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Update library locations

master
Riyyi 10 years ago
parent
commit
040e2594ea
  1. 3
      .gitignore
  2. 0
      src/include/SFML/Audio.hpp
  3. 0
      src/include/SFML/Audio/Export.hpp
  4. 0
      src/include/SFML/Audio/Listener.hpp
  5. 0
      src/include/SFML/Audio/Music.hpp
  6. 0
      src/include/SFML/Audio/Sound.hpp
  7. 0
      src/include/SFML/Audio/SoundBuffer.hpp
  8. 0
      src/include/SFML/Audio/SoundBufferRecorder.hpp
  9. 0
      src/include/SFML/Audio/SoundRecorder.hpp
  10. 0
      src/include/SFML/Audio/SoundSource.hpp
  11. 0
      src/include/SFML/Audio/SoundStream.hpp
  12. 0
      src/include/SFML/Config.hpp
  13. 0
      src/include/SFML/Graphics.hpp
  14. 0
      src/include/SFML/Graphics/BlendMode.hpp
  15. 0
      src/include/SFML/Graphics/CircleShape.hpp
  16. 0
      src/include/SFML/Graphics/Color.hpp
  17. 0
      src/include/SFML/Graphics/ConvexShape.hpp
  18. 0
      src/include/SFML/Graphics/Drawable.hpp
  19. 0
      src/include/SFML/Graphics/Export.hpp
  20. 0
      src/include/SFML/Graphics/Font.hpp
  21. 0
      src/include/SFML/Graphics/Glyph.hpp
  22. 0
      src/include/SFML/Graphics/Image.hpp
  23. 0
      src/include/SFML/Graphics/PrimitiveType.hpp
  24. 0
      src/include/SFML/Graphics/Rect.hpp
  25. 0
      src/include/SFML/Graphics/Rect.inl
  26. 0
      src/include/SFML/Graphics/RectangleShape.hpp
  27. 0
      src/include/SFML/Graphics/RenderStates.hpp
  28. 0
      src/include/SFML/Graphics/RenderTarget.hpp
  29. 0
      src/include/SFML/Graphics/RenderTexture.hpp
  30. 0
      src/include/SFML/Graphics/RenderWindow.hpp
  31. 0
      src/include/SFML/Graphics/Shader.hpp
  32. 0
      src/include/SFML/Graphics/Shape.hpp
  33. 0
      src/include/SFML/Graphics/Sprite.hpp
  34. 0
      src/include/SFML/Graphics/Text.hpp
  35. 0
      src/include/SFML/Graphics/Texture.hpp
  36. 0
      src/include/SFML/Graphics/Transform.hpp
  37. 0
      src/include/SFML/Graphics/Transformable.hpp
  38. 0
      src/include/SFML/Graphics/Vertex.hpp
  39. 0
      src/include/SFML/Graphics/VertexArray.hpp
  40. 0
      src/include/SFML/Graphics/View.hpp
  41. 0
      src/include/SFML/Network.hpp
  42. 0
      src/include/SFML/Network/Export.hpp
  43. 0
      src/include/SFML/Network/Ftp.hpp
  44. 0
      src/include/SFML/Network/Http.hpp
  45. 0
      src/include/SFML/Network/IpAddress.hpp
  46. 0
      src/include/SFML/Network/Packet.hpp
  47. 0
      src/include/SFML/Network/Socket.hpp
  48. 0
      src/include/SFML/Network/SocketHandle.hpp
  49. 263
      src/include/SFML/Network/SocketSelector.hpp
  50. 0
      src/include/SFML/Network/TcpListener.hpp
  51. 0
      src/include/SFML/Network/TcpSocket.hpp
  52. 0
      src/include/SFML/Network/UdpSocket.hpp
  53. 0
      src/include/SFML/OpenGL.hpp
  54. 0
      src/include/SFML/System.hpp
  55. 0
      src/include/SFML/System/Clock.hpp
  56. 0
      src/include/SFML/System/Err.hpp
  57. 0
      src/include/SFML/System/Export.hpp
  58. 0
      src/include/SFML/System/InputStream.hpp
  59. 0
      src/include/SFML/System/Lock.hpp
  60. 0
      src/include/SFML/System/Mutex.hpp
  61. 0
      src/include/SFML/System/NonCopyable.hpp
  62. 0
      src/include/SFML/System/Sleep.hpp
  63. 0
      src/include/SFML/System/String.hpp
  64. 0
      src/include/SFML/System/Thread.hpp
  65. 0
      src/include/SFML/System/Thread.inl
  66. 0
      src/include/SFML/System/ThreadLocal.hpp
  67. 0
      src/include/SFML/System/ThreadLocalPtr.hpp
  68. 0
      src/include/SFML/System/ThreadLocalPtr.inl
  69. 0
      src/include/SFML/System/Time.hpp
  70. 0
      src/include/SFML/System/Utf.hpp
  71. 0
      src/include/SFML/System/Utf.inl
  72. 0
      src/include/SFML/System/Vector2.hpp
  73. 0
      src/include/SFML/System/Vector2.inl
  74. 0
      src/include/SFML/System/Vector3.hpp
  75. 0
      src/include/SFML/System/Vector3.inl
  76. 0
      src/include/SFML/Window.hpp
  77. 0
      src/include/SFML/Window/Context.hpp
  78. 0
      src/include/SFML/Window/ContextSettings.hpp
  79. 0
      src/include/SFML/Window/Event.hpp
  80. 0
      src/include/SFML/Window/Export.hpp
  81. 0
      src/include/SFML/Window/GlResource.hpp
  82. 0
      src/include/SFML/Window/Joystick.hpp
  83. 0
      src/include/SFML/Window/Keyboard.hpp
  84. 0
      src/include/SFML/Window/Mouse.hpp
  85. 0
      src/include/SFML/Window/VideoMode.hpp
  86. 0
      src/include/SFML/Window/Window.hpp
  87. 0
      src/include/SFML/Window/WindowHandle.hpp
  88. 0
      src/include/SFML/Window/WindowStyle.hpp
  89. 8
      src/rpg.pro
  90. 257
      src/rpg.pro.user

