Riyyi
10 years ago
90 changed files with 270 additions and 263 deletions
@ -1,3 +1,6 @@
|
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# Build folders |
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build-rpg-Desktop_Qt_5_4_0_MinGW_32bit-Debug/* |
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build-rpg-Desktop_Qt_5_4_0_MinGW_32bit-Release/* |
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build-rpg-Desktop_Qt_5_4_0_MinGW_32bit-Release/* |
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|
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# QT Creator pro.user |
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src/rpg.pro.user |
@ -0,0 +1,263 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
|
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//
|
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// This software is provided 'as-is', without any express or implied warranty.
|
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// In no event will the authors be held liable for any damages arising from the use of this software.
|
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//
|
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// Permission is granted to anyone to use this software for any purpose,
|
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// including commercial applications, and to alter it and redistribute it freely,
|
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// subject to the following restrictions:
|
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//
|
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// 1. The origin of this software must not be misrepresented;
|
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// you must not claim that you wrote the original software.
|
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// If you use this software in a product, an acknowledgment
|
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// in the product documentation would be appreciated but is not required.
|
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//
|
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// 2. Altered source versions must be plainly marked as such,
|
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// and must not be misrepresented as being the original software.
|
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SOCKETSELECTOR_HPP |
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#define SFML_SOCKETSELECTOR_HPP |
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Network/Export.hpp> |
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#include <SFML/System/Time.hpp> |
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namespace sf |
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{ |
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class Socket; |
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////////////////////////////////////////////////////////////
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/// \brief Multiplexer that allows to read from multiple sockets
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///
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////////////////////////////////////////////////////////////
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class SFML_NETWORK_API SocketSelector |
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{ |
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public : |
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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SocketSelector(); |
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////////////////////////////////////////////////////////////
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/// \brief Copy constructor
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///
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/// \param copy Instance to copy
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///
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////////////////////////////////////////////////////////////
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SocketSelector(const SocketSelector& copy); |
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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~SocketSelector(); |
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////////////////////////////////////////////////////////////
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/// \brief Add a new socket to the selector
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///
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/// This function keeps a weak reference to the socket,
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/// so you have to make sure that the socket is not destroyed
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/// while it is stored in the selector.
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/// This function does nothing if the socket is not valid.
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///
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/// \param socket Reference to the socket to add
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///
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/// \see remove, clear
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///
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////////////////////////////////////////////////////////////
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void add(Socket& socket); |
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////////////////////////////////////////////////////////////
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/// \brief Remove a socket from the selector
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///
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/// This function doesn't destroy the socket, it simply
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/// removes the reference that the selector has to it.
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///
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/// \param socket Reference to the socket to remove
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///
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/// \see add, clear
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///
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////////////////////////////////////////////////////////////
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void remove(Socket& socket); |
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////////////////////////////////////////////////////////////
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/// \brief Remove all the sockets stored in the selector
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///
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/// This function doesn't destroy any instance, it simply
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/// removes all the references that the selector has to
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/// external sockets.
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///
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/// \see add, remove
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///
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////////////////////////////////////////////////////////////
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void clear(); |
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////////////////////////////////////////////////////////////
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/// \brief Wait until one or more sockets are ready to receive
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///
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/// This function returns as soon as at least one socket has
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/// some data available to be received. To know which sockets are
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/// ready, use the isReady function.
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/// If you use a timeout and no socket is ready before the timeout
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/// is over, the function returns false.
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///
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/// \param timeout Maximum time to wait, (use Time::Zero for infinity)
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///
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/// \return True if there are sockets ready, false otherwise
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///
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/// \see isReady
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///
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////////////////////////////////////////////////////////////
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bool wait(Time timeout = Time::Zero); |
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////////////////////////////////////////////////////////////
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/// \brief Test a socket to know if it is ready to receive data
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///
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/// This function must be used after a call to Wait, to know
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/// which sockets are ready to receive data. If a socket is
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/// ready, a call to receive will never block because we know
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/// that there is data available to read.
