return {};
} }
std::pair<std::shared_ptr<char[]>, std::shared_ptr<char[]>> GltfFile::glb(const std::string& path) std::pair<std::shared_ptr<char[]>, std::shared_ptr<char[]>> GltfFile::glb(const std::string& path)
{ {
// Create input stream object and open file // Create input stream object and open file
std::ifstream glb(path, std::ios::in | std::ios::binary); std::ifstream glb(path, std::ios::in | std::ios::binary);
VERIFY(glb.is_open(), "GltfFile could not open '{}'", path); VERIFY(glb.is_open(), "GltfFile could not open '{}'", path);
@ -74,10 +74,10 @@ namespace Inferno {
glb.close(); glb.close();
return { jsonChunk.first, binaryChunk.first }; return { jsonChunk.first, binaryChunk.first };
} }
std::pair<std::shared_ptr<char[]>, uint32_t> GltfFile::readChunk(std::ifstream& ifstream, uint32_t offset, uint32_t type) std::pair<std::shared_ptr<char[]>, uint32_t> GltfFile::readChunk(std::ifstream& ifstream, uint32_t offset, uint32_t type)
{ {
constexpr uint32_t size = 4; constexpr uint32_t size = 4;
char chunkLength[size]; char chunkLength[size];
@ -99,6 +99,6 @@ namespace Inferno {
chunkData.get()[chunkLengthInt] = '\0'; chunkData.get()[chunkLengthInt] = '\0';
return { chunkData, chunkLengthInt }; return { chunkData, chunkLengthInt };
} }
} // namespace Inferno } // namespace Inferno

8
src/inferno/io/gltffile.h

@ -7,13 +7,13 @@
namespace Inferno { namespace Inferno {
class GltfFile { class GltfFile {
public: public:
static std::pair<std::shared_ptr<char[]>, std::shared_ptr<char[]>> read(const std::string& path); static std::pair<std::shared_ptr<char[]>, std::shared_ptr<char[]>> read(const std::string& path);
private: private:
static std::pair<std::shared_ptr<char[]>, std::shared_ptr<char[]>> glb(const std::string& path); static std::pair<std::shared_ptr<char[]>, std::shared_ptr<char[]>> glb(const std::string& path);
static std::pair<std::shared_ptr<char[]>, uint32_t> readChunk(std::ifstream& ifstream, uint32_t offset, uint32_t type); static std::pair<std::shared_ptr<char[]>, uint32_t> readChunk(std::ifstream& ifstream, uint32_t offset, uint32_t type);
}; };
} // namespace Inferno } // namespace Inferno

76
src/inferno/io/input.cpp

@ -8,32 +8,32 @@
namespace Inferno { namespace Inferno {
bool Input::m_firstMousePos = true; bool Input::m_firstMousePos = true;
float Input::m_xPosLast = 0.0f; float Input::m_xPosLast = 0.0f;
float Input::m_yPosLast = 0.0f; float Input::m_yPosLast = 0.0f;
float Input::m_xOffset = 0.0f; float Input::m_xOffset = 0.0f;
float Input::m_yOffset = 0.0f; float Input::m_yOffset = 0.0f;
void Input::initialize() void Input::initialize()
{ {
// Set cursor in the middle of the screen // Set cursor in the middle of the screen
m_xPosLast = Application::the().getWindow().getWidth() / 2.0f; m_xPosLast = Application::the().getWindow().getWidth() / 2.0f;
m_yPosLast = Application::the().getWindow().getHeight() / 2.0f; m_yPosLast = Application::the().getWindow().getHeight() / 2.0f;
info() << "Input initialized"; info() << "Input initialized";
} }
void Input::update() void Input::update()
{ {
// Stop infinite mouse movement // Stop infinite mouse movement
m_xOffset = 0.0f; m_xOffset = 0.0f;
m_yOffset = 0.0f; m_yOffset = 0.0f;
} }
bool Input::onMousePosition(MousePositionEvent& e) bool Input::onMousePosition(MousePositionEvent& e)
{ {
// Prevent weird jump on first cursor window enter // Prevent weird jump on first cursor window enter
if(m_firstMousePos) { if (m_firstMousePos) {
m_firstMousePos = false; m_firstMousePos = false;
m_xPosLast = e.getXPos(); m_xPosLast = e.getXPos();
m_yPosLast = e.getYPos(); m_yPosLast = e.getYPos();
@ -46,47 +46,47 @@ namespace Inferno {
m_yPosLast = e.getYPos(); m_yPosLast = e.getYPos();
return true; return true;
} }
bool Input::isKeyPressed(int key) bool Input::isKeyPressed(int key)
{ {
GLFWwindow* w = Application::the().getWindow().getWindow(); GLFWwindow* w = Application::the().getWindow().getWindow();
return glfwGetKey(w, key) == GLFW_PRESS; return glfwGetKey(w, key) == GLFW_PRESS;
} }
bool Input::isMouseButtonPressed(int button) bool Input::isMouseButtonPressed(int button)
{ {
GLFWwindow* w = Application::the().getWindow().getWindow(); GLFWwindow* w = Application::the().getWindow().getWindow();
return glfwGetMouseButton(w, button) == GLFW_PRESS; return glfwGetMouseButton(w, button) == GLFW_PRESS;
} }
std::pair<float, float> Input::getMousePosition() std::pair<float, float> Input::getMousePosition()
{ {
GLFWwindow* w = Application::the().getWindow().getWindow(); GLFWwindow* w = Application::the().getWindow().getWindow();
double xPos; double xPos;
double yPos; double yPos;
glfwGetCursorPos(w, &xPos, &yPos); glfwGetCursorPos(w, &xPos, &yPos);
return { (float)xPos, (float)yPos }; return { (float)xPos, (float)yPos };
} }
float Input::getMouseX() float Input::getMouseX()
{ {
return getMousePosition().first; return getMousePosition().first;
} }
float Input::getMouseY() float Input::getMouseY()
{ {
return getMousePosition().second; return getMousePosition().second;
} }
const char* Input::getKeyName(int key) const char* Input::getKeyName(int key)
{ {
return glfwGetKeyName(key, getKeyScancode(key)); return glfwGetKeyName(key, getKeyScancode(key));
} }
int Input::getKeyScancode(int key) int Input::getKeyScancode(int key)
{ {
return glfwGetKeyScancode(key); return glfwGetKeyScancode(key);
}
} }
} // namespace Inferno

10
src/inferno/io/input.h

@ -4,10 +4,10 @@
namespace Inferno { namespace Inferno {
class MousePositionEvent; class MousePositionEvent;
class Input { class Input {
public: public:
static void initialize(); static void initialize();
static void update(); static void update();
@ -25,12 +25,12 @@ namespace Inferno {
static inline float getXOffset() { return m_xOffset; } static inline float getXOffset() { return m_xOffset; }
static inline float getYOffset() { return m_yOffset; } static inline float getYOffset() { return m_yOffset; }
private: private:
static bool m_firstMousePos; static bool m_firstMousePos;
static float m_xPosLast; static float m_xPosLast;
static float m_yPosLast; static float m_yPosLast;
static float m_xOffset; static float m_xOffset;
static float m_yOffset; static float m_yOffset;
}; };
} // namespace Inferno } // namespace Inferno

224
src/inferno/io/log.cpp

@ -11,16 +11,16 @@
namespace Inferno { namespace Inferno {
BufferedLogStream::~BufferedLogStream() BufferedLogStream::~BufferedLogStream()
{ {
// Free buffer memory // Free buffer memory
if (m_capacity > sizeof(m_buffer.stack)) { if (m_capacity > sizeof(m_buffer.stack)) {
free(m_buffer.heap); free(m_buffer.heap);
} }
} }
void BufferedLogStream::grow(size_t bytes) const void BufferedLogStream::grow(size_t bytes) const
{ {
// Bitwise & ~ example, we use 127 as binary starts at 0 // Bitwise & ~ example, we use 127 as binary starts at 0
// 0b001111111 127 ~ // 0b001111111 127 ~
// 0b100000100 260 & // 0b100000100 260 &
@ -47,12 +47,12 @@ namespace Inferno {
m_buffer.heap = newBuffer; m_buffer.heap = newBuffer;
m_capacity = newCapacity; m_capacity = newCapacity;
} }
// ----------------------------------------- // -----------------------------------------
DebugLogStream::~DebugLogStream() DebugLogStream::~DebugLogStream()
{ {
if (m_type != Log::None) { if (m_type != Log::None) {
const char* clear = "\033[0m"; const char* clear = "\033[0m";
write(clear, strlen(clear)); write(clear, strlen(clear));
@ -64,10 +64,10 @@ namespace Inferno {
} }
fwrite(buffer(), 1, count(), stdout); fwrite(buffer(), 1, count(), stdout);
} }
void DebugLogStream::color() const void DebugLogStream::color() const
{ {
const char* color = ""; const char* color = "";
if (m_type == Log::Info) { if (m_type == Log::Info) {
@ -87,21 +87,21 @@ namespace Inferno {
} }
write(color, strlen(color)); write(color, strlen(color));
} }
// ----------------------------------------- // -----------------------------------------
StringLogStream::~StringLogStream() StringLogStream::~StringLogStream()
{ {
char terminator = '\0'; char terminator = '\0';
write(&terminator, 1); write(&terminator, 1);
*m_fill = std::string(reinterpret_cast<char*>(buffer())); *m_fill = std::string(reinterpret_cast<char*>(buffer()));
} }
// ----------------------------------------- // -----------------------------------------
const LogStream& operator<<(const LogStream& stream, const char* value) const LogStream& operator<<(const LogStream& stream, const char* value)
{ {
if (value == nullptr) { if (value == nullptr) {
stream.write("(null)", 6); stream.write("(null)", 6);
return stream; return stream;
@ -109,10 +109,10 @@ namespace Inferno {
stream.write(value, strlen(value)); stream.write(value, strlen(value));
return stream; return stream;
} }
const LogStream& operator<<(const LogStream& stream, const unsigned char* value) const LogStream& operator<<(const LogStream& stream, const unsigned char* value)
{ {
if (value == nullptr) { if (value == nullptr) {
stream.write("(null)", 6); stream.write("(null)", 6);
return stream; return stream;
@ -120,104 +120,104 @@ namespace Inferno {
stream.write(value, strlen((const char*)value)); stream.write(value, strlen((const char*)value));
return stream; return stream;
} }
const LogStream& operator<<(const LogStream& stream, const std::string& value) const LogStream& operator<<(const LogStream& stream, const std::string& value)
{ {
stream.write(value.c_str(), value.length()); stream.write(value.c_str(), value.length());
return stream; return stream;
} }
const LogStream& operator<<(const LogStream& stream, const std::string_view& value) const LogStream& operator<<(const LogStream& stream, const std::string_view& value)
{ {
stream.write(value.data(), value.length()); stream.write(value.data(), value.length());
return stream; return stream;
} }
const LogStream& operator<<(const LogStream& stream, char value) const LogStream& operator<<(const LogStream& stream, char value)
{ {
stream.write(&value, 1); stream.write(&value, 1);
return stream; return stream;
} }
const LogStream& operator<<(const LogStream& stream, unsigned char value) const LogStream& operator<<(const LogStream& stream, unsigned char value)
{ {
stream.write(&value, 1); stream.write(&value, 1);
return stream; return stream;
} }
const LogStream& operator<<(const LogStream& stream, int value) const LogStream& operator<<(const LogStream& stream, int value)
{ {
// return stream << std::to_string(value); // return stream << std::to_string(value);
char buffer[32]; char buffer[32];
snprintf(buffer, sizeof(buffer), "%d", value); snprintf(buffer, sizeof(buffer), "%d", value);
return stream << buffer; return stream << buffer;
} }
const LogStream& operator<<(const LogStream& stream, long int value) const LogStream& operator<<(const LogStream& stream, long int value)
{ {
char buffer[32]; char buffer[32];
snprintf(buffer, sizeof(buffer), "%ld", value); snprintf(buffer, sizeof(buffer), "%ld", value);
return stream << buffer; return stream << buffer;
} }
const LogStream& operator<<(const LogStream& stream, long long int value) const LogStream& operator<<(const LogStream& stream, long long int value)
{ {
char buffer[32]; char buffer[32];
snprintf(buffer, sizeof(buffer), "%lld", value); snprintf(buffer, sizeof(buffer), "%lld", value);
return stream << buffer; return stream << buffer;
} }
const LogStream& operator<<(const LogStream& stream, unsigned int value) const LogStream& operator<<(const LogStream& stream, unsigned int value)
{ {
char buffer[32]; char buffer[32];
snprintf(buffer, sizeof(buffer), "%u", value); snprintf(buffer, sizeof(buffer), "%u", value);
return stream << buffer; return stream << buffer;
} }
const LogStream& operator<<(const LogStream& stream, long unsigned int value) const LogStream& operator<<(const LogStream& stream, long unsigned int value)
{ {
char buffer[32]; char buffer[32];
snprintf(buffer, sizeof(buffer), "%lu", value); snprintf(buffer, sizeof(buffer), "%lu", value);
return stream << buffer; return stream << buffer;
} }
const LogStream& operator<<(const LogStream& stream, long long unsigned int value) const LogStream& operator<<(const LogStream& stream, long long unsigned int value)
{ {
char buffer[32]; char buffer[32];
snprintf(buffer, sizeof(buffer), "%llu", value); snprintf(buffer, sizeof(buffer), "%llu", value);
return stream << buffer; return stream << buffer;
} }
const LogStream& operator<<(const LogStream& stream, double value) const LogStream& operator<<(const LogStream& stream, double value)
{ {
char buffer[32]; char buffer[32];
snprintf(buffer, sizeof(buffer), "%.4f", value); snprintf(buffer, sizeof(buffer), "%.4f", value);
return stream << buffer; return stream << buffer;
} }
const LogStream& operator<<(const LogStream& stream, float value) const LogStream& operator<<(const LogStream& stream, float value)
{ {
char buffer[32]; char buffer[32];
snprintf(buffer, sizeof(buffer), "%.4f", value); snprintf(buffer, sizeof(buffer), "%.4f", value);
return stream << buffer; return stream << buffer;
} }
const LogStream& operator<<(const LogStream& stream, const void* value) const LogStream& operator<<(const LogStream& stream, const void* value)
{ {
char buffer[32]; char buffer[32];
snprintf(buffer, sizeof(buffer), "%p", value); snprintf(buffer, sizeof(buffer), "%p", value);
return stream << buffer; return stream << buffer;
} }
const LogStream& operator<<(const LogStream& stream, bool value) const LogStream& operator<<(const LogStream& stream, bool value)
{ {
return stream << (value ? "true": "false"); return stream << (value ? "true" : "false");
} }
const LogStream& operator<<(const LogStream& stream, Log value) const LogStream& operator<<(const LogStream& stream, Log value)
{ {
switch (value) { switch (value) {
case Log::None: case Log::None:
return stream << "Log"; return stream << "Log";
@ -235,87 +235,87 @@ namespace Inferno {
VERIFY_NOT_REACHED(); VERIFY_NOT_REACHED();
return stream; return stream;
} }
} }
// ----------------------------------------- // -----------------------------------------
DebugLogStream dbg() DebugLogStream dbg()
{ {
return {}; return {};
} }
DebugLogStream dbg(bool newline) DebugLogStream dbg(bool newline)
{ {
return DebugLogStream(newline); return DebugLogStream(newline);
} }
DebugLogStream info() DebugLogStream info()
{ {
return DebugLogStream(Log::Info); return DebugLogStream(Log::Info);
} }
DebugLogStream warn() DebugLogStream warn()
{ {
return DebugLogStream(Log::Warn); return DebugLogStream(Log::Warn);
} }
DebugLogStream danger() DebugLogStream danger()
{ {
return DebugLogStream(Log::Danger); return DebugLogStream(Log::Danger);
} }
DebugLogStream success() DebugLogStream success()
{ {
return DebugLogStream(Log::Success); return DebugLogStream(Log::Success);
} }
DebugLogStream comment() DebugLogStream comment()
{ {
return DebugLogStream(Log::Comment); return DebugLogStream(Log::Comment);
} }
DebugLogStream info(bool newline) DebugLogStream info(bool newline)
{ {
return DebugLogStream(Log::Info, newline); return DebugLogStream(Log::Info, newline);
} }
DebugLogStream warn(bool newline) DebugLogStream warn(bool newline)
{ {
return DebugLogStream(Log::Warn, newline); return DebugLogStream(Log::Warn, newline);
} }
DebugLogStream danger(bool newline) DebugLogStream danger(bool newline)
{ {
return DebugLogStream(Log::Danger, newline); return DebugLogStream(Log::Danger, newline);
} }
DebugLogStream success(bool newline) DebugLogStream success(bool newline)
{ {
return DebugLogStream(Log::Success, newline); return DebugLogStream(Log::Success, newline);
} }
DebugLogStream comment(bool newline) DebugLogStream comment(bool newline)
{ {
return DebugLogStream(Log::Comment, newline); return DebugLogStream(Log::Comment, newline);
} }
// ----------------------------------------- // -----------------------------------------
void dbgln(Log type, bool newline) void dbgln(Log type, bool newline)
{ {
(void)type, DebugLogStream(newline); (void)type, DebugLogStream(newline);
} }
void dbgln(Log type, bool newline, const char* format) void dbgln(Log type, bool newline, const char* format)
{ {
DebugLogStream(type, newline) << format; DebugLogStream(type, newline) << format;
} }
// ----------------------------------------- // -----------------------------------------
StringLogStream str(std::string* fill) StringLogStream str(std::string* fill)
{ {
return StringLogStream(fill); return StringLogStream(fill);
} }
} // namespace Inferno } // namespace Inferno

