Riyyi
d16fade497
Everywhere: Work towards lighting support
3 months ago
Riyyi
b8e4d9ef3f
Render: Allow arbitrary data in uniformbuffer objects
3 months ago
Riyyi
03e8210165
Event+Asset+Keycodes: Add keybind for taking screenshots
3 months ago
Riyyi
dcf2a85208
Asset+Component+Render: Render quads in the world as 3D objects
3 months ago
Riyyi
b2ed951b1e
Render: Add more value setter types for uniformbuffer objects
3 months ago
Riyyi
d63dfe2f9f
Render: Update getter to match naming convention
4 months ago
Riyyi
faacdca424
App: Print average frame-time on exit
4 months ago
Riyyi
b5f3cae5ba
Render+Scene: Implement uniformbuffer objects
4 months ago
Riyyi
1d5f5a1ad8
Shader: Cache uniform location lookup
4 months ago
Riyyi
3cd2fab637
Render: Add support for int/double shader attributes
4 months ago
Riyyi
c5ed219ad2
Render: Dont create double framebuffers
4 months ago
Riyyi
4dbac7ee38
Render: Make Framebuffer class more flexible
4 months ago
Riyyi
a5b7a49447
Render: Make Framebuffer class more flexible
4 months ago
Riyyi
fd72f6610e
Render: Change RenderCommand::clearBit function
4 months ago
Riyyi
21319b93ad
Render: Cleanup buffer
4 months ago
Riyyi
cd36841039
Asset+Render+App: Implement render to framebuffer
4 months ago
Riyyi
538d0b5ce7
Asset+Render: Add Framebuffers
4 months ago
Riyyi
5f6a5f48dd
Asset+Component+Render: Fix assimp modeling loading + batching
4 months ago
Riyyi
c06b06ed62
Scene+System: Enable model loading
7 months ago
Riyyi
5721b4249c
Asset: Add 3D shader
7 months ago
Riyyi
95a64be4cd
Renderer: Implement 3D
7 months ago
Riyyi
79b4f1c3d1
Asset: Implement assimp texture loading
7 months ago
Riyyi
a266a27f88
Asset+Component: Add model component and asset
7 months ago
Riyyi
08969e32d1
Meta: Add assimp dependency
7 months ago
Riyyi
2793956be4
Render+Asset: De-duplicate different manager classes into one for assets
7 months ago
Riyyi
51c5874318
Add license file for glad
7 months ago
Riyyi
d01a4429ca
Renderer: Rename Character -> Font/Symbol
10 months ago
Riyyi
d22effdfa3
Renderer: De-duplicate code between renderer types
10 months ago
Riyyi
52611beeab
Renderer: Move RenderCommand to separate file
10 months ago
Riyyi
fd8973d10d
Engine: Implement skybox
11 months ago
Riyyi
bc3f2c9db5
Component+Scene+System: Implement parent-child transform components
11 months ago
Riyyi
0dd7a05d46
Component+Scene: Restructure scene .json to allow multiple components
11 months ago
Riyyi
c607ebcc72
Engine: Do not use offset for character advance
11 months ago
Riyyi
15b71f8387
Engine: Allow configuration of font size and line spacing
11 months ago
Riyyi
6e5f82913e
Script: Add missing macro CONCAT
11 months ago
Riyyi
d02d5a528b
Assets: Add text entity to example scene1.json
11 months ago
Riyyi
574f2a8b5a
Engine: Fix font spacing in TextAreaComponent
11 months ago
Riyyi
2b0635ed69
Meta: Assets in separate CMakeLists.txt
11 months ago
Riyyi
649d196577
Script+System: Allow native scripts from projects, decoupled from engine
12 months ago
Riyyi
f47babe5cf
Engine: Add ability to set camera zoom-level via scene JSON
2 years ago
Riyyi
efae5b9adb
Engine: Add Scene::findEntity() function
2 years ago
Riyyi
a1b02c2e3a
Meta: Update ruc library
2 years ago
Riyyi
e926d3ce4a
CMake: Link against ruc-test library
2 years ago
Riyyi
4c479cfb64
Meta: Update ruc library
2 years ago
Riyyi
cf0a20e208
Engine: Add scene getter
2 years ago
Riyyi
55af11d831
Engine: Add constructor for raw data texture
2 years ago
Riyyi
26cd35d679
CMake: Populate list of required include directories for library targets
...
PUBLIC items will populate the INTERFACE_INCLUDE_DIRECTORIES property of
<target>. This property is a list of public include directories
requirements for a library.
Targets may populate this property to publish the include directories
required to compile against the headers for the target.
2 years ago
Riyyi
6972128ad2
Assets: Remove font from test scene, as font assets aren't added yet
2 years ago
Riyyi
c858ef3b1d
CMake: Always copy assets to build directory, fixes example: $ make run
2 years ago
Riyyi
3d22334be9
Meta: Update debugging path to example executable
2 years ago