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/// Note that if this function returns true for a TcpListener,
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/// this means that it is ready to accept a new connection.
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///
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/// \param socket Socket to test
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///
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/// \return True if the socket is ready to read, false otherwise
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///
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/// \see isReady
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///
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////////////////////////////////////////////////////////////
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bool isReady(Socket& socket) const; |
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////////////////////////////////////////////////////////////
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/// \brief Overload of assignment operator
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///
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/// \param right Instance to assign
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///
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/// \return Reference to self
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///
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////////////////////////////////////////////////////////////
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SocketSelector& operator =(const SocketSelector& right); |
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private : |
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struct SocketSelectorImpl; |
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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SocketSelectorImpl* m_impl; ///< Opaque pointer to the implementation (which requires OS-specific types)
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}; |
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} // namespace sf
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#endif // SFML_SOCKETSELECTOR_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::SocketSelector
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/// \ingroup network
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///
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/// Socket selectors provide a way to wait until some data is
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/// available on a set of sockets, instead of just one. This
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/// is convenient when you have multiple sockets that may
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/// possibly receive data, but you don't know which one will
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/// be ready first. In particular, it avoids to use a thread
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/// for each socket; with selectors, a single thread can handle
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/// all the sockets.
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///
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/// All types of sockets can be used in a selector:
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/// \li sf::TcpListener
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/// \li sf::TcpSocket
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/// \li sf::UdpSocket
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///
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/// A selector doesn't store its own copies of the sockets
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/// (socket classes are not copyable anyway), it simply keeps
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/// a reference to the original sockets that you pass to the
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/// "add" function. Therefore, you can't use the selector as a
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/// socket container, you must store them oustide and make sure
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/// that they are alive as long as they are used in the selector.
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///
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/// Using a selector is simple:
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/// \li populate the selector with all the sockets that you want to observe
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/// \li make it wait until there is data available on any of the sockets
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/// \li test each socket to find out which ones are ready
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///
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/// Usage example:
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/// \code
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/// // Create a socket to listen to new connections
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/// sf::TcpListener listener;
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/// listener.listen(55001);
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///
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/// // Create a list to store the future clients
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/// std::list<sf::TcpSocket*> clients;
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///
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/// // Create a selector
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/// sf::SocketSelector selector;
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///
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/// // Add the listener to the selector
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/// selector.add(listener);
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///
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/// // Endless loop that waits for new connections
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/// while (running)
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/// {
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/// // Make the selector wait for data on any socket
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/// if (selector.wait())
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/// {
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/// // Test the listener
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/// if (selector.isReady(listener))
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/// {
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/// // The listener is ready: there is a pending connection
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/// sf::TcpSocket* client = new sf::TcpSocket;
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/// if (listener.accept(*client) == sf::Socket::Done)
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/// {
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/// // Add the new client to the clients list
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/// clients.push_back(client);
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///
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/// // Add the new client to the selector so that we will
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/// // be notified when he sends something
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/// selector.add(*client);
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/// }
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/// else
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/// {
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/// // Error, we won't get a new connection, delete the socket
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/// delete client;
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/// }
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/// }
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/// else
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/// {
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/// // The listener socket is not ready, test all other sockets (the clients)
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/// for (std::list<sf::TcpSocket*>::iterator it = clients.begin(); it != clients.end(); ++it)
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/// {
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/// sf::TcpSocket& client = **it;
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/// if (selector.isReady(client))
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/// {
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/// // The client has sent some data, we can receive it
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/// sf::Packet packet;
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/// if (client.receive(packet) == sf::Socket::Done)
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/// {
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/// ...