144
src/inferno/io/log.h

@ -10,30 +10,30 @@
namespace Inferno { namespace Inferno {
enum class Log { enum class Log {
None, None,
Info, Info,
Warn, Warn,
Danger, Danger,
Success, Success,
Comment, Comment,
}; };
// ----------------------------------------- // -----------------------------------------
class LogStream { class LogStream {
public: public:
LogStream() {} LogStream() {}
virtual ~LogStream() {} virtual ~LogStream() {}
virtual void write(const char* characters, int length) const = 0; virtual void write(const char* characters, int length) const = 0;
virtual void write(const unsigned char* characters, int length) const = 0; virtual void write(const unsigned char* characters, int length) const = 0;
}; };
// ----------------------------------------- // -----------------------------------------
class BufferedLogStream : public LogStream { class BufferedLogStream : public LogStream {
public: public:
BufferedLogStream() {} BufferedLogStream() {}
virtual ~BufferedLogStream(); virtual ~BufferedLogStream();
@ -56,7 +56,7 @@ namespace Inferno {
m_count = newSize; m_count = newSize;
} }
protected: protected:
inline unsigned char* buffer() const inline unsigned char* buffer() const
{ {
if (m_capacity <= sizeof(m_buffer.stack)) { if (m_capacity <= sizeof(m_buffer.stack)) {
@ -69,7 +69,7 @@ namespace Inferno {
inline bool empty() const { return m_count == 0; } inline bool empty() const { return m_count == 0; }
inline size_t count() const { return m_count; } inline size_t count() const { return m_count; }
private: private:
void grow(size_t bytes) const; void grow(size_t bytes) const;
mutable size_t m_count { 0 }; mutable size_t m_count { 0 };
@ -78,80 +78,96 @@ namespace Inferno {
mutable unsigned char* heap { nullptr }; mutable unsigned char* heap { nullptr };
mutable unsigned char stack[BUFFER_SIZE]; mutable unsigned char stack[BUFFER_SIZE];
} m_buffer; } m_buffer;
}; };
// ----------------------------------------- // -----------------------------------------
class DebugLogStream final : public BufferedLogStream { class DebugLogStream final : public BufferedLogStream {
public: public:
DebugLogStream() DebugLogStream()
: m_newline(true), m_type(Log::None) {} : m_newline(true)
, m_type(Log::None)
{
}
DebugLogStream(bool newline) DebugLogStream(bool newline)
: m_newline(newline), m_type(Log::None) {} : m_newline(newline)
, m_type(Log::None)
{
}
DebugLogStream(Log type) DebugLogStream(Log type)
: m_newline(true), m_type(type) { color(); } : m_newline(true)
, m_type(type)
{
color();
}
DebugLogStream(Log type, bool newline) DebugLogStream(Log type, bool newline)
: m_newline(newline), m_type(type) { color(); } : m_newline(newline)
, m_type(type)
{
color();
}
virtual ~DebugLogStream() override; virtual ~DebugLogStream() override;
void color() const; void color() const;
private: private:
bool m_newline; bool m_newline;
Log m_type; Log m_type;
}; };
// ----------------------------------------- // -----------------------------------------
class StringLogStream final : public BufferedLogStream { class StringLogStream final : public BufferedLogStream {
public: public:
StringLogStream(std::string* fill) StringLogStream(std::string* fill)
: m_fill(fill) {} : m_fill(fill)
{
}
virtual ~StringLogStream() override; virtual ~StringLogStream() override;
private: private:
std::string* m_fill { nullptr }; std::string* m_fill { nullptr };
}; };
// ----------------------------------------- // -----------------------------------------
const LogStream& operator<<(const LogStream& stream, const char* value); const LogStream& operator<<(const LogStream& stream, const char* value);
const LogStream& operator<<(const LogStream& stream, const unsigned char* value); const LogStream& operator<<(const LogStream& stream, const unsigned char* value);
const LogStream& operator<<(const LogStream& stream, const std::string& value); const LogStream& operator<<(const LogStream& stream, const std::string& value);
const LogStream& operator<<(const LogStream& stream, const std::string_view& value); const LogStream& operator<<(const LogStream& stream, const std::string_view& value);
const LogStream& operator<<(const LogStream& stream, char value); const LogStream& operator<<(const LogStream& stream, char value);
const LogStream& operator<<(const LogStream& stream, unsigned char value); const LogStream& operator<<(const LogStream& stream, unsigned char value);
const LogStream& operator<<(const LogStream& stream, int value); const LogStream& operator<<(const LogStream& stream, int value);
const LogStream& operator<<(const LogStream& stream, long int value); const LogStream& operator<<(const LogStream& stream, long int value);
const LogStream& operator<<(const LogStream& stream, long long int value); const LogStream& operator<<(const LogStream& stream, long long int value);
const LogStream& operator<<(const LogStream& stream, unsigned int value); const LogStream& operator<<(const LogStream& stream, unsigned int value);
const LogStream& operator<<(const LogStream& stream, long unsigned int value); const LogStream& operator<<(const LogStream& stream, long unsigned int value);
const LogStream& operator<<(const LogStream& stream, long long unsigned int value); const LogStream& operator<<(const LogStream& stream, long long unsigned int value);
const LogStream& operator<<(const LogStream& stream, double value); const LogStream& operator<<(const LogStream& stream, double value);
const LogStream& operator<<(const LogStream& stream, float value); const LogStream& operator<<(const LogStream& stream, float value);
const LogStream& operator<<(const LogStream& stream, const void* value); const LogStream& operator<<(const LogStream& stream, const void* value);
const LogStream& operator<<(const LogStream& stream, bool value); const LogStream& operator<<(const LogStream& stream, bool value);
const LogStream& operator<<(const LogStream& stream, Log value); const LogStream& operator<<(const LogStream& stream, Log value);
// ----------------------------------------- // -----------------------------------------
DebugLogStream dbg(); DebugLogStream dbg();
DebugLogStream info(); DebugLogStream info();
DebugLogStream warn(); DebugLogStream warn();
DebugLogStream danger(); DebugLogStream danger();
DebugLogStream success(); DebugLogStream success();
DebugLogStream comment(); DebugLogStream comment();
DebugLogStream dbg(bool newline); DebugLogStream dbg(bool newline);
DebugLogStream info(bool newline); DebugLogStream info(bool newline);
DebugLogStream warn(bool newline); DebugLogStream warn(bool newline);
DebugLogStream danger(bool newline); DebugLogStream danger(bool newline);
DebugLogStream success(bool newline); DebugLogStream success(bool newline);
DebugLogStream comment(bool newline); DebugLogStream comment(bool newline);
// ----------------------------------------- // -----------------------------------------
// clang-format off // clang-format off
template<typename... P> void dbgln(const char* format, P&&... parameters) { dbgln(Log::None, true, format, std::forward<P>(parameters)...); } template<typename... P> void dbgln(const char* format, P&&... parameters) { dbgln(Log::None, true, format, std::forward<P>(parameters)...); }
template<typename... P> void infoln(const char* format, P&&... parameters) { dbgln(Log::Info, true, format, std::forward<P>(parameters)...); } template<typename... P> void infoln(const char* format, P&&... parameters) { dbgln(Log::Info, true, format, std::forward<P>(parameters)...); }
template<typename... P> void warnln(const char* format, P&&... parameters) { dbgln(Log::Warn, true, format, std::forward<P>(parameters)...); } template<typename... P> void warnln(const char* format, P&&... parameters) { dbgln(Log::Warn, true, format, std::forward<P>(parameters)...); }
@ -193,20 +209,20 @@ namespace Inferno {
template<typename... P> void dangerln(bool newline, const std::string_view& format, P&&... parameters) { dbgln(Log::Danger, newline, format.data(), std::forward<P>(parameters)...); } template<typename... P> void dangerln(bool newline, const std::string_view& format, P&&... parameters) { dbgln(Log::Danger, newline, format.data(), std::forward<P>(parameters)...); }
template<typename... P> void successln(bool newline, const std::string_view& format, P&&... parameters) { dbgln(Log::Success, newline, format.data(), std::forward<P>(parameters)...); } template<typename... P> void successln(bool newline, const std::string_view& format, P&&... parameters) { dbgln(Log::Success, newline, format.data(), std::forward<P>(parameters)...); }
template<typename... P> void commentln(bool newline, const std::string_view& format, P&&... parameters) { dbgln(Log::Comment, newline, format.data(), std::forward<P>(parameters)...); } template<typename... P> void commentln(bool newline, const std::string_view& format, P&&... parameters) { dbgln(Log::Comment, newline, format.data(), std::forward<P>(parameters)...); }
// clang-format on // clang-format on
// ----------------------------------------- // -----------------------------------------
void dbgln(Log type, bool newline); void dbgln(Log type, bool newline);
void dbgln(Log type, bool newline, const char* format); void dbgln(Log type, bool newline, const char* format);
// https://en.cppreference.com/w/cpp/language/parameter_pack#Example // https://en.cppreference.com/w/cpp/language/parameter_pack#Example
template<typename T, typename... P> template<typename T, typename... P>
void dbgln(Log type, bool newline, const char* format, T value, P&&... parameters) void dbgln(Log type, bool newline, const char* format, T value, P&&... parameters)
{ {
std::string_view view { format }; std::string_view view { format };
for(uint32_t i = 0; format[i] != '\0'; i++) { for (uint32_t i = 0; format[i] != '\0'; i++) {
if (format[i] == '{' && format[i + 1] == '}') { if (format[i] == '{' && format[i + 1] == '}') {
DebugLogStream(type, false) << view.substr(0, i) << value; DebugLogStream(type, false) << view.substr(0, i) << value;
@ -214,11 +230,11 @@ namespace Inferno {
return; return;
} }
} }
} }
// possible c++17 improvent https://riptutorial.com/cplusplus/example/3208/iterating-over-a-parameter-pack // possible c++17 improvent https://riptutorial.com/cplusplus/example/3208/iterating-over-a-parameter-pack
// ----------------------------------------- // -----------------------------------------
StringLogStream str(std::string* fill); StringLogStream str(std::string* fill);
} // namespace Inferno } // namespace Inferno

10
src/inferno/keycodes.cpp

@ -8,7 +8,7 @@
namespace Inferno { namespace Inferno {
static std::unordered_map<std::string, int> keys ({ static std::unordered_map<std::string, int> keys({
{ MAP_KEY(GLFW_KEY_UNKNOWN) }, { MAP_KEY(GLFW_KEY_UNKNOWN) },
{ MAP_KEY(GLFW_KEY_SPACE) }, { MAP_KEY(GLFW_KEY_SPACE) },
{ MAP_KEY(GLFW_KEY_APOSTROPHE) }, { MAP_KEY(GLFW_KEY_APOSTROPHE) },
@ -130,14 +130,14 @@ namespace Inferno {
{ MAP_KEY(GLFW_KEY_RIGHT_ALT) }, { MAP_KEY(GLFW_KEY_RIGHT_ALT) },
{ MAP_KEY(GLFW_KEY_RIGHT_SUPER) }, { MAP_KEY(GLFW_KEY_RIGHT_SUPER) },
{ MAP_KEY(GLFW_KEY_MENU) }, { MAP_KEY(GLFW_KEY_MENU) },
}); });
// ----------------------------------------- // -----------------------------------------
int keyCode(const char* name) int keyCode(const char* name)
{ {
VERIFY(keys.find(name) != keys.end(), "keyCode could not find '{}'", name); VERIFY(keys.find(name) != keys.end(), "keyCode could not find '{}'", name);
return keys.at(name); return keys.at(name);
} }
} // namespace Inferno } // namespace Inferno

2
src/inferno/keycodes.h

@ -4,6 +4,6 @@
namespace Inferno { namespace Inferno {
int keyCode(const char* name); int keyCode(const char* name);
} }

405
src/inferno/render/buffer.cpp

@ -1,166 +1,247 @@
#include "glad/glad.h" #include "glad/glad.h"
#include "ruc/meta/assert.h"
#include "inferno/core.h" #include "inferno/core.h"
#include "inferno/io/log.h" #include "inferno/io/log.h"
#include "inferno/render/buffer.h" #include "inferno/render/buffer.h"
#include "ruc/meta/assert.h"
namespace Inferno { namespace Inferno {
// ----------------------------------------- // -----------------------------------------
BufferElement::BufferElement(BufferElementType type, std::string name, bool normalized) : BufferElement::BufferElement(BufferElementType type, std::string name, bool normalized)
m_type(type), : m_type(type)
m_name(name), , m_name(name)
m_size(BufferElement::getTypeSize(type)), , m_size(BufferElement::getTypeSize(type))
m_normalized(normalized) , m_normalized(normalized)
{ {
} }
uint32_t BufferElement::getTypeSize() const uint32_t BufferElement::getTypeSize() const
{ {
return BufferElement::getTypeSize(m_type); return BufferElement::getTypeSize(m_type);
} }
uint32_t BufferElement::getTypeCount() const uint32_t BufferElement::getTypeCount() const
{ {
return BufferElement::getTypeCount(m_type); return BufferElement::getTypeCount(m_type);
} }
uint32_t BufferElement::getTypeGL() const uint32_t BufferElement::getTypeGL() const
{ {
return BufferElement::getTypeGL(m_type); return BufferElement::getTypeGL(m_type);
} }
uint32_t BufferElement::getTypeSize(const BufferElementType type) uint32_t BufferElement::getTypeSize(const BufferElementType type)
{ {
switch (type) { switch (type) {
case BufferElementType::None: return 0; case BufferElementType::None:
case BufferElementType::Bool: return sizeof(bool); return 0;
case BufferElementType::Bool2: return sizeof(bool) * 2; case BufferElementType::Bool:
case BufferElementType::Bool3: return sizeof(bool) * 3; return sizeof(bool);
case BufferElementType::Bool4: return sizeof(bool) * 4; case BufferElementType::Bool2:
case BufferElementType::Int: return sizeof(int32_t); return sizeof(bool) * 2;
case BufferElementType::Int2: return sizeof(int32_t) * 2; case BufferElementType::Bool3:
case BufferElementType::Int3: return sizeof(int32_t) * 3; return sizeof(bool) * 3;
case BufferElementType::Int4: return sizeof(int32_t) * 4; case BufferElementType::Bool4:
case BufferElementType::Uint: return sizeof(uint32_t); return sizeof(bool) * 4;
case BufferElementType::Uint2: return sizeof(uint32_t) * 2; case BufferElementType::Int:
case BufferElementType::Uint3: return sizeof(uint32_t) * 3; return sizeof(int32_t);
case BufferElementType::Uint4: return sizeof(uint32_t) * 4; case BufferElementType::Int2:
case BufferElementType::Float: return sizeof(float); return sizeof(int32_t) * 2;
case BufferElementType::Vec2: return sizeof(float) * 2; case BufferElementType::Int3:
case BufferElementType::Vec3: return sizeof(float) * 3; return sizeof(int32_t) * 3;
case BufferElementType::Vec4: return sizeof(float) * 4; case BufferElementType::Int4:
case BufferElementType::Double: return sizeof(double); return sizeof(int32_t) * 4;
case BufferElementType::Double2: return sizeof(double); case BufferElementType::Uint:
case BufferElementType::Double3: return sizeof(double); return sizeof(uint32_t);
case BufferElementType::Double4: return sizeof(double); case BufferElementType::Uint2:
case BufferElementType::Mat2: return sizeof(float) * 2 * 2; return sizeof(uint32_t) * 2;
case BufferElementType::Mat3: return sizeof(float) * 3 * 3; case BufferElementType::Uint3:
case BufferElementType::Mat4: return sizeof(float) * 4 * 4; return sizeof(uint32_t) * 3;
case BufferElementType::DoubleMat2: return sizeof(double) * 2 * 2; case BufferElementType::Uint4:
case BufferElementType::DoubleMat3: return sizeof(double) * 3 * 3; return sizeof(uint32_t) * 4;
case BufferElementType::DoubleMat4: return sizeof(double) * 4 * 4; case BufferElementType::Float:
return sizeof(float);
case BufferElementType::Vec2:
return sizeof(float) * 2;
case BufferElementType::Vec3:
return sizeof(float) * 3;
case BufferElementType::Vec4:
return sizeof(float) * 4;
case BufferElementType::Double:
return sizeof(double);
case BufferElementType::Double2:
return sizeof(double);
case BufferElementType::Double3:
return sizeof(double);
case BufferElementType::Double4:
return sizeof(double);
case BufferElementType::Mat2:
return sizeof(float) * 2 * 2;
case BufferElementType::Mat3:
return sizeof(float) * 3 * 3;
case BufferElementType::Mat4:
return sizeof(float) * 4 * 4;
case BufferElementType::DoubleMat2:
return sizeof(double) * 2 * 2;
case BufferElementType::DoubleMat3:
return sizeof(double) * 3 * 3;
case BufferElementType::DoubleMat4:
return sizeof(double) * 4 * 4;
}; };
VERIFY(false, "BufferElement unknown BufferElementType size!"); VERIFY(false, "BufferElement unknown BufferElementType size!");
return 0; return 0;
} }
uint32_t BufferElement::getTypeCount(const BufferElementType type) uint32_t BufferElement::getTypeCount(const BufferElementType type)
{ {
switch (type) { switch (type) {
case BufferElementType::None: return 0; case BufferElementType::None:
case BufferElementType::Bool: return 1; return 0;
case BufferElementType::Bool2: return 2; case BufferElementType::Bool:
case BufferElementType::Bool3: return 3; return 1;
case BufferElementType::Bool4: return 4; case BufferElementType::Bool2:
case BufferElementType::Int: return 1; return 2;
case BufferElementType::Int2: return 2; case BufferElementType::Bool3:
case BufferElementType::Int3: return 3; return 3;
case BufferElementType::Int4: return 4; case BufferElementType::Bool4:
case BufferElementType::Uint: return 1; return 4;
case BufferElementType::Uint2: return 2; case BufferElementType::Int:
case BufferElementType::Uint3: return 3; return 1;
case BufferElementType::Uint4: return 4; case BufferElementType::Int2:
case BufferElementType::Float: return 1; return 2;
case BufferElementType::Vec2: return 2; case BufferElementType::Int3:
case BufferElementType::Vec3: return 3; return 3;
case BufferElementType::Vec4: return 4; case BufferElementType::Int4:
case BufferElementType::Double: return 1; return 4;
case BufferElementType::Double2: return 2; case BufferElementType::Uint:
case BufferElementType::Double3: return 3; return 1;
case BufferElementType::Double4: return 4; case BufferElementType::Uint2:
case BufferElementType::Mat2: return 2 * 2; return 2;
case BufferElementType::Mat3: return 3 * 3; case BufferElementType::Uint3:
case BufferElementType::Mat4: return 4 * 4; return 3;
case BufferElementType::DoubleMat2: return 2 * 2; case BufferElementType::Uint4:
case BufferElementType::DoubleMat3: return 3 * 3; return 4;
case BufferElementType::DoubleMat4: return 4 * 4; case BufferElementType::Float:
return 1;
case BufferElementType::Vec2:
return 2;
case BufferElementType::Vec3:
return 3;
case BufferElementType::Vec4:
return 4;
case BufferElementType::Double:
return 1;
case BufferElementType::Double2:
return 2;
case BufferElementType::Double3:
return 3;
case BufferElementType::Double4:
return 4;
case BufferElementType::Mat2:
return 2 * 2;
case BufferElementType::Mat3:
return 3 * 3;
case BufferElementType::Mat4:
return 4 * 4;
case BufferElementType::DoubleMat2:
return 2 * 2;
case BufferElementType::DoubleMat3:
return 3 * 3;
case BufferElementType::DoubleMat4:
return 4 * 4;
}; };
VERIFY(false, "BufferElement unknown BufferElementType count!"); VERIFY(false, "BufferElement unknown BufferElementType count!");
return 0; return 0;
} }
uint32_t BufferElement::getTypeGL(const BufferElementType type) uint32_t BufferElement::getTypeGL(const BufferElementType type)
{ {
switch (type) { switch (type) {
case BufferElementType::None: return GL_NONE; case BufferElementType::None:
case BufferElementType::Bool: return GL_BOOL; return GL_NONE;
case BufferElementType::Bool2: return GL_BOOL; case BufferElementType::Bool:
case BufferElementType::Bool3: return GL_BOOL; return GL_BOOL;
case BufferElementType::Bool4: return GL_BOOL; case BufferElementType::Bool2:
case BufferElementType::Int: return GL_INT; return GL_BOOL;
case BufferElementType::Int2: return GL_INT; case BufferElementType::Bool3:
case BufferElementType::Int3: return GL_INT; return GL_BOOL;
case BufferElementType::Int4: return GL_INT; case BufferElementType::Bool4:
case BufferElementType::Uint: return GL_UNSIGNED_INT; return GL_BOOL;
case BufferElementType::Uint2: return GL_UNSIGNED_INT; case BufferElementType::Int:
case BufferElementType::Uint3: return GL_UNSIGNED_INT; return GL_INT;
case BufferElementType::Uint4: return GL_UNSIGNED_INT; case BufferElementType::Int2:
case BufferElementType::Float: return GL_FLOAT; return GL_INT;
case BufferElementType::Vec2: return GL_FLOAT; case BufferElementType::Int3:
case BufferElementType::Vec3: return GL_FLOAT; return GL_INT;
case BufferElementType::Vec4: return GL_FLOAT; case BufferElementType::Int4:
case BufferElementType::Double: return GL_DOUBLE; return GL_INT;
case BufferElementType::Double2: return GL_DOUBLE; case BufferElementType::Uint:
case BufferElementType::Double3: return GL_DOUBLE; return GL_UNSIGNED_INT;
case BufferElementType::Double4: return GL_DOUBLE; case BufferElementType::Uint2:
case BufferElementType::Mat2: return GL_FLOAT; return GL_UNSIGNED_INT;
case BufferElementType::Mat3: return GL_FLOAT; case BufferElementType::Uint3:
case BufferElementType::Mat4: return GL_FLOAT; return GL_UNSIGNED_INT;
case BufferElementType::DoubleMat2: return GL_DOUBLE; case BufferElementType::Uint4:
case BufferElementType::DoubleMat3: return GL_DOUBLE; return GL_UNSIGNED_INT;
case BufferElementType::DoubleMat4: return GL_DOUBLE; case BufferElementType::Float:
return GL_FLOAT;
case BufferElementType::Vec2:
return GL_FLOAT;
case BufferElementType::Vec3:
return GL_FLOAT;
case BufferElementType::Vec4:
return GL_FLOAT;
case BufferElementType::Double:
return GL_DOUBLE;
case BufferElementType::Double2:
return GL_DOUBLE;
case BufferElementType::Double3:
return GL_DOUBLE;
case BufferElementType::Double4:
return GL_DOUBLE;
case BufferElementType::Mat2:
return GL_FLOAT;
case BufferElementType::Mat3:
return GL_FLOAT;
case BufferElementType::Mat4:
return GL_FLOAT;
case BufferElementType::DoubleMat2:
return GL_DOUBLE;
case BufferElementType::DoubleMat3:
return GL_DOUBLE;
case BufferElementType::DoubleMat4:
return GL_DOUBLE;
}; };
VERIFY(false, "BufferElement unknown BufferElementType GL!"); VERIFY(false, "BufferElement unknown BufferElementType GL!");
return 0; return 0;
} }
// ----------------------------------------- // -----------------------------------------
BufferLayout::BufferLayout(const std::initializer_list<BufferElement>& elements) BufferLayout::BufferLayout(const std::initializer_list<BufferElement>& elements)
: m_elements(elements) : m_elements(elements)
{ {
calculateOffsetsAndStride(); calculateOffsetsAndStride();
} }
void BufferLayout::calculateOffsetsAndStride() void BufferLayout::calculateOffsetsAndStride()
{ {
m_stride = 0; m_stride = 0;
for (auto& element : m_elements) { for (auto& element : m_elements) {
element.setOffset(m_stride); element.setOffset(m_stride);
m_stride += element.getSize(); m_stride += element.getSize();
} }
} }
// ----------------------------------------- // -----------------------------------------
VertexBuffer::VertexBuffer(size_t size) VertexBuffer::VertexBuffer(size_t size)
{ {
glGenBuffers(1, &m_id); glGenBuffers(1, &m_id);
bind(); bind();
@ -168,10 +249,10 @@ namespace Inferno {
glBufferData(GL_ARRAY_BUFFER, size, nullptr, GL_DYNAMIC_DRAW); glBufferData(GL_ARRAY_BUFFER, size, nullptr, GL_DYNAMIC_DRAW);
unbind(); unbind();
} }
VertexBuffer::VertexBuffer(float* vertices, size_t size) VertexBuffer::VertexBuffer(float* vertices, size_t size)
{ {
glGenBuffers(1, &m_id); glGenBuffers(1, &m_id);
bind(); bind();
@ -179,38 +260,38 @@ namespace Inferno {
glBufferData(GL_ARRAY_BUFFER, size, vertices, GL_STATIC_DRAW); glBufferData(GL_ARRAY_BUFFER, size, vertices, GL_STATIC_DRAW);
unbind(); unbind();
} }
VertexBuffer::~VertexBuffer() VertexBuffer::~VertexBuffer()
{ {
glDeleteBuffers(1, &m_id); glDeleteBuffers(1, &m_id);
} }
void VertexBuffer::bind() const void VertexBuffer::bind() const
{ {
glBindBuffer(GL_ARRAY_BUFFER, m_id); glBindBuffer(GL_ARRAY_BUFFER, m_id);
} }
void VertexBuffer::unbind() const void VertexBuffer::unbind() const
{ {
glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0);
} }
void VertexBuffer::uploadData(const void* data, uint32_t size) void VertexBuffer::uploadData(const void* data, uint32_t size)
{ {
bind(); bind();
// Upload data to the GPU // Upload data to the GPU
glBufferSubData(GL_ARRAY_BUFFER, 0, size, data); glBufferSubData(GL_ARRAY_BUFFER, 0, size, data);
unbind(); unbind();
} }
// ----------------------------------------- // -----------------------------------------
IndexBuffer::IndexBuffer(uint32_t* indices, size_t size) : IndexBuffer::IndexBuffer(uint32_t* indices, size_t size)
m_count(size / sizeof(uint32_t)) : m_count(size / sizeof(uint32_t))
{ {
glCreateBuffers(1, &m_id); glCreateBuffers(1, &m_id);
bind(); bind();
@ -218,47 +299,47 @@ namespace Inferno {
glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, indices, GL_STATIC_DRAW); glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, indices, GL_STATIC_DRAW);
unbind(); unbind();
} }
IndexBuffer::~IndexBuffer() IndexBuffer::~IndexBuffer()
{ {
glDeleteBuffers(1, &m_id); glDeleteBuffers(1, &m_id);
} }
void IndexBuffer::bind() const void IndexBuffer::bind() const
{ {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_id); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_id);
} }
void IndexBuffer::unbind() const void IndexBuffer::unbind() const
{ {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
} }
// ----------------------------------------- // -----------------------------------------
VertexArray::VertexArray() VertexArray::VertexArray()
{ {
glCreateVertexArrays(1, &m_id); glCreateVertexArrays(1, &m_id);
} }
VertexArray::~VertexArray() VertexArray::~VertexArray()
{ {
glDeleteVertexArrays(1, &m_id); glDeleteVertexArrays(1, &m_id);
} }
void VertexArray::bind() const void VertexArray::bind() const
{ {
glBindVertexArray(m_id); glBindVertexArray(m_id);
} }
void VertexArray::unbind() const void VertexArray::unbind() const
{ {
glBindVertexArray(0); glBindVertexArray(0);
} }
void VertexArray::addVertexBuffer(std::shared_ptr<VertexBuffer> vertexBuffer) void VertexArray::addVertexBuffer(std::shared_ptr<VertexBuffer> vertexBuffer)
{ {
const auto& layout = vertexBuffer->getLayout(); const auto& layout = vertexBuffer->getLayout();
VERIFY(layout.getElements().size(), "VertexBuffer has no layout"); VERIFY(layout.getElements().size(), "VertexBuffer has no layout");
@ -282,10 +363,10 @@ namespace Inferno {
unbind(); unbind();
vertexBuffer->unbind(); vertexBuffer->unbind();
} }
void VertexArray::setIndexBuffer(std::shared_ptr<IndexBuffer> indexBuffer) void VertexArray::setIndexBuffer(std::shared_ptr<IndexBuffer> indexBuffer)
{ {
bind(); bind();
indexBuffer->bind(); indexBuffer->bind();
@ -293,6 +374,6 @@ namespace Inferno {
unbind(); unbind();
indexBuffer->unbind(); indexBuffer->unbind();
} }
} // namespace Inferno } // namespace Inferno

62
src/inferno/render/buffer.h

@ -8,8 +8,9 @@
namespace Inferno { namespace Inferno {
// https://www.khronos.org/opengl/wiki/Data_Type_(GLSL) // clang-format off
enum class BufferElementType { // https://www.khronos.org/opengl/wiki/Data_Type_(GLSL)
enum class BufferElementType {
None = 0, None = 0,
Bool, Bool2, Bool3, Bool4, // bvec Bool, Bool2, Bool3, Bool4, // bvec
Int, Int2, Int3, Int4, // ivec Int, Int2, Int3, Int4, // ivec
@ -18,13 +19,14 @@ namespace Inferno {
Double, Double2, Double3, Double4, // dvec Double, Double2, Double3, Double4, // dvec
Mat2, Mat3, Mat4, // mat Mat2, Mat3, Mat4, // mat
DoubleMat2, DoubleMat3, DoubleMat4, // dmat DoubleMat2, DoubleMat3, DoubleMat4, // dmat
}; };
// clang-format on
// ----------------------------------------- // -----------------------------------------
// Describes one element of the BufferLayout // Describes one element of the BufferLayout
class BufferElement { class BufferElement {
public: public:
BufferElement(BufferElementType type, std::string name, bool normalized = false); BufferElement(BufferElementType type, std::string name, bool normalized = false);
uint32_t getTypeSize() const; uint32_t getTypeSize() const;
@ -34,7 +36,7 @@ namespace Inferno {
static uint32_t getTypeCount(const BufferElementType type); static uint32_t getTypeCount(const BufferElementType type);
static uint32_t getTypeGL(const BufferElementType type); static uint32_t getTypeGL(const BufferElementType type);
inline BufferElementType getType() const{ return m_type; } inline BufferElementType getType() const { return m_type; }
inline std::string getName() const { return m_name; } inline std::string getName() const { return m_name; }
inline uint32_t getSize() const { return m_size; } inline uint32_t getSize() const { return m_size; }
inline uint32_t getOffset() const { return m_offset; } inline uint32_t getOffset() const { return m_offset; }
@ -46,19 +48,19 @@ namespace Inferno {
inline void setOffset(const uint32_t& offset) { m_offset = offset; } inline void setOffset(const uint32_t& offset) { m_offset = offset; }
inline void setNormalized(const bool& normalized) { m_normalized = normalized; } inline void setNormalized(const bool& normalized) { m_normalized = normalized; }
private: private:
BufferElementType m_type; BufferElementType m_type;
std::string m_name; std::string m_name;
uint32_t m_size { 0 }; uint32_t m_size { 0 };
uint32_t m_offset { 0 }; uint32_t m_offset { 0 };
bool m_normalized { false }; bool m_normalized { false };
}; };
// ----------------------------------------- // -----------------------------------------
// Layout that describes raw vertex data // Layout that describes raw vertex data
class BufferLayout { class BufferLayout {
public: public:
BufferLayout() {} BufferLayout() {}
BufferLayout(const std::initializer_list<BufferElement>& elements); BufferLayout(const std::initializer_list<BufferElement>& elements);
@ -71,19 +73,19 @@ namespace Inferno {
inline std::vector<BufferElement>::const_iterator begin() const { return m_elements.begin(); } inline std::vector<BufferElement>::const_iterator begin() const { return m_elements.begin(); }
inline std::vector<BufferElement>::const_iterator end() const { return m_elements.end(); } inline std::vector<BufferElement>::const_iterator end() const { return m_elements.end(); }
protected: protected:
void calculateOffsetsAndStride(); void calculateOffsetsAndStride();
private: private:
std::vector<BufferElement> m_elements; std::vector<BufferElement> m_elements;
uint32_t m_stride { 0 }; uint32_t m_stride { 0 };
}; };
// ----------------------------------------- // -----------------------------------------
// GPU memory which holds raw vertex data // GPU memory which holds raw vertex data
class VertexBuffer { class VertexBuffer {
public: public:
VertexBuffer(size_t size); VertexBuffer(size_t size);
VertexBuffer(float* vertices, size_t size); VertexBuffer(float* vertices, size_t size);
~VertexBuffer(); ~VertexBuffer();
@ -97,16 +99,16 @@ namespace Inferno {
inline void setLayout(const BufferLayout& layout) { m_layout = layout; } inline void setLayout(const BufferLayout& layout) { m_layout = layout; }
private: private:
uint32_t m_id { 0 }; uint32_t m_id { 0 };
BufferLayout m_layout; BufferLayout m_layout;
}; };
// ----------------------------------------- // -----------------------------------------
// Vertices order of rendering // Vertices order of rendering
class IndexBuffer { class IndexBuffer {
public: public:
IndexBuffer(uint32_t* indices, size_t size); IndexBuffer(uint32_t* indices, size_t size);
~IndexBuffer(); ~IndexBuffer();
@ -115,16 +117,16 @@ namespace Inferno {
inline uint32_t getCount() const { return m_count; } inline uint32_t getCount() const { return m_count; }
private: private:
uint32_t m_id { 0 }; uint32_t m_id { 0 };
uint32_t m_count { 0 }; uint32_t m_count { 0 };
}; };
// ----------------------------------------- // -----------------------------------------
// Array that holds the vertex attributes configuration // Array that holds the vertex attributes configuration
class VertexArray { class VertexArray {
public: public:
VertexArray(); VertexArray();
~VertexArray(); ~VertexArray();
@ -137,9 +139,9 @@ namespace Inferno {
inline const std::vector<std::shared_ptr<VertexBuffer>>& getVertexBuffers() const { return m_vertexBuffers; } inline const std::vector<std::shared_ptr<VertexBuffer>>& getVertexBuffers() const { return m_vertexBuffers; }
inline std::shared_ptr<IndexBuffer> getIndexBuffer() const { return m_indexBuffer; } inline std::shared_ptr<IndexBuffer> getIndexBuffer() const { return m_indexBuffer; }
private: private:
uint32_t m_id { 0 }; uint32_t m_id { 0 };
std::vector<std::shared_ptr<VertexBuffer>> m_vertexBuffers; std::vector<std::shared_ptr<VertexBuffer>> m_vertexBuffers;
std::shared_ptr<IndexBuffer> m_indexBuffer; std::shared_ptr<IndexBuffer> m_indexBuffer;
}; };
} // namespace Inferno } // namespace Inferno

34
src/inferno/render/context.cpp

@ -1,5 +1,5 @@
#include "glad/glad.h"
#include "GLFW/glfw3.h" #include "GLFW/glfw3.h"
#include "glad/glad.h"
#include "ruc/meta/assert.h" #include "ruc/meta/assert.h"
#include "inferno/core.h" #include "inferno/core.h"
@ -9,14 +9,14 @@
namespace Inferno { namespace Inferno {
Context::Context(GLFWwindow* window) : Context::Context(GLFWwindow* window)
m_window(window) : m_window(window)
{ {
VERIFY(window, "Context window is nullptr!"); VERIFY(window, "Context window is nullptr!");
} }
void Context::initialize() void Context::initialize()
{ {
Context::setCurrent(); Context::setCurrent();
// Initialize glad // Initialize glad
@ -32,21 +32,21 @@ namespace Inferno {
// Check OpenGL version // Check OpenGL version
VERIFY(GLVersion.major > 4 || (GLVersion.major == 4 && GLVersion.minor >= 5), VERIFY(GLVersion.major > 4 || (GLVersion.major == 4 && GLVersion.minor >= 5),
"Inferno requires at least OpenGL version 4.5!"); "Inferno requires at least OpenGL version 4.5!");
} }
void Context::destroy() void Context::destroy()
{ {
} }
void Context::render() void Context::render()
{ {
glfwSwapBuffers(m_window); glfwSwapBuffers(m_window);
} }
void Context::setCurrent() void Context::setCurrent()
{ {
// Set current OpenGL context to this window // Set current OpenGL context to this window
glfwMakeContextCurrent(m_window); glfwMakeContextCurrent(m_window);
} }
} // namespace Inferno } // namespace Inferno

8
src/inferno/render/context.h

@ -4,8 +4,8 @@ struct GLFWwindow;
namespace Inferno { namespace Inferno {
class Context { class Context {
public: public:
Context(GLFWwindow* window); Context(GLFWwindow* window);
void initialize(); void initialize();
@ -14,8 +14,8 @@ namespace Inferno {
void setCurrent(); void setCurrent();
private: private:
GLFWwindow* m_window { nullptr }; GLFWwindow* m_window { nullptr };
}; };
} // namespace Inferno } // namespace Inferno