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/// }
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/// }
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/// }
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/// }
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/// }
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/// }
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/// \endcode
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///
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/// \see sf::Socket
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///
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////////////////////////////////////////////////////////////
|
@ -1,257 +0,0 @@
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<valuemap type="QVariantMap" key="ProjectExplorer.BuildStepList.Step.0"> |
||||
<value type="bool" key="ProjectExplorer.BuildStep.Enabled">true</value> |
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DefaultDisplayName">Make</value> |
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DisplayName"></value> |
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">Qt4ProjectManager.MakeStep</value> |
||||
<valuelist type="QVariantList" key="Qt4ProjectManager.MakeStep.AutomaticallyAddedMakeArguments"/> |
||||
<value type="bool" key="Qt4ProjectManager.MakeStep.Clean">true</value> |
||||
<value type="QString" key="Qt4ProjectManager.MakeStep.MakeArguments">clean</value> |
||||
<value type="QString" key="Qt4ProjectManager.MakeStep.MakeCommand"></value> |
||||
</valuemap> |
||||
<value type="int" key="ProjectExplorer.BuildStepList.StepsCount">1</value> |
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DefaultDisplayName">Clean</value> |
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DisplayName"></value> |
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">ProjectExplorer.BuildSteps.Clean</value> |
||||
</valuemap> |
||||
<value type="int" key="ProjectExplorer.BuildConfiguration.BuildStepListCount">2</value> |
||||
<value type="bool" key="ProjectExplorer.BuildConfiguration.ClearSystemEnvironment">false</value> |
||||
<valuelist type="QVariantList" key="ProjectExplorer.BuildConfiguration.UserEnvironmentChanges"/> |
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DefaultDisplayName">Release</value> |
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DisplayName"></value> |
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">Qt4ProjectManager.Qt4BuildConfiguration</value> |
||||
<value type="int" key="Qt4ProjectManager.Qt4BuildConfiguration.BuildConfiguration">0</value> |
||||
<value type="bool" key="Qt4ProjectManager.Qt4BuildConfiguration.UseShadowBuild">true</value> |
||||
</valuemap> |
||||
<value type="int" key="ProjectExplorer.Target.BuildConfigurationCount">2</value> |
||||
<valuemap type="QVariantMap" key="ProjectExplorer.Target.DeployConfiguration.0"> |
||||
<valuemap type="QVariantMap" key="ProjectExplorer.BuildConfiguration.BuildStepList.0"> |
||||
<value type="int" key="ProjectExplorer.BuildStepList.StepsCount">0</value> |
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DefaultDisplayName">Deploy</value> |
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DisplayName"></value> |
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">ProjectExplorer.BuildSteps.Deploy</value> |
||||
</valuemap> |
||||
<value type="int" key="ProjectExplorer.BuildConfiguration.BuildStepListCount">1</value> |
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DefaultDisplayName">Deploy locally</value> |
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DisplayName"></value> |
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">ProjectExplorer.DefaultDeployConfiguration</value> |
||||
</valuemap> |
||||
<value type="int" key="ProjectExplorer.Target.DeployConfigurationCount">1</value> |
||||
<valuemap type="QVariantMap" key="ProjectExplorer.Target.PluginSettings"/> |
||||
<valuemap type="QVariantMap" key="ProjectExplorer.Target.RunConfiguration.0"> |
||||