87
src/inferno/render/font.cpp

@ -11,9 +11,9 @@
namespace Inferno { namespace Inferno {
Font::Font(const std::string& name) Font::Font(const std::string& name)
: m_name(std::move(name)) : m_name(std::move(name))
{ {
std::string path = name + ".fnt"; std::string path = name + ".fnt";
std::string image = name + ".png"; std::string image = name + ".png";
@ -21,15 +21,14 @@ namespace Inferno {
parseFont(font); parseFont(font);
m_texture = std::make_shared<Texture>(image); m_texture = std::make_shared<Texture>(image);
} }
void Font::parseFont(const std::string& font) void Font::parseFont(const std::string& font)
{ {
std::istringstream iss(font); std::istringstream iss(font);
for (std::string line; std::getline(iss, line);) { for (std::string line; std::getline(iss, line);) {
if (findAction(line).compare("info") != 0 && if (findAction(line).compare("info") != 0 && findAction(line).compare("char") != 0) {
findAction(line).compare("char") != 0) {
continue; continue;
} }
@ -53,15 +52,15 @@ namespace Inferno {
}; };
m_characterList.emplace(id, std::make_shared<Character>(character)); m_characterList.emplace(id, std::make_shared<Character>(character));
} }
} }
const std::string Font::findAction(const std::string& line) const std::string Font::findAction(const std::string& line)
{ {
return line.substr(0, line.find(" ")); return line.substr(0, line.find(" "));
} }
const std::vector<std::string> Font::findColumns(const std::string& line) const std::vector<std::string> Font::findColumns(const std::string& line)
{ {
std::vector<std::string> elements; std::vector<std::string> elements;
size_t index = 0; size_t index = 0;
@ -85,10 +84,10 @@ namespace Inferno {
VERIFY(!elements.empty(), "Font file did not find any columns"); VERIFY(!elements.empty(), "Font file did not find any columns");
return elements; return elements;
} }
const std::string Font::findValue(const std::string& key, const std::vector<std::string>& columns) const std::string Font::findValue(const std::string& key, const std::vector<std::string>& columns)
{ {
size_t find = 0; size_t find = 0;
// Loop over columns // Loop over columns
for (auto& column : columns) { for (auto& column : columns) {
@ -100,27 +99,27 @@ namespace Inferno {
VERIFY(false, "Font file did not contain key '{}'", key); VERIFY(false, "Font file did not contain key '{}'", key);
return ""; return "";
} }
// ----------------------------------------- // -----------------------------------------
FontManager::FontManager(s) FontManager::FontManager(s)
{ {
info() << "FontManager initialized"; info() << "FontManager initialized";
} }
FontManager::~FontManager() FontManager::~FontManager()
{ {
} }
void FontManager::add(const std::string& name, std::shared_ptr<Font> font) void FontManager::add(const std::string& name, std::shared_ptr<Font> font)
{ {
// Construct (key, value) pair and insert it into the unordered_map // Construct (key, value) pair and insert it into the unordered_map
m_fontList.emplace(std::move(name), std::move(font)); m_fontList.emplace(std::move(name), std::move(font));
} }
std::shared_ptr<Font> FontManager::load(const std::string& name) std::shared_ptr<Font> FontManager::load(const std::string& name)
{ {
if (exists(name)) { if (exists(name)) {
return get(name); return get(name);
} }
@ -128,37 +127,37 @@ namespace Inferno {
std::shared_ptr<Font> font = std::make_shared<Font>(name); std::shared_ptr<Font> font = std::make_shared<Font>(name);
add(name, font); add(name, font);
return get(name); return get(name);
} }
std::shared_ptr<Font> FontManager::get(const std::string& name) std::shared_ptr<Font> FontManager::get(const std::string& name)
{ {
return exists(name) ? m_fontList.at(name) : nullptr; return exists(name) ? m_fontList.at(name) : nullptr;
} }
bool FontManager::exists(const std::string& name) bool FontManager::exists(const std::string& name)
{ {
return m_fontList.find(name) != m_fontList.end(); return m_fontList.find(name) != m_fontList.end();
} }
void FontManager::remove(const std::string& name) void FontManager::remove(const std::string& name)
{ {
if (exists(name)) { if (exists(name)) {
m_fontList.erase(name); m_fontList.erase(name);
} }
} }
void FontManager::remove(std::shared_ptr<Font> font) void FontManager::remove(std::shared_ptr<Font> font)
{ {
if (exists(font->name())) { if (exists(font->name())) {
m_fontList.erase(font->name()); m_fontList.erase(font->name());
} }
} }
// ----------------------------------------- // -----------------------------------------
const LogStream& operator<<(const LogStream& stream, const glm::ivec2& value) const LogStream& operator<<(const LogStream& stream, const glm::ivec2& value)
{ {
return stream << "{ " << value.x << ", " << value.y << " }"; return stream << "{ " << value.x << ", " << value.y << " }";
} }
} // namespace Inferno } // namespace Inferno

30
src/inferno/render/font.h

@ -14,19 +14,19 @@
namespace Inferno { namespace Inferno {
class Texture; class Texture;
struct Character { struct Character {
glm::uvec2 position; // Position glm::uvec2 position; // Position
glm::uvec2 size; // Width/height glm::uvec2 size; // Width/height
glm::ivec2 offset; // Offset from baseline to left / top of glyph glm::ivec2 offset; // Offset from baseline to left / top of glyph
uint32_t advance; // Amount to advance to next glyph uint32_t advance; // Amount to advance to next glyph
}; };
// ------------------------------------- // -------------------------------------
class Font { class Font {
public: public:
Font(const std::string& name); Font(const std::string& name);
virtual ~Font() {} virtual ~Font() {}
@ -37,7 +37,7 @@ namespace Inferno {
inline std::shared_ptr<Character> get(unsigned char c) const { return m_characterList.at(c); } inline std::shared_ptr<Character> get(unsigned char c) const { return m_characterList.at(c); }
inline std::shared_ptr<Character> operator[](unsigned char c) const { return m_characterList.at(c); } inline std::shared_ptr<Character> operator[](unsigned char c) const { return m_characterList.at(c); }
private: private:
void parseFont(const std::string& font); void parseFont(const std::string& font);
const std::string findAction(const std::string& line); const std::string findAction(const std::string& line);
const std::vector<std::string> findColumns(const std::string& line); const std::vector<std::string> findColumns(const std::string& line);
@ -47,12 +47,12 @@ namespace Inferno {
uint32_t m_size; uint32_t m_size;
std::shared_ptr<Texture> m_texture; std::shared_ptr<Texture> m_texture;
std::unordered_map<unsigned char, std::shared_ptr<Character>> m_characterList; std::unordered_map<unsigned char, std::shared_ptr<Character>> m_characterList;
}; };
// ------------------------------------- // -------------------------------------
class FontManager final : public ruc::Singleton<FontManager> { class FontManager final : public ruc::Singleton<FontManager> {
public: public:
FontManager(s); FontManager(s);
virtual ~FontManager(); virtual ~FontManager();
@ -64,13 +64,13 @@ namespace Inferno {
void remove(const std::string& name); void remove(const std::string& name);
void remove(std::shared_ptr<Font> font); void remove(std::shared_ptr<Font> font);
private: private:
std::unordered_map<std::string, std::shared_ptr<Font>> m_fontList; std::unordered_map<std::string, std::shared_ptr<Font>> m_fontList;
}; };
// ------------------------------------- // -------------------------------------
const LogStream& operator<<(const LogStream& stream, const glm::ivec2& value); const LogStream& operator<<(const LogStream& stream, const glm::ivec2& value);
} // namespace Inferno } // namespace Inferno

6
src/inferno/render/framebuffer.h

@ -2,10 +2,10 @@
namespace Inferno { namespace Inferno {
class Framebuffer { class Framebuffer {
public: public:
Framebuffer(); Framebuffer();
virtual ~Framebuffer(); virtual ~Framebuffer();
}; };
} // namespace Inferno } // namespace Inferno

18
src/inferno/render/gltf.cpp

@ -1,15 +1,15 @@
#if 0 #if 0
#include <algorithm> // std::copy #include <algorithm> // std::copy
#include <utility> // std::move #include <utility> // std::move
#include "nlohmann/json.hpp" #include "nlohmann/json.hpp"
#include "ruc/meta/assert.h" #include "ruc/meta/assert.h"
#include "inferno/io/file.h" #include "inferno/io/file.h"
#include "inferno/io/gltffile.h" #include "inferno/io/gltffile.h"
#include "inferno/io/log.h" #include "inferno/io/log.h"
#include "inferno/render/gltf.h" #include "inferno/render/gltf.h"
#include "inferno/util/integer.h" #include "inferno/util/integer.h"
namespace Inferno { namespace Inferno {

56
src/inferno/render/gltf.h

@ -1,34 +1,34 @@
#pragma once #pragma once
#if 0 #if 0
#include <cstdint> // uint32_t #include <cstdint> // uint32_t
#include <memory> // std::shared_ptr #include <memory> // std::shared_ptr
#include <string> // std::string #include <string> // std::string
#include <unordered_map> // std::unordered_map #include <unordered_map> // std::unordered_map
#include <vector> // std::vector #include <vector> // std::vector
#include "ruc/singleton.h" #include "ruc/singleton.h"
#include "inferno/util/json.h" #include "inferno/util/json.h"
#define GLTF_TYPE_SCALAR 1 #define GLTF_TYPE_SCALAR 1
#define GLTF_TYPE_VEC2 2 #define GLTF_TYPE_VEC2 2
#define GLTF_TYPE_VEC3 3 #define GLTF_TYPE_VEC3 3
#define GLTF_TYPE_VEC4 4 #define GLTF_TYPE_VEC4 4
#define GLTF_TYPE_MAT2 8 #define GLTF_TYPE_MAT2 8
#define GLTF_TYPE_MAT3 12 #define GLTF_TYPE_MAT3 12
#define GLTF_TYPE_MAT4 16 #define GLTF_TYPE_MAT4 16
#define GLTF_COMPONENT_TYPE_BYTE 5120 #define GLTF_COMPONENT_TYPE_BYTE 5120
#define GLTF_COMPONENT_TYPE_UNSIGNED_BYTE 5121 #define GLTF_COMPONENT_TYPE_UNSIGNED_BYTE 5121
#define GLTF_COMPONENT_TYPE_SHORT 5122 #define GLTF_COMPONENT_TYPE_SHORT 5122
#define GLTF_COMPONENT_TYPE_UNSIGNED_SHORT 5123 #define GLTF_COMPONENT_TYPE_UNSIGNED_SHORT 5123
#define GLTF_COMPONENT_TYPE_INT 5124 #define GLTF_COMPONENT_TYPE_INT 5124
#define GLTF_COMPONENT_TYPE_UNSIGNED_INT 5125 #define GLTF_COMPONENT_TYPE_UNSIGNED_INT 5125
#define GLTF_COMPONENT_TYPE_FLOAT 5126 #define GLTF_COMPONENT_TYPE_FLOAT 5126
#define GLTF_TARGET_ARRAY_BUFFER 34962 #define GLTF_TARGET_ARRAY_BUFFER 34962
#define GLTF_TARGET_ELEMENT_ARRAY_BUFFER 34963 #define GLTF_TARGET_ELEMENT_ARRAY_BUFFER 34963
namespace Inferno { namespace Inferno {

219
src/inferno/render/renderer.cpp

@ -10,8 +10,8 @@
namespace Inferno { namespace Inferno {
void RenderCommand::initialize() void RenderCommand::initialize()
{ {
setDepthTest(true); setDepthTest(true);
// Enable transparency // Enable transparency
@ -19,59 +19,59 @@ namespace Inferno {
glEnable(GL_BLEND); glEnable(GL_BLEND);
info() << "RenderCommand initialized"; info() << "RenderCommand initialized";
} }
void RenderCommand::destroy() void RenderCommand::destroy()
{ {
} }
void RenderCommand::clear() void RenderCommand::clear()
{ {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
} }
void RenderCommand::clearColor(const glm::vec4& color) void RenderCommand::clearColor(const glm::vec4& color)
{ {
glClearColor(color.r, color.g, color.b, color.a); glClearColor(color.r, color.g, color.b, color.a);
} }
void RenderCommand::drawIndexed(const VertexArray& vertexArray, uint32_t indexCount) void RenderCommand::drawIndexed(const VertexArray& vertexArray, uint32_t indexCount)
{ {
uint32_t count = indexCount ? indexCount : vertexArray.getIndexBuffer()->getCount(); uint32_t count = indexCount ? indexCount : vertexArray.getIndexBuffer()->getCount();
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr); glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr);
} }
void RenderCommand::setViewport(int32_t x, int32_t y, uint32_t width, uint32_t height) void RenderCommand::setViewport(int32_t x, int32_t y, uint32_t width, uint32_t height)
{ {
glViewport(x, y, width, height); glViewport(x, y, width, height);
} }
void RenderCommand::setDepthTest(bool enabled) void RenderCommand::setDepthTest(bool enabled)
{ {
// Set z-buffer / depth buffer // Set z-buffer / depth buffer
enabled ? glEnable(GL_DEPTH_TEST) : glDisable(GL_DEPTH_TEST); enabled ? glEnable(GL_DEPTH_TEST) : glDisable(GL_DEPTH_TEST);
} }
bool RenderCommand::depthTest() bool RenderCommand::depthTest()
{ {
unsigned char depthTest = GL_FALSE; unsigned char depthTest = GL_FALSE;
glGetBooleanv(GL_DEPTH_TEST, &depthTest); glGetBooleanv(GL_DEPTH_TEST, &depthTest);
return depthTest == GL_TRUE; return depthTest == GL_TRUE;
} }
int32_t RenderCommand::textureUnitAmount() int32_t RenderCommand::textureUnitAmount()
{ {
int32_t amount = 0; int32_t amount = 0;
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &amount); glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &amount);
return amount; return amount;
} }
// ----------------------------------------- // -----------------------------------------
uint32_t Renderer::m_supportedTextureUnitPerBatch = 0; uint32_t Renderer::m_supportedTextureUnitPerBatch = 0;
void Renderer::initialize() void Renderer::initialize()
{ {
// Get amount of texture units supported by the GPU // Get amount of texture units supported by the GPU
uint32_t constTextureUnitCount = textureUnitPerBatch; uint32_t constTextureUnitCount = textureUnitPerBatch;
uint32_t gpuTextureUnitCount = RenderCommand::textureUnitAmount(); uint32_t gpuTextureUnitCount = RenderCommand::textureUnitAmount();
@ -94,14 +94,14 @@ namespace Inferno {
// Create vertex array // Create vertex array
m_vertexArray = std::make_shared<VertexArray>(); m_vertexArray = std::make_shared<VertexArray>();
} }
void Renderer::destroy() void Renderer::destroy()
{ {
} }
uint32_t Renderer::addTextureUnit(std::shared_ptr<Texture> texture) uint32_t Renderer::addTextureUnit(std::shared_ptr<Texture> texture)
{ {
if (texture == nullptr) { if (texture == nullptr) {
return 0; return 0;
} }
@ -124,10 +124,10 @@ namespace Inferno {
m_textureUnitIndex++; m_textureUnitIndex++;
return textureUnitIndex; return textureUnitIndex;
} }
void Renderer::bind() void Renderer::bind()
{ {
m_shader->bind(); m_shader->bind();
for (uint32_t i = 1; i < m_textureUnitIndex; i++) { for (uint32_t i = 1; i < m_textureUnitIndex; i++) {
@ -135,10 +135,10 @@ namespace Inferno {
} }
m_vertexArray->bind(); m_vertexArray->bind();
} }
void Renderer::unbind() void Renderer::unbind()
{ {
m_vertexArray->unbind(); m_vertexArray->unbind();
for (uint32_t i = 1; i < m_textureUnitIndex; i++) { for (uint32_t i = 1; i < m_textureUnitIndex; i++) {
@ -146,12 +146,12 @@ namespace Inferno {
} }
m_shader->unbind(); m_shader->unbind();
} }
// ----------------------------------------- // -----------------------------------------
Renderer2D::Renderer2D(s) Renderer2D::Renderer2D(s)
{ {
Renderer::initialize(); Renderer::initialize();
// CPU // CPU
@ -202,49 +202,52 @@ namespace Inferno {
delete[] indices; delete[] indices;
info() << "Renderer2D initialized"; info() << "Renderer2D initialized";
} }
Renderer2D::~Renderer2D() Renderer2D::~Renderer2D()
{ {
Renderer::destroy(); Renderer::destroy();
} }
void Renderer2D::beginScene(glm::mat4 cameraProjectionView) void Renderer2D::beginScene(glm::mat4 cameraProjectionView)
{ {
m_shader->bind(); m_shader->bind();
m_shader->setFloat("u_projectionView", cameraProjectionView); m_shader->setFloat("u_projectionView", cameraProjectionView);
m_shader->unbind(); m_shader->unbind();
} }
void Renderer2D::endScene() void Renderer2D::endScene()
{ {
nextBatch(); nextBatch();
} }
void Renderer2D::drawQuad(const TransformComponent& transform, glm::vec4 color) void Renderer2D::drawQuad(const TransformComponent& transform, glm::vec4 color)
{ {
drawQuad(transform, color, nullptr); drawQuad(transform, color, nullptr);
} }
void Renderer2D::drawQuad(const TransformComponent& transform, glm::mat4 color) void Renderer2D::drawQuad(const TransformComponent& transform, glm::mat4 color)
{ {
drawQuad(transform, color, nullptr); drawQuad(transform, color, nullptr);
} }
void Renderer2D::drawQuad(const TransformComponent& transform, glm::vec4 color, std::shared_ptr<Texture> texture) void Renderer2D::drawQuad(const TransformComponent& transform, glm::vec4 color, std::shared_ptr<Texture> texture)
{ {
drawQuad(transform, glm::mat4(color, color, color, color), texture); drawQuad(transform, glm::mat4(color, color, color, color), texture);
} }
void Renderer2D::drawQuad(const TransformComponent& transform, glm::mat4 color, std::shared_ptr<Texture> texture) void Renderer2D::drawQuad(const TransformComponent& transform, glm::mat4 color, std::shared_ptr<Texture> texture)
{ {
// Create a new batch if the quad limit has been reached // Create a new batch if the quad limit has been reached
if (m_quadIndex >= quadCount) { if (m_quadIndex >= quadCount) {
nextBatch(); nextBatch();
} }
constexpr glm::vec2 textureCoordinates[] = { constexpr glm::vec2 textureCoordinates[] = {
{ 0.0f, 0.0f }, { 1.0f, 0.0f }, { 1.0f, 1.0f }, { 0.0f, 1.0f } { 0.0f, 0.0f },
{ 1.0f, 0.0f },
{ 1.0f, 1.0f },
{ 0.0f, 1.0f }
}; };
uint32_t textureUnitIndex = addTextureUnit(texture); uint32_t textureUnitIndex = addTextureUnit(texture);
@ -259,15 +262,15 @@ namespace Inferno {
} }
m_quadIndex++; m_quadIndex++;
} }
void Renderer2D::loadShader() void Renderer2D::loadShader()
{ {
m_shader = ShaderManager::the().load("assets/glsl/batch-quad"); m_shader = ShaderManager::the().load("assets/glsl/batch-quad");
} }
void Renderer2D::flush() void Renderer2D::flush()
{ {
if (m_quadIndex == 0) { if (m_quadIndex == 0) {
return; return;
} }
@ -283,26 +286,26 @@ namespace Inferno {
RenderCommand::drawIndexed(*m_vertexArray, m_quadIndex * indexPerQuad); RenderCommand::drawIndexed(*m_vertexArray, m_quadIndex * indexPerQuad);
unbind(); unbind();
} }
void Renderer2D::startBatch() void Renderer2D::startBatch()
{ {
m_quadIndex = 0; m_quadIndex = 0;
m_vertexBufferPtr = m_vertexBufferBase.get(); m_vertexBufferPtr = m_vertexBufferBase.get();
m_textureUnitIndex = 1; m_textureUnitIndex = 1;
} }
void Renderer2D::nextBatch() void Renderer2D::nextBatch()
{ {
flush(); flush();
startBatch(); startBatch();
} }
// ----------------------------------------- // -----------------------------------------
RendererCharacter::RendererCharacter(s) RendererCharacter::RendererCharacter(s)
{ {
Renderer::initialize(); Renderer::initialize();
// CPU // CPU
@ -353,24 +356,24 @@ namespace Inferno {
delete[] indices; delete[] indices;
info() << "RendererCharacter initialized"; info() << "RendererCharacter initialized";
} }
RendererCharacter::~RendererCharacter() RendererCharacter::~RendererCharacter()
{ {
Renderer::destroy(); Renderer::destroy();
} }
void RendererCharacter::beginScene() void RendererCharacter::beginScene()
{ {
} }
void RendererCharacter::endScene() void RendererCharacter::endScene()
{ {
nextBatch(); nextBatch();
} }
void RendererCharacter::drawCharacter(std::array<CharacterVertex, vertexPerQuad>& characterQuad, std::shared_ptr<Texture> texture) void RendererCharacter::drawCharacter(std::array<CharacterVertex, vertexPerQuad>& characterQuad, std::shared_ptr<Texture> texture)
{ {
// Create a new batch if the quad limit has been reached // Create a new batch if the quad limit has been reached
if (m_quadIndex >= quadCount) { if (m_quadIndex >= quadCount) {
nextBatch(); nextBatch();
@ -396,15 +399,15 @@ namespace Inferno {
} }
m_quadIndex++; m_quadIndex++;
} }
void RendererCharacter::loadShader() void RendererCharacter::loadShader()
{ {
m_shader = ShaderManager::the().load("assets/glsl/batch-font"); m_shader = ShaderManager::the().load("assets/glsl/batch-font");
} }
void RendererCharacter::flush() void RendererCharacter::flush()
{ {
if (m_quadIndex == 0) { if (m_quadIndex == 0) {
return; return;
} }
@ -423,20 +426,20 @@ namespace Inferno {
RenderCommand::setDepthTest(depthTest); RenderCommand::setDepthTest(depthTest);
unbind(); unbind();
} }
void RendererCharacter::startBatch() void RendererCharacter::startBatch()
{ {
m_quadIndex = 0; m_quadIndex = 0;
m_vertexBufferPtr = m_vertexBufferBase.get(); m_vertexBufferPtr = m_vertexBufferBase.get();
m_textureUnitIndex = 1; m_textureUnitIndex = 1;
} }
void RendererCharacter::nextBatch() void RendererCharacter::nextBatch()
{ {
flush(); flush();
startBatch(); startBatch();
}
} }
} // namespace Inferno

52
src/inferno/render/renderer.h

@ -13,18 +13,18 @@
namespace Inferno { namespace Inferno {
class Shader; class Shader;
class Texture; class Texture;
class VertexArray; class VertexArray;
struct QuadVertex { struct QuadVertex {
glm::vec3 position { 0.0f, 0.0f, 0.0f }; glm::vec3 position { 0.0f, 0.0f, 0.0f };
glm::vec4 color { 1.0f, 1.0f, 1.0f, 1.0f }; glm::vec4 color { 1.0f, 1.0f, 1.0f, 1.0f };
glm::vec2 textureCoordinates { 0.0f, 0.0f }; glm::vec2 textureCoordinates { 0.0f, 0.0f };
float textureIndex = 0; // @Todo get int to pass to fragment correctly float textureIndex = 0; // @Todo get int to pass to fragment correctly
}; };
struct CharacterVertex { struct CharacterVertex {
QuadVertex quad; QuadVertex quad;
// Font // Font
@ -36,12 +36,12 @@ namespace Inferno {
glm::vec4 borderColor { 1.0f, 1.0f, 1.0f, 1.0f }; glm::vec4 borderColor { 1.0f, 1.0f, 1.0f, 1.0f };
// Dropshadow // Dropshadow
float offset = 0.0f; float offset = 0.0f;
}; };
// ------------------------------------- // -------------------------------------
class RenderCommand { class RenderCommand {
public: public:
static void initialize(); static void initialize();
static void destroy(); static void destroy();
@ -54,17 +54,17 @@ namespace Inferno {
static bool depthTest(); static bool depthTest();
static int32_t textureUnitAmount(); static int32_t textureUnitAmount();
}; };
// ------------------------------------- // -------------------------------------
class Renderer { class Renderer {
public: public:
static const uint32_t vertexPerQuad = 4; static const uint32_t vertexPerQuad = 4;
static const uint32_t indexPerQuad = 6; static const uint32_t indexPerQuad = 6;
static const uint32_t textureUnitPerBatch = 32; static const uint32_t textureUnitPerBatch = 32;
protected: protected:
Renderer() {} Renderer() {}
void initialize(); void initialize();
@ -89,14 +89,14 @@ namespace Inferno {
// GPU objects // GPU objects
std::shared_ptr<Shader> m_shader; std::shared_ptr<Shader> m_shader;
std::shared_ptr<VertexArray> m_vertexArray; std::shared_ptr<VertexArray> m_vertexArray;
}; };
// ------------------------------------- // -------------------------------------
class Renderer2D final class Renderer2D final
: public Renderer : public Renderer
, public ruc::Singleton<Renderer2D> { , public ruc::Singleton<Renderer2D> {
public: public:
Renderer2D(s); Renderer2D(s);
virtual ~Renderer2D(); virtual ~Renderer2D();
@ -114,7 +114,7 @@ namespace Inferno {
void drawQuad(const TransformComponent& transform, glm::vec4 color, std::shared_ptr<Texture> texture); void drawQuad(const TransformComponent& transform, glm::vec4 color, std::shared_ptr<Texture> texture);
void drawQuad(const TransformComponent& transform, glm::mat4 color, std::shared_ptr<Texture> texture); void drawQuad(const TransformComponent& transform, glm::mat4 color, std::shared_ptr<Texture> texture);
private: private:
void loadShader() override; void loadShader() override;
void flush() override; void flush() override;
void startBatch() override; void startBatch() override;
@ -126,14 +126,14 @@ namespace Inferno {
// Default quad vertex positions // Default quad vertex positions
glm::vec4 m_vertexPositions[vertexPerQuad]; glm::vec4 m_vertexPositions[vertexPerQuad];
}; };
// ------------------------------------- // -------------------------------------
class RendererCharacter final class RendererCharacter final
: public Renderer : public Renderer
, public ruc::Singleton<RendererCharacter> { , public ruc::Singleton<RendererCharacter> {
public: public:
RendererCharacter(s); RendererCharacter(s);
virtual ~RendererCharacter(); virtual ~RendererCharacter();
@ -148,7 +148,7 @@ namespace Inferno {
void drawCharacter(std::array<CharacterVertex, vertexPerQuad>& characterQuad, std::shared_ptr<Texture> texture); void drawCharacter(std::array<CharacterVertex, vertexPerQuad>& characterQuad, std::shared_ptr<Texture> texture);
private: private:
void loadShader() override; void loadShader() override;
void flush() override; void flush() override;
void startBatch() override; void startBatch() override;
@ -157,6 +157,6 @@ namespace Inferno {
// CPU quad vertices // CPU quad vertices
std::unique_ptr<CharacterVertex[]> m_vertexBufferBase; std::unique_ptr<CharacterVertex[]> m_vertexBufferBase;
CharacterVertex* m_vertexBufferPtr { nullptr }; CharacterVertex* m_vertexBufferPtr { nullptr };
}; };
} // namespace Inferno } // namespace Inferno

174
src/inferno/render/shader.cpp

@ -12,10 +12,10 @@
namespace Inferno { namespace Inferno {
Shader::Shader(const std::string& name) Shader::Shader(const std::string& name)
: m_name(std::move(name)), : m_name(std::move(name))
m_id(0) , m_id(0)
{ {
// Get file contents // Get file contents
std::string vertexSrc = File::read(name + ".vert"); std::string vertexSrc = File::read(name + ".vert");
std::string fragmentSrc = File::read(name + ".frag"); std::string fragmentSrc = File::read(name + ".frag");
@ -29,91 +29,93 @@ namespace Inferno {
m_id = linkShader(vertexID, fragmentID); m_id = linkShader(vertexID, fragmentID);
} }
// Clear resources // Clear resources
else if (vertexID > 0) glDeleteShader(vertexID); else if (vertexID > 0)
else if (fragmentID > 0) glDeleteShader(fragmentID); glDeleteShader(vertexID);
} else if (fragmentID > 0)
glDeleteShader(fragmentID);
Shader::~Shader() }
{
Shader::~Shader()
{
if (m_id > 0) { if (m_id > 0) {
glDeleteProgram(m_id); glDeleteProgram(m_id);
m_id = 0; m_id = 0;
} }
} }
int32_t Shader::findUniform(const std::string& name) const int32_t Shader::findUniform(const std::string& name) const
{ {
int32_t location = glGetUniformLocation(m_id, name.c_str()); int32_t location = glGetUniformLocation(m_id, name.c_str());
VERIFY(location != -1, "Shader could not find uniform '{}'", name); VERIFY(location != -1, "Shader could not find uniform '{}'", name);
return location; return location;
} }
void Shader::setInt(const std::string& name, int value) void Shader::setInt(const std::string& name, int value)
{ {
// Set uniform int // Set uniform int
glUniform1i(findUniform(name), value); glUniform1i(findUniform(name), value);
} }
void Shader::setInt(const std::string& name, int* values, uint32_t count) void Shader::setInt(const std::string& name, int* values, uint32_t count)
{ {
// Set uniform int array // Set uniform int array
glUniform1iv(findUniform(name), count, values); glUniform1iv(findUniform(name), count, values);
} }
void Shader::setFloat(const std::string& name, float value) const void Shader::setFloat(const std::string& name, float value) const
{ {
// Set uniform float // Set uniform float
glUniform1f(findUniform(name), value); glUniform1f(findUniform(name), value);
} }
void Shader::setFloat(const std::string& name, float v1, float v2, float v3, float v4) const void Shader::setFloat(const std::string& name, float v1, float v2, float v3, float v4) const
{ {
// Set uniform vec4 data // Set uniform vec4 data
glUniform4f(findUniform(name), v1, v2, v3, v4); glUniform4f(findUniform(name), v1, v2, v3, v4);
} }
void Shader::setFloat(const std::string& name, glm::vec2 value) const void Shader::setFloat(const std::string& name, glm::vec2 value) const
{ {
// Set uniform vec2 data // Set uniform vec2 data
glUniform2f(findUniform(name), value.x, value.y); glUniform2f(findUniform(name), value.x, value.y);
} }
void Shader::setFloat(const std::string& name, glm::vec3 value) const void Shader::setFloat(const std::string& name, glm::vec3 value) const
{ {
// Set uniform vec3 data // Set uniform vec3 data
glUniform3f(findUniform(name), value.x, value.y, value.z); glUniform3f(findUniform(name), value.x, value.y, value.z);
} }
void Shader::setFloat(const std::string& name, glm::vec4 value) const void Shader::setFloat(const std::string& name, glm::vec4 value) const
{ {
// Set uniform vec4 data // Set uniform vec4 data
glUniform4f(findUniform(name), value.x, value.y, value.z, value.w); glUniform4f(findUniform(name), value.x, value.y, value.z, value.w);
} }
void Shader::setFloat(const std::string& name, glm::mat3 matrix) const void Shader::setFloat(const std::string& name, glm::mat3 matrix) const
{ {
// Set uniform mat3 data // Set uniform mat3 data
glUniformMatrix3fv(findUniform(name), 1, GL_FALSE, glm::value_ptr(matrix)); glUniformMatrix3fv(findUniform(name), 1, GL_FALSE, glm::value_ptr(matrix));
} }
void Shader::setFloat(const std::string& name, glm::mat4 matrix) const void Shader::setFloat(const std::string& name, glm::mat4 matrix) const
{ {
// Set uniform mat4 data // Set uniform mat4 data
glUniformMatrix4fv(findUniform(name), 1, GL_FALSE, glm::value_ptr(matrix)); glUniformMatrix4fv(findUniform(name), 1, GL_FALSE, glm::value_ptr(matrix));
} }
void Shader::bind() const void Shader::bind() const
{ {
glUseProgram(m_id); glUseProgram(m_id);
} }
void Shader::unbind() const void Shader::unbind() const
{ {
glUseProgram(0); glUseProgram(0);
} }
uint32_t Shader::compileShader(int32_t type, const char* source) const uint32_t Shader::compileShader(int32_t type, const char* source) const
{ {
// Create new shader // Create new shader
uint32_t shader = 0; uint32_t shader = 0;
shader = glCreateShader(type); shader = glCreateShader(type);
@ -130,10 +132,10 @@ namespace Inferno {
// On fail // On fail
glDeleteShader(shader); glDeleteShader(shader);
return 0; return 0;
} }
uint32_t Shader::linkShader(uint32_t vertex, uint32_t fragment) const uint32_t Shader::linkShader(uint32_t vertex, uint32_t fragment) const
{ {
// Create new shader program // Create new shader program
uint32_t shaderProgram = 0; uint32_t shaderProgram = 0;
shaderProgram = glCreateProgram(); shaderProgram = glCreateProgram();
@ -156,10 +158,10 @@ namespace Inferno {
// On fail // On fail
glDeleteProgram(shaderProgram); glDeleteProgram(shaderProgram);
return 0; return 0;
} }
int32_t Shader::checkStatus(uint32_t check, bool isProgram) const int32_t Shader::checkStatus(uint32_t check, bool isProgram) const
{ {
int32_t success; int32_t success;
int32_t maxLength = 0; int32_t maxLength = 0;
std::vector<char> infoLog; std::vector<char> infoLog;
@ -189,27 +191,27 @@ namespace Inferno {
VERIFY(success == GL_TRUE, "Shader program creation failed!"); VERIFY(success == GL_TRUE, "Shader program creation failed!");
return success; return success;
} }
// ----------------------------------------- // -----------------------------------------
ShaderManager::ShaderManager(s) ShaderManager::ShaderManager(s)
{ {
info() << "ShaderManager initialized"; info() << "ShaderManager initialized";
} }
ShaderManager::~ShaderManager() ShaderManager::~ShaderManager()
{ {
} }
void ShaderManager::add(const std::string& name, std::shared_ptr<Shader> shader) void ShaderManager::add(const std::string& name, std::shared_ptr<Shader> shader)
{ {
// Construct (key, value) pair and insert it into the unordered_map // Construct (key, value) pair and insert it into the unordered_map
m_shaderList.emplace(std::move(name), std::move(shader)); m_shaderList.emplace(std::move(name), std::move(shader));
} }
std::shared_ptr<Shader> ShaderManager::load(const std::string& name) std::shared_ptr<Shader> ShaderManager::load(const std::string& name)
{ {
if (exists(name)) { if (exists(name)) {
return get(name); return get(name);
} }
@ -217,42 +219,42 @@ namespace Inferno {
std::shared_ptr<Shader> shader = std::make_shared<Shader>(name); std::shared_ptr<Shader> shader = std::make_shared<Shader>(name);
add(name, shader); add(name, shader);
return get(name); return get(name);
} }
std::shared_ptr<Shader> ShaderManager::load(const std::string& vertexSource, std::shared_ptr<Shader> ShaderManager::load(const std::string& vertexSource,
const std::string& fragmentSource) const std::string& fragmentSource)
{ {
std::string name = computeName(vertexSource, fragmentSource); std::string name = computeName(vertexSource, fragmentSource);
return load(name); return load(name);
} }
std::shared_ptr<Shader> ShaderManager::get(const std::string& name) std::shared_ptr<Shader> ShaderManager::get(const std::string& name)
{ {
return exists(name) ? m_shaderList.at(name) : nullptr; return exists(name) ? m_shaderList.at(name) : nullptr;
} }
bool ShaderManager::exists(const std::string& name) bool ShaderManager::exists(const std::string& name)
{ {
return m_shaderList.find(name) != m_shaderList.end(); return m_shaderList.find(name) != m_shaderList.end();
} }
void ShaderManager::remove(const std::string& name) void ShaderManager::remove(const std::string& name)
{ {
if (exists(name)) { if (exists(name)) {
m_shaderList.erase(name); m_shaderList.erase(name);
} }
} }
void ShaderManager::remove(std::shared_ptr<Shader> shader) void ShaderManager::remove(std::shared_ptr<Shader> shader)
{ {
if (exists(shader->name())) { if (exists(shader->name())) {
m_shaderList.erase(shader->name()); m_shaderList.erase(shader->name());
} }
} }
std::string ShaderManager::computeName(const std::string& vertexSource, std::string ShaderManager::computeName(const std::string& vertexSource,
const std::string& fragmentSource) const std::string& fragmentSource)
{ {
auto vertexPos = vertexSource.find_last_of('.'); auto vertexPos = vertexSource.find_last_of('.');
auto fragmentPos = fragmentSource.find_last_of('.'); auto fragmentPos = fragmentSource.find_last_of('.');
@ -265,6 +267,6 @@ namespace Inferno {
VERIFY(vertexName == fragmentName, "Shader names did not match: {} {}", vertexSource, fragmentSource); VERIFY(vertexName == fragmentName, "Shader names did not match: {} {}", vertexSource, fragmentSource);
return vertexName; return vertexName;
} }
} // namespace Inferno } // namespace Inferno