<valuelist type="QVariantList" key="Analyzer.Valgrind.AddedSuppressionFiles"/> |
||||
<value type="bool" key="Analyzer.Valgrind.Callgrind.CollectBusEvents">false</value> |
||||
<value type="bool" key="Analyzer.Valgrind.Callgrind.CollectSystime">false</value> |
||||
<value type="bool" key="Analyzer.Valgrind.Callgrind.EnableBranchSim">false</value> |
||||
<value type="bool" key="Analyzer.Valgrind.Callgrind.EnableCacheSim">false</value> |
||||
<value type="bool" key="Analyzer.Valgrind.Callgrind.EnableEventToolTips">true</value> |
||||
<value type="double" key="Analyzer.Valgrind.Callgrind.MinimumCostRatio">0.01</value> |
||||
<value type="double" key="Analyzer.Valgrind.Callgrind.VisualisationMinimumCostRatio">10</value> |
||||
<value type="bool" key="Analyzer.Valgrind.FilterExternalIssues">true</value> |
||||
<value type="int" key="Analyzer.Valgrind.LeakCheckOnFinish">1</value> |
||||
<value type="int" key="Analyzer.Valgrind.NumCallers">25</value> |
||||
<valuelist type="QVariantList" key="Analyzer.Valgrind.RemovedSuppressionFiles"/> |
||||
<value type="int" key="Analyzer.Valgrind.SelfModifyingCodeDetection">1</value> |
||||
<value type="bool" key="Analyzer.Valgrind.Settings.UseGlobalSettings">true</value> |
||||
<value type="bool" key="Analyzer.Valgrind.ShowReachable">false</value> |
||||
<value type="bool" key="Analyzer.Valgrind.TrackOrigins">true</value> |
||||
<value type="QString" key="Analyzer.Valgrind.ValgrindExecutable">valgrind</value> |
||||
<valuelist type="QVariantList" key="Analyzer.Valgrind.VisibleErrorKinds"> |
||||
<value type="int">0</value> |
||||
<value type="int">1</value> |
||||
<value type="int">2</value> |
||||
<value type="int">3</value> |
||||
<value type="int">4</value> |
||||
<value type="int">5</value> |
||||
<value type="int">6</value> |
||||
<value type="int">7</value> |
||||
<value type="int">8</value> |
||||
<value type="int">9</value> |
||||
<value type="int">10</value> |
||||
<value type="int">11</value> |
||||
<value type="int">12</value> |
||||
<value type="int">13</value> |
||||
<value type="int">14</value> |
||||
</valuelist> |
||||
<value type="int" key="PE.EnvironmentAspect.Base">2</value> |
||||
<valuelist type="QVariantList" key="PE.EnvironmentAspect.Changes"/> |
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DefaultDisplayName">rpg</value> |
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DisplayName"></value> |
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">Qt4ProjectManager.Qt4RunConfiguration:C:/Users/Rick/Documents/GitHub/rpg/src/rpg.pro</value> |
||||
<value type="QString" key="Qt4ProjectManager.Qt4RunConfiguration.CommandLineArguments"></value> |
||||
<value type="QString" key="Qt4ProjectManager.Qt4RunConfiguration.ProFile">rpg.pro</value> |
||||
<value type="bool" key="Qt4ProjectManager.Qt4RunConfiguration.UseDyldImageSuffix">false</value> |
||||
<value type="bool" key="Qt4ProjectManager.Qt4RunConfiguration.UseTerminal">true</value> |
||||
<value type="QString" key="Qt4ProjectManager.Qt4RunConfiguration.UserWorkingDirectory"></value> |
||||
<value type="uint" key="RunConfiguration.QmlDebugServerPort">3768</value> |
||||
<value type="bool" key="RunConfiguration.UseCppDebugger">false</value> |
||||
<value type="bool" key="RunConfiguration.UseCppDebuggerAuto">true</value> |
||||
<value type="bool" key="RunConfiguration.UseMultiProcess">false</value> |
||||
<value type="bool" key="RunConfiguration.UseQmlDebugger">false</value> |
||||
<value type="bool" key="RunConfiguration.UseQmlDebuggerAuto">true</value> |
||||
</valuemap> |
||||
<value type="int" key="ProjectExplorer.Target.RunConfigurationCount">1</value> |
||||
</valuemap> |
||||
</data> |
||||
<data> |
||||
<variable>ProjectExplorer.Project.TargetCount</variable> |
||||
<value type="int">1</value> |
||||
</data> |
||||
<data> |
||||
<variable>ProjectExplorer.Project.Updater.FileVersion</variable> |
||||
<value type="int">18</value> |
||||
</data> |
||||
<data> |
||||
<variable>Version</variable> |
||||
<value type="int">18</value> |
||||
</data> |
||||
</qtcreator> |
Loading…
Reference in new issue