22
src/inferno/render/shader.h

@ -10,8 +10,8 @@
namespace Inferno { namespace Inferno {
class Shader { class Shader {
public: public:
Shader(const std::string& name); Shader(const std::string& name);
virtual ~Shader(); virtual ~Shader();
@ -33,20 +33,20 @@ namespace Inferno {
inline std::string name() const { return m_name; } inline std::string name() const { return m_name; }
inline uint32_t id() const { return m_id; } inline uint32_t id() const { return m_id; }
protected: protected:
uint32_t compileShader(int32_t type, const char* shaderSource) const; uint32_t compileShader(int32_t type, const char* shaderSource) const;
uint32_t linkShader(uint32_t vertex, uint32_t fragment) const; uint32_t linkShader(uint32_t vertex, uint32_t fragment) const;
int32_t checkStatus(uint32_t check, bool isProgram = false) const; int32_t checkStatus(uint32_t check, bool isProgram = false) const;
private: private:
std::string m_name; std::string m_name;
uint32_t m_id; uint32_t m_id;
}; };
// ------------------------------------- // -------------------------------------
class ShaderManager final : public ruc::Singleton<ShaderManager> { class ShaderManager final : public ruc::Singleton<ShaderManager> {
public: public:
ShaderManager(s); ShaderManager(s);
virtual ~ShaderManager(); virtual ~ShaderManager();
@ -60,12 +60,12 @@ namespace Inferno {
void remove(const std::string& name); void remove(const std::string& name);
void remove(std::shared_ptr<Shader> shader); void remove(std::shared_ptr<Shader> shader);
protected: protected:
std::string computeName(const std::string& vertexSource, std::string computeName(const std::string& vertexSource,
const std::string& fragmentSource); const std::string& fragmentSource);
private: private:
std::unordered_map<std::string, std::shared_ptr<Shader>> m_shaderList; std::unordered_map<std::string, std::shared_ptr<Shader>> m_shaderList;
}; };
} // namespace Inferno } // namespace Inferno

78
src/inferno/render/texture.cpp

@ -12,9 +12,9 @@
namespace Inferno { namespace Inferno {
Texture::Texture(const std::string& path) Texture::Texture(const std::string& path)
: m_path(std::move(path)) : m_path(std::move(path))
{ {
int width; int width;
int height; int height;
int channels; int channels;
@ -41,15 +41,15 @@ namespace Inferno {
// Clean resources // Clean resources
stbi_image_free(data); stbi_image_free(data);
} }
Texture::~Texture() Texture::~Texture()
{ {
glDeleteTextures(1, &m_id); glDeleteTextures(1, &m_id);
} }
void Texture::bind(uint32_t unit) const void Texture::bind(uint32_t unit) const
{ {
// Set active unit // Set active unit
glActiveTexture(GL_TEXTURE0 + unit); glActiveTexture(GL_TEXTURE0 + unit);
@ -57,15 +57,15 @@ namespace Inferno {
// Reset unit // Reset unit
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
} }
void Texture::unbind() const void Texture::unbind() const
{ {
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
} }
void Texture::create(unsigned char* data) void Texture::create(unsigned char* data)
{ {
m_id = UINT_MAX; m_id = UINT_MAX;
// Create texture object // Create texture object
@ -100,27 +100,27 @@ namespace Inferno {
// Unbind texture object // Unbind texture object
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
} }
// ----------------------------------------- // -----------------------------------------
TextureManager::TextureManager(s) TextureManager::TextureManager(s)
{ {
info() << "TextureManager initialized"; info() << "TextureManager initialized";
} }
TextureManager::~TextureManager() TextureManager::~TextureManager()
{ {
} }
void TextureManager::add(const std::string& path, std::shared_ptr<Texture> texture) void TextureManager::add(const std::string& path, std::shared_ptr<Texture> texture)
{ {
// Construct (key, value) pair and insert it into the unordered_map // Construct (key, value) pair and insert it into the unordered_map
m_textureList.emplace(std::move(path), std::move(texture)); m_textureList.emplace(std::move(path), std::move(texture));
} }
std::shared_ptr<Texture> TextureManager::load(const std::string& path) std::shared_ptr<Texture> TextureManager::load(const std::string& path)
{ {
if (exists(path)) { if (exists(path)) {
return get(path); return get(path);
} }
@ -128,30 +128,30 @@ namespace Inferno {
std::shared_ptr<Texture> texture = std::make_shared<Texture>(path); std::shared_ptr<Texture> texture = std::make_shared<Texture>(path);
add(path, texture); add(path, texture);
return get(path); return get(path);
} }
std::shared_ptr<Texture> TextureManager::get(const std::string& path) std::shared_ptr<Texture> TextureManager::get(const std::string& path)
{ {
return exists(path) ? m_textureList.at(path) : nullptr; return exists(path) ? m_textureList.at(path) : nullptr;
} }
bool TextureManager::exists(const std::string& path) bool TextureManager::exists(const std::string& path)
{ {
return m_textureList.find(path) != m_textureList.end(); return m_textureList.find(path) != m_textureList.end();
} }
void TextureManager::remove(const std::string& path) void TextureManager::remove(const std::string& path)
{ {
if (exists(path)) { if (exists(path)) {
m_textureList.erase(path); m_textureList.erase(path);
} }
} }
void TextureManager::remove(std::shared_ptr<Texture> texture) void TextureManager::remove(std::shared_ptr<Texture> texture)
{ {
if (exists(texture->path())) { if (exists(texture->path())) {
m_textureList.erase(texture->path()); m_textureList.erase(texture->path());
} }
} }
} // namespace Inferno } // namespace Inferno

20
src/inferno/render/texture.h

@ -9,8 +9,8 @@
namespace Inferno { namespace Inferno {
class Texture { class Texture {
public: public:
Texture(const std::string& path); Texture(const std::string& path);
virtual ~Texture(); virtual ~Texture();
@ -24,22 +24,22 @@ namespace Inferno {
inline uint32_t internalFormat() const { return m_internalFormat; } inline uint32_t internalFormat() const { return m_internalFormat; }
inline uint32_t dataFormat() const { return m_dataFormat; } inline uint32_t dataFormat() const { return m_dataFormat; }
protected: protected:
void create(unsigned char* data); void create(unsigned char* data);
private: private:
std::string m_path; std::string m_path;
uint32_t m_width; uint32_t m_width;
uint32_t m_height; uint32_t m_height;
uint32_t m_id; uint32_t m_id;
uint32_t m_internalFormat; uint32_t m_internalFormat;
uint32_t m_dataFormat; uint32_t m_dataFormat;
}; };
// ------------------------------------- // -------------------------------------
class TextureManager final : public ruc::Singleton<TextureManager> { class TextureManager final : public ruc::Singleton<TextureManager> {
public: public:
TextureManager(s); TextureManager(s);
virtual ~TextureManager(); virtual ~TextureManager();
@ -51,8 +51,8 @@ namespace Inferno {
void remove(const std::string& path); void remove(const std::string& path);
void remove(std::shared_ptr<Texture> texture); void remove(std::shared_ptr<Texture> texture);
private: private:
std::unordered_map<std::string, std::shared_ptr<Texture>> m_textureList; std::unordered_map<std::string, std::shared_ptr<Texture>> m_textureList;
}; };
} // namespace Inferno } // namespace Inferno

56
src/inferno/scene/scene.cpp

@ -17,8 +17,8 @@
namespace Inferno { namespace Inferno {
void Scene::initialize() void Scene::initialize()
{ {
// Initialize // Initialize
// --------------------------------- // ---------------------------------
@ -68,60 +68,60 @@ namespace Inferno {
// addComponent<TextAreaComponent>(text, "@#$%^&*()qygij!", "assets/fnt/dejavu-sans-test", 0, 150, 3); // addComponent<TextAreaComponent>(text, "@#$%^&*()qygij!", "assets/fnt/dejavu-sans-test", 0, 150, 3);
info() << "Scene initialized"; info() << "Scene initialized";
} }
void Scene::update(float deltaTime) void Scene::update(float deltaTime)
{ {
ScriptSystem::the().update(deltaTime); ScriptSystem::the().update(deltaTime);
TransformSystem::the().update(); TransformSystem::the().update();
CameraSystem::the().update(); CameraSystem::the().update();
} }
void Scene::render() void Scene::render()
{ {
RenderSystem::the().render(); RenderSystem::the().render();
TextAreaSystem::the().render(); TextAreaSystem::the().render();
} }
void Scene::destroy() void Scene::destroy()
{ {
ScriptSystem::destroy(); ScriptSystem::destroy();
RenderSystem::destroy(); RenderSystem::destroy();
CameraSystem::destroy(); CameraSystem::destroy();
TransformSystem::destroy(); TransformSystem::destroy();
} }
uint32_t Scene::createEntity(const std::string& name) uint32_t Scene::createEntity(const std::string& name)
{ {
uint32_t entity = static_cast<uint32_t>(m_registry->create()); uint32_t entity = static_cast<uint32_t>(m_registry->create());
addComponent<TagComponent>(entity, name.empty() ? "Unnamed Entity" : name); addComponent<TagComponent>(entity, name.empty() ? "Unnamed Entity" : name);
addComponent<TransformComponent>(entity); addComponent<TransformComponent>(entity);
return entity; return entity;
} }
void Scene::destroyEntity(uint32_t entity) void Scene::destroyEntity(uint32_t entity)
{ {
ScriptSystem::the().cleanup(entity); ScriptSystem::the().cleanup(entity);
m_registry->destroy(entt::entity { entity }); m_registry->destroy(entt::entity { entity });
} }
glm::mat4 Scene::cameraProjectionView() glm::mat4 Scene::cameraProjectionView()
{ {
return CameraSystem::the().projectionView(); return CameraSystem::the().projectionView();
} }
void Scene::validEntity(uint32_t entity) const void Scene::validEntity(uint32_t entity) const
{ {
VERIFY(m_registry->valid(entt::entity { entity }), "Entity is not valid"); VERIFY(m_registry->valid(entt::entity { entity }), "Entity is not valid");
} }
// ------------------------------------- // -------------------------------------
const LogStream& operator<<(const LogStream& stream, entt::entity entity) const LogStream& operator<<(const LogStream& stream, entt::entity entity)
{ {
return stream << static_cast<uint32_t>(entity); return stream << static_cast<uint32_t>(entity);
} }
} // namespace Inferno } // namespace Inferno

14
src/inferno/scene/scene.h

@ -10,11 +10,11 @@
namespace Inferno { namespace Inferno {
class Camera; class Camera;
class Texture; class Texture;
class Scene { class Scene {
public: public:
void initialize(); void initialize();
void update(float deltaTime); void update(float deltaTime);
void render(); void render();
@ -67,16 +67,16 @@ namespace Inferno {
// const entt::registry& registry() const { return m_registry; } // const entt::registry& registry() const { return m_registry; }
std::shared_ptr<entt::registry> registry() const { return m_registry; } std::shared_ptr<entt::registry> registry() const { return m_registry; }
private: private:
std::shared_ptr<Texture> m_texture; std::shared_ptr<Texture> m_texture;
std::shared_ptr<Texture> m_texture2; std::shared_ptr<Texture> m_texture2;
std::shared_ptr<entt::registry> m_registry; std::shared_ptr<entt::registry> m_registry;
}; };
// ----------------------------------------- // -----------------------------------------
const LogStream& operator<<(const LogStream& stream, entt::entity handle); const LogStream& operator<<(const LogStream& stream, entt::entity handle);
} // namespace Inferno } // namespace Inferno

18
src/inferno/script/cameracontroller.cpp

@ -8,8 +8,8 @@
namespace Inferno { namespace Inferno {
void CameraController::updateOrthographic(float deltaTime) void CameraController::updateOrthographic(float deltaTime)
{ {
// Update camera rotation // Update camera rotation
float cameraRotateSpeed = ROTATE_SPEED * deltaTime; float cameraRotateSpeed = ROTATE_SPEED * deltaTime;
@ -62,10 +62,10 @@ namespace Inferno {
} }
m_camera->zoomLevel = std::max(m_camera->zoomLevel, 0.25f); m_camera->zoomLevel = std::max(m_camera->zoomLevel, 0.25f);
m_camera->zoomLevel = std::min(m_camera->zoomLevel, 10.0f); m_camera->zoomLevel = std::min(m_camera->zoomLevel, 10.0f);
} }
void CameraController::updatePerspective(float deltaTime) void CameraController::updatePerspective(float deltaTime)
{ {
// Get mouse movement offset compared to last frame // Get mouse movement offset compared to last frame
float xOffset = Input::getXOffset() * MOUSE_SENSITIVITY; float xOffset = Input::getXOffset() * MOUSE_SENSITIVITY;
float yOffset = Input::getYOffset() * MOUSE_SENSITIVITY; float yOffset = Input::getYOffset() * MOUSE_SENSITIVITY;
@ -73,8 +73,10 @@ namespace Inferno {
m_camera->pitch += yOffset; m_camera->pitch += yOffset;
// Prevent gimbal lock // Prevent gimbal lock
if (m_camera->pitch > 89.0f) m_camera->pitch = 89.0f; if (m_camera->pitch > 89.0f)
if (m_camera->pitch < -89.0f) m_camera->pitch = -89.0f; m_camera->pitch = 89.0f;
if (m_camera->pitch < -89.0f)
m_camera->pitch = -89.0f;
// Update camera rotation, by calculating direction vector via yaw and pitch // Update camera rotation, by calculating direction vector via yaw and pitch
@ -118,5 +120,5 @@ namespace Inferno {
if (Input::isKeyPressed(keyCode("GLFW_KEY_LEFT_SHIFT"))) { if (Input::isKeyPressed(keyCode("GLFW_KEY_LEFT_SHIFT"))) {
transform->translate.y -= cameraSpeed; transform->translate.y -= cameraSpeed;
} }
}
} }
} // namespace Inferno

10
src/inferno/script/cameracontroller.h

@ -10,10 +10,10 @@
namespace Inferno { namespace Inferno {
struct CameraComponent; struct CameraComponent;
class CameraController final : public NativeScript { class CameraController final : public NativeScript {
public: public:
virtual void update(float deltaTime) override virtual void update(float deltaTime) override
{ {
m_camera = &getComponent<CameraComponent>(); m_camera = &getComponent<CameraComponent>();
@ -29,8 +29,8 @@ namespace Inferno {
void updateOrthographic(float deltaTime); void updateOrthographic(float deltaTime);
void updatePerspective(float deltaTime); void updatePerspective(float deltaTime);
private: private:
CameraComponent* m_camera { nullptr }; CameraComponent* m_camera { nullptr };
}; };
} // namespace Inferno } // namespace Inferno

30
src/inferno/script/luascript.cpp

@ -11,8 +11,8 @@
namespace Inferno { namespace Inferno {
void LuaScript::initialize() void LuaScript::initialize()
{ {
// Type registration // Type registration
// --------------------------------- // ---------------------------------
@ -48,32 +48,32 @@ namespace Inferno {
loadScript(); loadScript();
callFunction("LuaScript", "initialize"); callFunction("LuaScript", "initialize");
} }
void LuaScript::destroy() void LuaScript::destroy()
{ {
callFunction("LuaScript", "destroy"); callFunction("LuaScript", "destroy");
} }
void LuaScript::update(float deltaTime) void LuaScript::update(float deltaTime)
{ {
m_state["LuaScript"]["transform"] = &m_scene->getComponent<TransformComponent>(m_entity); m_state["LuaScript"]["transform"] = &m_scene->getComponent<TransformComponent>(m_entity);
callFunction("LuaScript", "update", deltaTime); callFunction("LuaScript", "update", deltaTime);
} }
void LuaScript::loadScript() void LuaScript::loadScript()
{ {
std::string script = File::read(m_path); std::string script = File::read(m_path);
auto result = m_state.script(script.c_str(), auto result = m_state.script(script.c_str(),
[](lua_State*, sol::protected_function_result pfr) { return pfr; }); [](lua_State*, sol::protected_function_result pfr) { return pfr; });
VERIFY(result.valid(), "LuaScript {}", ((sol::error)result).what()); VERIFY(result.valid(), "LuaScript {}", ((sol::error)result).what());
} }
sol::table LuaScript::getTable(const char* name) sol::table LuaScript::getTable(const char* name)
{ {
sol::table table = m_state[name]; sol::table table = m_state[name];
VERIFY(table.valid(), "LuaScript table does not exist"); VERIFY(table.valid(), "LuaScript table does not exist");
return table; return table;
} }
} // namespace Inferno } // namespace Inferno

12
src/inferno/script/luascript.h

@ -12,19 +12,19 @@
namespace Inferno { namespace Inferno {
struct TransformComponent; struct TransformComponent;
class Scene; class Scene;
class LuaScript { class LuaScript {
public: public:
void initialize(); void initialize();
void destroy(); void destroy();
void update(float deltaTime); void update(float deltaTime);
void loadScript(); void loadScript();
private: private:
sol::table getTable(const char* name); sol::table getTable(const char* name);
template<typename... P> template<typename... P>
@ -48,6 +48,6 @@ namespace Inferno {
TransformComponent* transform { nullptr }; TransformComponent* transform { nullptr };
friend class ScriptSystem; friend class ScriptSystem;
}; };
} // namespace Inferno } // namespace Inferno

12
src/inferno/script/nativescript.h

@ -4,13 +4,13 @@
namespace Inferno { namespace Inferno {
struct TransformComponent; struct TransformComponent;
class NativeScript { class NativeScript {
public: public:
virtual ~NativeScript() {} virtual ~NativeScript() {}
protected: protected:
virtual void initialize() {} virtual void initialize() {}
virtual void destroy() {} virtual void destroy() {}
virtual void update(float deltaTime) { (void)deltaTime; } virtual void update(float deltaTime) { (void)deltaTime; }
@ -23,11 +23,11 @@ namespace Inferno {
TransformComponent* transform { nullptr }; TransformComponent* transform { nullptr };
private: private:
Scene* m_scene { nullptr }; Scene* m_scene { nullptr };
uint32_t m_entity { 0 }; uint32_t m_entity { 0 };
friend class ScriptSystem; friend class ScriptSystem;
}; };
} // namespace Inferno } // namespace Inferno

41
src/inferno/script/registration.cpp

@ -1,7 +1,7 @@
#include "glm/ext/matrix_transform.hpp" // glm::radians
#include "glm/ext/vector_float2.hpp" // glm::vec2 #include "glm/ext/vector_float2.hpp" // glm::vec2
#include "glm/ext/vector_float3.hpp" // glm::vec3 #include "glm/ext/vector_float3.hpp" // glm::vec3
#include "glm/ext/vector_float4.hpp" // glm::vec4 #include "glm/ext/vector_float4.hpp" // glm::vec4
#include "glm/ext/matrix_transform.hpp" // glm::radians
#include "inferno/component/cameracomponent.h" #include "inferno/component/cameracomponent.h"
#include "inferno/component/spritecomponent.h" #include "inferno/component/spritecomponent.h"
@ -13,15 +13,15 @@
namespace Inferno { namespace Inferno {
void Registration::fill(sol::state_view &state) void Registration::fill(sol::state_view& state)
{ {
glm(state); glm(state);
component(state); component(state);
input(state); input(state);
} }
void Registration::glm(sol::state_view& state) void Registration::glm(sol::state_view& state)
{ {
auto glm = state["glm"].get_or_create<sol::table>(); auto glm = state["glm"].get_or_create<sol::table>();
auto vec2 = glm.new_usertype<glm::vec2>( auto vec2 = glm.new_usertype<glm::vec2>(
@ -34,8 +34,7 @@ namespace Inferno {
"__sub", subtraction<glm::vec2, float>(), "__sub", subtraction<glm::vec2, float>(),
"__mul", multiplication<glm::vec2, float>(), "__mul", multiplication<glm::vec2, float>(),
"__div", division<glm::vec2, float>(), "__div", division<glm::vec2, float>(),
"__tostring", string<glm::vec2> "__tostring", string<glm::vec2>);
);
auto vec3 = glm.new_usertype<glm::vec3>( auto vec3 = glm.new_usertype<glm::vec3>(
"vec3", "vec3",
@ -47,8 +46,7 @@ namespace Inferno {
"__sub", subtraction<glm::vec3, float>(), "__sub", subtraction<glm::vec3, float>(),
"__mul", multiplication<glm::vec3, float>(), "__mul", multiplication<glm::vec3, float>(),
"__div", division<glm::vec3, float>(), "__div", division<glm::vec3, float>(),
"__tostring", string<glm::vec3> "__tostring", string<glm::vec3>);
);
auto vec4 = glm.new_usertype<glm::vec4>( auto vec4 = glm.new_usertype<glm::vec4>(
"vec4", "vec4",
@ -60,27 +58,24 @@ namespace Inferno {
"__sub", subtraction<glm::vec4, float>(), "__sub", subtraction<glm::vec4, float>(),
"__mul", multiplication<glm::vec4, float>(), "__mul", multiplication<glm::vec4, float>(),
"__div", division<glm::vec4, float>(), "__div", division<glm::vec4, float>(),
"__tostring", string<glm::vec4> "__tostring", string<glm::vec4>);
);
glm.set_function("radians", sol::overload( glm.set_function("radians", sol::overload(
[](float v) { return glm::radians(v); }, [](float v) { return glm::radians(v); },
[](const glm::vec2& v) { return glm::radians(v); }, [](const glm::vec2& v) { return glm::radians(v); },
[](const glm::vec3& v) { return glm::radians(v); }, [](const glm::vec3& v) { return glm::radians(v); },
[](const glm::vec4& v) { return glm::radians(v); } [](const glm::vec4& v) { return glm::radians(v); }));
));
glm.set_function("normalize", sol::overload( glm.set_function("normalize", sol::overload(
[](const glm::vec2& v) { return glm::normalize(v); }, [](const glm::vec2& v) { return glm::normalize(v); },
[](const glm::vec3& v) { return glm::normalize(v); }, [](const glm::vec3& v) { return glm::normalize(v); },
[](const glm::vec4& v) { return glm::normalize(v); } [](const glm::vec4& v) { return glm::normalize(v); }));
));
glm.set_function("cross", [](const glm::vec3& x, const glm::vec3& y) { return glm::cross(x, y); }); glm.set_function("cross", [](const glm::vec3& x, const glm::vec3& y) { return glm::cross(x, y); });
} }
void Registration::component(sol::state_view& state) void Registration::component(sol::state_view& state)
{ {
auto tagComponent = state.new_usertype<TagComponent>("TagComponent", sol::no_constructor); auto tagComponent = state.new_usertype<TagComponent>("TagComponent", sol::no_constructor);
tagComponent["tag"] = &TagComponent::tag; tagComponent["tag"] = &TagComponent::tag;
@ -108,15 +103,15 @@ namespace Inferno {
auto spriteComponent = state.new_usertype<SpriteComponent>("SpriteComponent", sol::no_constructor); auto spriteComponent = state.new_usertype<SpriteComponent>("SpriteComponent", sol::no_constructor);
spriteComponent["color"] = &SpriteComponent::color; spriteComponent["color"] = &SpriteComponent::color;
spriteComponent["texture"] = &SpriteComponent::texture; spriteComponent["texture"] = &SpriteComponent::texture;
} }
void Registration::input(sol::state_view& state) void Registration::input(sol::state_view& state)
{ {
state.set_function("keyCode", &keyCode); state.set_function("keyCode", &keyCode);
auto input = state.new_usertype<Input>("Input", sol::no_constructor); auto input = state.new_usertype<Input>("Input", sol::no_constructor);
input["isKeyPressed"] = &Input::isKeyPressed; input["isKeyPressed"] = &Input::isKeyPressed;
input["getXOffset"] = &Input::getXOffset; input["getXOffset"] = &Input::getXOffset;
input["getYOffset"] = &Input::getYOffset; input["getYOffset"] = &Input::getYOffset;
}
} }
} // namespace Inferno

20
src/inferno/script/registration.h

@ -7,11 +7,11 @@
namespace Inferno { namespace Inferno {
class Registration final { class Registration final {
public: public:
static void fill(sol::state_view& state); static void fill(sol::state_view& state);
private: private:
static void glm(sol::state_view& state); static void glm(sol::state_view& state);
static void component(sol::state_view& state); static void component(sol::state_view& state);
static void input(sol::state_view& state); static void input(sol::state_view& state);
@ -22,8 +22,7 @@ namespace Inferno {
return sol::overload( return sol::overload(
[](const T& lhs, const T& rhs) { return lhs + rhs; }, [](const T& lhs, const T& rhs) { return lhs + rhs; },
[](const T& lhs, const V& rhs) { return lhs + rhs; }, [](const T& lhs, const V& rhs) { return lhs + rhs; },
[](const V& lhs, const T& rhs) { return lhs + rhs; } [](const V& lhs, const T& rhs) { return lhs + rhs; });
);
} }
template<typename T, typename V> template<typename T, typename V>
@ -32,8 +31,7 @@ namespace Inferno {
return sol::overload( return sol::overload(
[](const T& lhs, const T& rhs) { return lhs - rhs; }, [](const T& lhs, const T& rhs) { return lhs - rhs; },
[](const T& lhs, const V& rhs) { return lhs - rhs; }, [](const T& lhs, const V& rhs) { return lhs - rhs; },
[](const V& lhs, const T& rhs) { return lhs - rhs; } [](const V& lhs, const T& rhs) { return lhs - rhs; });
);
} }
template<typename T, typename V> template<typename T, typename V>
@ -42,8 +40,7 @@ namespace Inferno {
return sol::overload( return sol::overload(
[](const T& lhs, const T& rhs) { return lhs * rhs; }, [](const T& lhs, const T& rhs) { return lhs * rhs; },
[](const T& lhs, const V& rhs) { return lhs * rhs; }, [](const T& lhs, const V& rhs) { return lhs * rhs; },
[](const V& lhs, const T& rhs) { return lhs * rhs; } [](const V& lhs, const T& rhs) { return lhs * rhs; });
);
} }
template<typename T, typename V> template<typename T, typename V>
@ -52,8 +49,7 @@ namespace Inferno {
return sol::overload( return sol::overload(
[](const T& lhs, const T& rhs) { return lhs / rhs; }, [](const T& lhs, const T& rhs) { return lhs / rhs; },
[](const T& lhs, const V& rhs) { return lhs / rhs; }, [](const T& lhs, const V& rhs) { return lhs / rhs; },
[](const V& lhs, const T& rhs) { return lhs / rhs; } [](const V& lhs, const T& rhs) { return lhs / rhs; });
);
} }
template<typename T> template<typename T>
@ -63,6 +59,6 @@ namespace Inferno {
str(&result) << t; str(&result) << t;
return result; return result;
} }
}; };
} // namespace Inferno } // namespace Inferno

54
src/inferno/settings.cpp

@ -10,24 +10,24 @@
namespace Inferno { namespace Inferno {
const char* Settings::m_path { "assets/settings.json" }; const char* Settings::m_path { "assets/settings.json" };
SettingsProperties Settings::m_properties {}; SettingsProperties Settings::m_properties {};
void Settings::initialize() void Settings::initialize()
{ {
Settings::load(); Settings::load();
info() << "Settings initialized"; info() << "Settings initialized";
Settings::save(); Settings::save();
} }
void Settings::destroy() void Settings::destroy()
{ {
} }
bool Settings::load() bool Settings::load()
{ {
ruc::Json object; ruc::Json object;
if (!File::ioRead(&object, m_path)) { if (!File::ioRead(&object, m_path)) {
@ -38,10 +38,10 @@ namespace Inferno {
m_properties = object.get<SettingsProperties>(); m_properties = object.get<SettingsProperties>();
return true; return true;
} }
bool Settings::save() bool Settings::save()
{ {
ruc::Json object = m_properties; ruc::Json object = m_properties;
if (!File::ioWrite(&object, m_path)) { if (!File::ioWrite(&object, m_path)) {
@ -51,27 +51,27 @@ namespace Inferno {
info() << "Settings saved"; info() << "Settings saved";
return true; return true;
} }
// ------------------------------------- // -------------------------------------
void toJson(ruc::Json& object, const SettingsProperties& settings) void toJson(ruc::Json& object, const SettingsProperties& settings)
{ {
object = ruc::Json { object = ruc::Json {
{ "window", settings.window } { "window", settings.window }
}; };
} }
void fromJson(const ruc::Json& object, SettingsProperties& settings) void fromJson(const ruc::Json& object, SettingsProperties& settings)
{ {
VERIFY(object.type() == ruc::Json::Type::Object); VERIFY(object.type() == ruc::Json::Type::Object);
if (object.exists("window")) if (object.exists("window"))
object.at("window").getTo(settings.window); object.at("window").getTo(settings.window);
} }
void toJson(ruc::Json& object, const WindowProperties& window) void toJson(ruc::Json& object, const WindowProperties& window)
{ {
object = ruc::Json { object = ruc::Json {
{ "title", window.title }, { "title", window.title },
{ "width", window.width }, { "width", window.width },
@ -79,10 +79,10 @@ namespace Inferno {
{ "fullscreen", window.fullscreen }, { "fullscreen", window.fullscreen },
{ "vsync", window.vsync }, { "vsync", window.vsync },
}; };
} }
void fromJson(const ruc::Json& object, WindowProperties& window) void fromJson(const ruc::Json& object, WindowProperties& window)
{ {
VERIFY(object.type() == ruc::Json::Type::Object); VERIFY(object.type() == ruc::Json::Type::Object);
if (object.exists("title")) if (object.exists("title"))
@ -95,6 +95,6 @@ namespace Inferno {
object.at("fullscreen").getTo(window.fullscreen); object.at("fullscreen").getTo(window.fullscreen);
if (object.exists("vsync")) if (object.exists("vsync"))
object.at("vsync").getTo(window.vsync); object.at("vsync").getTo(window.vsync);
} }
} // namespace Inferno } // namespace Inferno

22
src/inferno/settings.h

@ -6,12 +6,12 @@
namespace Inferno { namespace Inferno {
struct SettingsProperties { struct SettingsProperties {
WindowProperties window; WindowProperties window;
}; };
class Settings { class Settings {
public: public:
static void initialize(); static void initialize();
static void destroy(); static void destroy();
@ -20,19 +20,19 @@ namespace Inferno {
static inline SettingsProperties& get() { return m_properties; } static inline SettingsProperties& get() { return m_properties; }
private: private:
static const char* m_path; static const char* m_path;
static SettingsProperties m_properties; static SettingsProperties m_properties;
}; };
// ----------------------------------------- // -----------------------------------------
// Json arbitrary type conversion functions // Json arbitrary type conversion functions
void toJson(ruc::Json& object, const SettingsProperties& settings); void toJson(ruc::Json& object, const SettingsProperties& settings);
void fromJson(const ruc::Json& object, SettingsProperties& settings); void fromJson(const ruc::Json& object, SettingsProperties& settings);
void toJson(ruc::Json& object, const WindowProperties& window); void toJson(ruc::Json& object, const WindowProperties& window);
void fromJson(const ruc::Json& object, WindowProperties& window); void fromJson(const ruc::Json& object, WindowProperties& window);
} // namespace Inferno } // namespace Inferno

16
src/inferno/singleton.h

@ -4,12 +4,12 @@
namespace Inferno { namespace Inferno {
template<typename T> template<typename T>
class Singleton { class Singleton {
// Application is allowed to access its Singleton instance for early setting // Application is allowed to access its Singleton instance for early setting
friend class Application; friend class Application;
public: public:
static inline void initialize() static inline void initialize()
{ {
VERIFY(!s_instance, "singleton already exists"); VERIFY(!s_instance, "singleton already exists");
@ -35,17 +35,17 @@ namespace Inferno {
Singleton(Singleton&&) = delete; Singleton(Singleton&&) = delete;
Singleton& operator=(Singleton&&) = delete; Singleton& operator=(Singleton&&) = delete;
protected: protected:
Singleton() {} Singleton() {}
// Constructor token // Constructor token
struct s {}; struct s {};
private: private:
static T* s_instance; static T* s_instance;
}; };
template<typename T> template<typename T>
T* Singleton<T>::s_instance = nullptr; T* Singleton<T>::s_instance = nullptr;
} // namespace Inferno } // namespace Inferno

39
src/inferno/system/camerasystem.cpp

@ -12,17 +12,17 @@
namespace Inferno { namespace Inferno {
CameraSystem::CameraSystem(s) CameraSystem::CameraSystem(s)
{ {
info() << "CameraSystem initialized"; info() << "CameraSystem initialized";
} }
CameraSystem::~CameraSystem() CameraSystem::~CameraSystem()
{ {
} }
void CameraSystem::update() void CameraSystem::update()
{ {
auto view = m_registry->view<TransformComponent, CameraComponent>(); auto view = m_registry->view<TransformComponent, CameraComponent>();
for (auto [entity, transform, camera] : view.each()) { for (auto [entity, transform, camera] : view.each()) {
@ -34,10 +34,10 @@ namespace Inferno {
updatePerspective(transform, camera); updatePerspective(transform, camera);
} }
} }
} }
glm::mat4 CameraSystem::projectionView() glm::mat4 CameraSystem::projectionView()
{ {
auto view = m_registry->view<TransformComponent, CameraComponent>(); auto view = m_registry->view<TransformComponent, CameraComponent>();
for (auto [entity, transform, camera] : view.each()) { for (auto [entity, transform, camera] : view.each()) {
@ -47,10 +47,10 @@ namespace Inferno {
VERIFY_NOT_REACHED(); VERIFY_NOT_REACHED();
return glm::mat4 { 1.0f }; return glm::mat4 { 1.0f };
} }
void CameraSystem::updateOrthographic(TransformComponent& transform, CameraComponent& camera) void CameraSystem::updateOrthographic(TransformComponent& transform, CameraComponent& camera)
{ {
// Update camera matrix // Update camera matrix
// Local space -> World space: model matrix // Local space -> World space: model matrix
@ -58,8 +58,7 @@ namespace Inferno {
// World space -> View space: view matrix // World space -> View space: view matrix
transform.transform = { transform.transform = {
glm::translate(glm::mat4(1.0f), transform.translate) * glm::translate(glm::mat4(1.0f), transform.translate) * glm::rotate(glm::mat4(1.0f), glm::radians(transform.rotate.z), camera.rotateAxis)
glm::rotate(glm::mat4(1.0f), glm::radians(transform.rotate.z), camera.rotateAxis)
}; };
transform.transform = { glm::inverse(transform.transform) }; transform.transform = { glm::inverse(transform.transform) };
@ -72,10 +71,10 @@ namespace Inferno {
// Clip space -> Screen space: viewport transform // Clip space -> Screen space: viewport transform
// Is done in the fragment shader using the settings of glViewport // Is done in the fragment shader using the settings of glViewport
} }
void CameraSystem::updatePerspective(TransformComponent& transform, CameraComponent& camera) void CameraSystem::updatePerspective(TransformComponent& transform, CameraComponent& camera)
{ {
// Update camera matrix // Update camera matrix
// Local space -> World space: model matrix // Local space -> World space: model matrix
@ -92,6 +91,6 @@ namespace Inferno {
// Is done in the fragment shader using the settings of glViewport // Is done in the fragment shader using the settings of glViewport
// Souce: https://learnopengl.com/img/getting-started/coordinate_systems.png // Souce: https://learnopengl.com/img/getting-started/coordinate_systems.png
} }
} // namespace Inferno } // namespace Inferno

12
src/inferno/system/camerasystem.h

@ -11,11 +11,11 @@
namespace Inferno { namespace Inferno {
struct TransformComponent; struct TransformComponent;
struct CameraComponent; struct CameraComponent;
class CameraSystem final : public ruc::Singleton<CameraSystem> { class CameraSystem final : public ruc::Singleton<CameraSystem> {
public: public:
CameraSystem(s); CameraSystem(s);
virtual ~CameraSystem(); virtual ~CameraSystem();
@ -25,11 +25,11 @@ namespace Inferno {
void setRegistry(std::shared_ptr<entt::registry> registry) { m_registry = registry; }; void setRegistry(std::shared_ptr<entt::registry> registry) { m_registry = registry; };
private: private:
void updateOrthographic(TransformComponent& transform, CameraComponent& camera); void updateOrthographic(TransformComponent& transform, CameraComponent& camera);
void updatePerspective(TransformComponent& transform, CameraComponent& camera); void updatePerspective(TransformComponent& transform, CameraComponent& camera);
std::shared_ptr<entt::registry> m_registry; std::shared_ptr<entt::registry> m_registry;
}; };
} // namespace Inferno } // namespace Inferno

18
src/inferno/system/rendersystem.cpp

@ -8,22 +8,22 @@
namespace Inferno { namespace Inferno {
RenderSystem::RenderSystem(s) RenderSystem::RenderSystem(s)
{ {
info() << "RenderSystem initialized"; info() << "RenderSystem initialized";
} }
RenderSystem::~RenderSystem() RenderSystem::~RenderSystem()
{ {
} }
void RenderSystem::render() void RenderSystem::render()
{ {
auto group = m_registry->group<TransformComponent, SpriteComponent>(); auto group = m_registry->group<TransformComponent, SpriteComponent>();
for (auto [entity, transform, sprite] : group.each()) { for (auto [entity, transform, sprite] : group.each()) {
Renderer2D::the().drawQuad(transform, sprite.color, sprite.texture); Renderer2D::the().drawQuad(transform, sprite.color, sprite.texture);
} }
} }
} // namespace Inferno } // namespace Inferno

8
src/inferno/system/rendersystem.h

@ -9,8 +9,8 @@
namespace Inferno { namespace Inferno {
class RenderSystem final : public ruc::Singleton<RenderSystem> { class RenderSystem final : public ruc::Singleton<RenderSystem> {
public: public:
RenderSystem(s); RenderSystem(s);
virtual ~RenderSystem(); virtual ~RenderSystem();
@ -18,8 +18,8 @@ namespace Inferno {
void setRegistry(std::shared_ptr<entt::registry> registry) { m_registry = registry; }; void setRegistry(std::shared_ptr<entt::registry> registry) { m_registry = registry; };
private: private:
std::shared_ptr<entt::registry> m_registry; std::shared_ptr<entt::registry> m_registry;
}; };
} // namespace Inferno } // namespace Inferno

36
src/inferno/system/scriptsystem.cpp

@ -11,13 +11,13 @@
namespace Inferno { namespace Inferno {
ScriptSystem::ScriptSystem(s) ScriptSystem::ScriptSystem(s)
{ {
info() << "ScriptSystem initialized"; info() << "ScriptSystem initialized";
} }
ScriptSystem::~ScriptSystem() ScriptSystem::~ScriptSystem()
{ {
auto nativeScriptView = m_scene->registry()->view<NativeScriptComponent>(); auto nativeScriptView = m_scene->registry()->view<NativeScriptComponent>();
for (auto entity : nativeScriptView) { for (auto entity : nativeScriptView) {
@ -29,10 +29,10 @@ namespace Inferno {
for (auto entity : luaScriptView) { for (auto entity : luaScriptView) {
cleanup(luaScriptView.get<LuaScriptComponent>(entity)); cleanup(luaScriptView.get<LuaScriptComponent>(entity));
} }
} }
void ScriptSystem::update(float deltaTime) void ScriptSystem::update(float deltaTime)
{ {
// @Todo figure out why group doesn't work here // @Todo figure out why group doesn't work here
auto nativeScriptView = m_scene->registry()->view<TransformComponent, NativeScriptComponent>(); auto nativeScriptView = m_scene->registry()->view<TransformComponent, NativeScriptComponent>();
@ -67,10 +67,10 @@ namespace Inferno {
luaScript.instance->update(deltaTime); luaScript.instance->update(deltaTime);
} }
} }
void ScriptSystem::cleanup(uint32_t entity) void ScriptSystem::cleanup(uint32_t entity)
{ {
if (m_scene->hasComponent<NativeScriptComponent>(entity)) { if (m_scene->hasComponent<NativeScriptComponent>(entity)) {
auto& nativeScript = m_scene->getComponent<NativeScriptComponent>(entity); auto& nativeScript = m_scene->getComponent<NativeScriptComponent>(entity);
cleanup(nativeScript); cleanup(nativeScript);
@ -80,22 +80,22 @@ namespace Inferno {
auto& luaScript = m_scene->getComponent<LuaScriptComponent>(entity); auto& luaScript = m_scene->getComponent<LuaScriptComponent>(entity);
cleanup(luaScript); cleanup(luaScript);
} }
} }
void ScriptSystem::cleanup(NativeScriptComponent& nativeScript) void ScriptSystem::cleanup(NativeScriptComponent& nativeScript)
{ {
if (nativeScript.instance) { if (nativeScript.instance) {
nativeScript.instance->destroy(); nativeScript.instance->destroy();
nativeScript.destroy(); nativeScript.destroy();
} }
} }
void ScriptSystem::cleanup(LuaScriptComponent& luaScript) void ScriptSystem::cleanup(LuaScriptComponent& luaScript)
{ {
if (luaScript.instance) { if (luaScript.instance) {
luaScript.instance->destroy(); luaScript.instance->destroy();
delete luaScript.instance; delete luaScript.instance;
} }
} }
} // namespace Inferno } // namespace Inferno

14
src/inferno/system/scriptsystem.h

@ -6,13 +6,13 @@
namespace Inferno { namespace Inferno {
struct NativeScriptComponent; struct NativeScriptComponent;
struct LuaScriptComponent; struct LuaScriptComponent;
class Scene; class Scene;
class ScriptSystem final : public ruc::Singleton<ScriptSystem> { class ScriptSystem final : public ruc::Singleton<ScriptSystem> {
public: public:
ScriptSystem(s); ScriptSystem(s);
virtual ~ScriptSystem(); virtual ~ScriptSystem();
@ -24,8 +24,8 @@ namespace Inferno {
void setScene(Scene* scene) { m_scene = scene; } void setScene(Scene* scene) { m_scene = scene; }
private: private:
Scene* m_scene { nullptr }; Scene* m_scene { nullptr };
}; };
} // namespace Inferno } // namespace Inferno

24
src/inferno/system/textareasystem.cpp

@ -11,17 +11,17 @@
namespace Inferno { namespace Inferno {
TextAreaSystem::TextAreaSystem(s) TextAreaSystem::TextAreaSystem(s)
{ {
info() << "TextAreaSystem initialized"; info() << "TextAreaSystem initialized";
} }
TextAreaSystem::~TextAreaSystem() TextAreaSystem::~TextAreaSystem()
{ {
} }
void TextAreaSystem::render() void TextAreaSystem::render()
{ {
auto view = m_scene->registry()->view<TransformComponent, TextAreaComponent>(); auto view = m_scene->registry()->view<TransformComponent, TextAreaComponent>();
glm::ivec2 viewport = { glm::ivec2 viewport = {
@ -48,10 +48,10 @@ namespace Inferno {
} }
} }
} }
} }
std::optional<CharacterQuad> TextAreaSystem::calculateCharacterQuad(unsigned char character, std::shared_ptr<Font> font, float& advance) std::optional<CharacterQuad> TextAreaSystem::calculateCharacterQuad(unsigned char character, std::shared_ptr<Font> font, float& advance)
{ {
CharacterQuad characterQuad; CharacterQuad characterQuad;
auto c = font->get(character); auto c = font->get(character);
@ -113,6 +113,6 @@ namespace Inferno {
characterQuad.at(3).quad.textureCoordinates = { x.x, y.y }; characterQuad.at(3).quad.textureCoordinates = { x.x, y.y };
return characterQuad; return characterQuad;
} }
} // namespace Inferno } // namespace Inferno

14
src/inferno/system/textareasystem.h

@ -12,13 +12,13 @@
namespace Inferno { namespace Inferno {
using CharacterQuad = std::array<CharacterVertex, Renderer::vertexPerQuad>; using CharacterQuad = std::array<CharacterVertex, Renderer::vertexPerQuad>;
class Font; class Font;
class Scene; class Scene;
class TextAreaSystem final : public ruc::Singleton<TextAreaSystem> { class TextAreaSystem final : public ruc::Singleton<TextAreaSystem> {
public: public:
TextAreaSystem(s); TextAreaSystem(s);
virtual ~TextAreaSystem(); virtual ~TextAreaSystem();
@ -26,10 +26,10 @@ namespace Inferno {
void setScene(Scene* scene) { m_scene = scene; } void setScene(Scene* scene) { m_scene = scene; }
private: private:
std::optional<CharacterQuad> calculateCharacterQuad(unsigned char character, std::shared_ptr<Font> font, float& advance); std::optional<CharacterQuad> calculateCharacterQuad(unsigned char character, std::shared_ptr<Font> font, float& advance);
Scene* m_scene { nullptr }; Scene* m_scene { nullptr };
}; };
} // namespace Inferno } // namespace Inferno

24
src/inferno/system/transformsystem.cpp

@ -6,17 +6,17 @@
namespace Inferno { namespace Inferno {
TransformSystem::TransformSystem(s) TransformSystem::TransformSystem(s)
{ {
info() << "TransformSystem initialized"; info() << "TransformSystem initialized";
} }
TransformSystem::~TransformSystem() TransformSystem::~TransformSystem()
{ {
} }
void TransformSystem::update() void TransformSystem::update()
{ {
auto view = m_registry->view<TransformComponent>(); auto view = m_registry->view<TransformComponent>();
for (auto entity : view) { for (auto entity : view) {
@ -30,13 +30,13 @@ namespace Inferno {
component.transform = glm::translate(component.transform, component.translate); component.transform = glm::translate(component.transform, component.translate);
// Rotate // Rotate
component.transform = glm::rotate(component.transform, glm::radians(component.rotate.x), {1.0, 0.0, 0.0}); component.transform = glm::rotate(component.transform, glm::radians(component.rotate.x), { 1.0, 0.0, 0.0 });
component.transform = glm::rotate(component.transform, glm::radians(component.rotate.y), {0.0, 1.0, 0.0}); component.transform = glm::rotate(component.transform, glm::radians(component.rotate.y), { 0.0, 1.0, 0.0 });
component.transform = glm::rotate(component.transform, glm::radians(component.rotate.z), {0.0, 0.0, 1.0}); component.transform = glm::rotate(component.transform, glm::radians(component.rotate.z), { 0.0, 0.0, 1.0 });
// Scale // Scale
component.transform = glm::scale(component.transform, component.scale); component.transform = glm::scale(component.transform, component.scale);
} }
} }
} // namespace Inferno } // namespace Inferno

8
src/inferno/system/transformsystem.h

@ -7,8 +7,8 @@
namespace Inferno { namespace Inferno {
class TransformSystem final : public ruc::Singleton<TransformSystem> { class TransformSystem final : public ruc::Singleton<TransformSystem> {
public: public:
TransformSystem(s); TransformSystem(s);
virtual ~TransformSystem(); virtual ~TransformSystem();
@ -16,8 +16,8 @@ namespace Inferno {
void setRegistry(std::shared_ptr<entt::registry> registry) { m_registry = registry; }; void setRegistry(std::shared_ptr<entt::registry> registry) { m_registry = registry; };
private: private:
std::shared_ptr<entt::registry> m_registry; std::shared_ptr<entt::registry> m_registry;
}; };
} // namespace Inferno } // namespace Inferno

8
src/inferno/time.cpp

@ -4,9 +4,9 @@
namespace Inferno { namespace Inferno {
float Time::time() float Time::time()
{ {
return static_cast<float>(glfwGetTime()); return static_cast<float>(glfwGetTime());
}
} }
} // namespace Inferno

6
src/inferno/time.h

@ -2,9 +2,9 @@
namespace Inferno { namespace Inferno {
class Time { class Time {
public: public:
static float time(); static float time();
}; };
} // namespace Inferno } // namespace Inferno

14
src/inferno/util/integer.h

@ -7,18 +7,18 @@
namespace std { namespace std {
// Can't believe this is not in the standard library // Can't believe this is not in the standard library
inline uint32_t stou(const std::string& string) inline uint32_t stou(const std::string& string)
{ {
unsigned long size = std::stoul(string); unsigned long size = std::stoul(string);
VERIFY(size <= std::numeric_limits<uint32_t>::max(), "String util not in uint32_t range '{}'", string); VERIFY(size <= std::numeric_limits<uint32_t>::max(), "String util not in uint32_t range '{}'", string);
return static_cast<uint32_t>(size); return static_cast<uint32_t>(size);
} }
inline uint32_t stou(const char* string) inline uint32_t stou(const char* string)
{ {
return stou(std::string(string)); return stou(std::string(string));
} }
} // namespace std } // namespace std

10
src/inferno/util/json.h

@ -1,12 +1,12 @@
#pragma once #pragma once
#if 0 #if 0
#include <cstdint> // int32_t, uint32_t #include <cstdint> // int32_t, uint32_t
#include <optional> // std::optional #include <optional> // std::optional
#include <vector> // std::vector #include <vector> // std::vector
#include "nlohmann/json.hpp" #include "nlohmann/json.hpp"
#include "ruc/meta/assert.h" #include "ruc/meta/assert.h"
namespace Inferno { namespace Inferno {

8
src/inferno/util/string.h

@ -5,15 +5,15 @@
namespace Inferno { namespace Inferno {
template<typename T> template<typename T>
std::string intToHex(T i) std::string intToHex(T i)
{ {
std::stringstream stream; std::stringstream stream;
stream << "0x" stream << "0x"
<< std::setfill('0') << std::setw(sizeof(T) * 2) << std::setfill('0') << std::setw(sizeof(T) * 2)
<< std::hex << i; << std::hex << i;
return stream.str(); return stream.str();
} }
} // namespace Inferno } // namespace Inferno

69
src/inferno/window.cpp

@ -18,10 +18,10 @@
namespace Inferno { namespace Inferno {
unsigned char Window::s_windowCount = 0; unsigned char Window::s_windowCount = 0;
Window::Window() Window::Window()
{ {
m_properties = { m_properties = {
Settings::get().window.title, Settings::get().window.title,
Settings::get().window.width, Settings::get().window.width,
@ -31,17 +31,17 @@ namespace Inferno {
}; };
this->initialize(); this->initialize();
} }
Window::~Window() Window::~Window()
{ {
this->destroy(); this->destroy();
} }
// ----------------------------------------- // -----------------------------------------
void Window::initialize() void Window::initialize()
{ {
std::string title = m_properties.title; std::string title = m_properties.title;
uint32_t width = m_properties.width; uint32_t width = m_properties.width;
uint32_t height = m_properties.height; uint32_t height = m_properties.height;
@ -168,10 +168,10 @@ namespace Inferno {
MouseScrollEvent event(xOffset, yOffset); MouseScrollEvent event(xOffset, yOffset);
w.m_eventCallback(event); w.m_eventCallback(event);
}); });
} }
void Window::destroy() void Window::destroy()
{ {
m_context->destroy(); m_context->destroy();
glfwDestroyWindow(m_window); glfwDestroyWindow(m_window);
@ -180,10 +180,10 @@ namespace Inferno {
if (s_windowCount == 0) { if (s_windowCount == 0) {
glfwTerminate(); glfwTerminate();
} }
} }
void Window::update() void Window::update()
{ {
glfwPollEvents(); glfwPollEvents();
// Capture cursor in window and hide it // Capture cursor in window and hide it
@ -193,27 +193,27 @@ namespace Inferno {
else { else {
glfwSetInputMode(m_window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); glfwSetInputMode(m_window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
} }
} }
void Window::render() void Window::render()
{ {
m_context->render(); m_context->render();
} }
// ----------------------------------------- // -----------------------------------------
void Window::signalCallback(int signal) void Window::signalCallback(int signal)
{ {
Application::the().setStatus(signal); Application::the().setStatus(signal);
if (signal == SIGINT || signal == SIGTERM) { if (signal == SIGINT || signal == SIGTERM) {
WindowCloseEvent e; WindowCloseEvent e;
Application::the().getWindow().m_eventCallback(e); Application::the().getWindow().m_eventCallback(e);
} }
} }
void Window::setWindowMonitor() const void Window::setWindowMonitor() const
{ {
GLFWmonitor* monitor = glfwGetPrimaryMonitor(); GLFWmonitor* monitor = glfwGetPrimaryMonitor();
int xPos = 0; int xPos = 0;
int yPos = 0; int yPos = 0;
@ -241,21 +241,22 @@ namespace Inferno {
} }
glfwSetWindowMonitor(m_window, monitor, xPos, yPos, width, height, refresh); glfwSetWindowMonitor(m_window, monitor, xPos, yPos, width, height, refresh);
} }
void Window::setVSync(bool enabled) void Window::setVSync(bool enabled)
{ {
enabled ? glfwSwapInterval(GL_TRUE) : glfwSwapInterval(GL_FALSE); enabled ? glfwSwapInterval(GL_TRUE) : glfwSwapInterval(GL_FALSE);
m_properties.vsync = enabled; m_properties.vsync = enabled;
} }
void Window::setShouldClose(bool close) const void Window::setShouldClose(bool close) const
{ {
glfwSetWindowShouldClose(m_window, close ? GL_TRUE : GL_FALSE); glfwSetWindowShouldClose(m_window, close ? GL_TRUE : GL_FALSE);
} }
bool Window::shouldClose() const { bool Window::shouldClose() const
{
return glfwWindowShouldClose(m_window); return glfwWindowShouldClose(m_window);
}
} }
} // namespace Inferno

20
src/inferno/window.h

@ -9,30 +9,30 @@ struct GLFWwindow;
namespace Inferno { namespace Inferno {
class Context; class Context;
class Event; class Event;
struct WindowProperties { struct WindowProperties {
std::string title { "Inferno" }; std::string title { "Inferno" };
uint32_t width = 1280; uint32_t width = 1280;
uint32_t height = 720; uint32_t height = 720;
std::string fullscreen { "windowed" }; // windowed/fullscreen/borderless std::string fullscreen { "windowed" }; // windowed/fullscreen/borderless
bool vsync = true; bool vsync = true;
}; };
class Window { class Window {
public: public:
Window(); Window();
virtual ~Window(); virtual ~Window();
// ----------------------------------------- // -----------------------------------------
void initialize(); void initialize();
void destroy(); void destroy();
void update(); void update();
void render(); void render();
// ----------------------------------------- // -----------------------------------------
static void signalCallback(int signal); static void signalCallback(int signal);
@ -50,7 +50,7 @@ namespace Inferno {
inline void setEventCallback(const std::function<void(Event&)>& callback) { m_eventCallback = callback; } inline void setEventCallback(const std::function<void(Event&)>& callback) { m_eventCallback = callback; }
private: private:
WindowProperties m_properties; WindowProperties m_properties;
GLFWwindow* m_window; GLFWwindow* m_window;
std::shared_ptr<Context> m_context; std::shared_ptr<Context> m_context;
@ -58,6 +58,6 @@ namespace Inferno {
std::function<void(Event&)> m_eventCallback; std::function<void(Event&)> m_eventCallback;
static unsigned char s_windowCount; static unsigned char s_windowCount;
}; };
} // namespace Inferno } // namespace Inferno

Loading…
Cancel
Save