3
.gitignore vendored

@ -1,3 +1,6 @@
# Build folders
build-rpg-Desktop_Qt_5_4_0_MinGW_32bit-Debug/*
build-rpg-Desktop_Qt_5_4_0_MinGW_32bit-Release/*
# QT Creator pro.user
src/rpg.pro.user

0
src/include/SFML/include/SFML/Audio.hpp → src/include/SFML/Audio.hpp

0
src/include/SFML/include/SFML/Audio/Export.hpp → src/include/SFML/Audio/Export.hpp

0
src/include/SFML/include/SFML/Audio/Listener.hpp → src/include/SFML/Audio/Listener.hpp

0
src/include/SFML/include/SFML/Audio/Music.hpp → src/include/SFML/Audio/Music.hpp

0
src/include/SFML/include/SFML/Audio/Sound.hpp → src/include/SFML/Audio/Sound.hpp

0
src/include/SFML/include/SFML/Audio/SoundBuffer.hpp → src/include/SFML/Audio/SoundBuffer.hpp

0
src/include/SFML/include/SFML/Audio/SoundBufferRecorder.hpp → src/include/SFML/Audio/SoundBufferRecorder.hpp

0
src/include/SFML/include/SFML/Audio/SoundRecorder.hpp → src/include/SFML/Audio/SoundRecorder.hpp

0
src/include/SFML/include/SFML/Audio/SoundSource.hpp → src/include/SFML/Audio/SoundSource.hpp

0
src/include/SFML/include/SFML/Audio/SoundStream.hpp → src/include/SFML/Audio/SoundStream.hpp

0
src/include/SFML/include/SFML/Config.hpp → src/include/SFML/Config.hpp

0
src/include/SFML/include/SFML/Graphics.hpp → src/include/SFML/Graphics.hpp

0
src/include/SFML/include/SFML/Graphics/BlendMode.hpp → src/include/SFML/Graphics/BlendMode.hpp

0
src/include/SFML/include/SFML/Graphics/CircleShape.hpp → src/include/SFML/Graphics/CircleShape.hpp

0
src/include/SFML/include/SFML/Graphics/Color.hpp → src/include/SFML/Graphics/Color.hpp

0
src/include/SFML/include/SFML/Graphics/ConvexShape.hpp → src/include/SFML/Graphics/ConvexShape.hpp

0
src/include/SFML/include/SFML/Graphics/Drawable.hpp → src/include/SFML/Graphics/Drawable.hpp

0
src/include/SFML/include/SFML/Graphics/Export.hpp → src/include/SFML/Graphics/Export.hpp

0
src/include/SFML/include/SFML/Graphics/Font.hpp → src/include/SFML/Graphics/Font.hpp

0
src/include/SFML/include/SFML/Graphics/Glyph.hpp → src/include/SFML/Graphics/Glyph.hpp

0
src/include/SFML/include/SFML/Graphics/Image.hpp → src/include/SFML/Graphics/Image.hpp

0
src/include/SFML/include/SFML/Graphics/PrimitiveType.hpp → src/include/SFML/Graphics/PrimitiveType.hpp

0
src/include/SFML/include/SFML/Graphics/Rect.hpp → src/include/SFML/Graphics/Rect.hpp

0
src/include/SFML/include/SFML/Graphics/Rect.inl → src/include/SFML/Graphics/Rect.inl

0
src/include/SFML/include/SFML/Graphics/RectangleShape.hpp → src/include/SFML/Graphics/RectangleShape.hpp

0
src/include/SFML/include/SFML/Graphics/RenderStates.hpp → src/include/SFML/Graphics/RenderStates.hpp

0
src/include/SFML/include/SFML/Graphics/RenderTarget.hpp → src/include/SFML/Graphics/RenderTarget.hpp

0
src/include/SFML/include/SFML/Graphics/RenderTexture.hpp → src/include/SFML/Graphics/RenderTexture.hpp

0
src/include/SFML/include/SFML/Graphics/RenderWindow.hpp → src/include/SFML/Graphics/RenderWindow.hpp

0
src/include/SFML/include/SFML/Graphics/Shader.hpp → src/include/SFML/Graphics/Shader.hpp

0
src/include/SFML/include/SFML/Graphics/Shape.hpp → src/include/SFML/Graphics/Shape.hpp

0
src/include/SFML/include/SFML/Graphics/Sprite.hpp → src/include/SFML/Graphics/Sprite.hpp

0
src/include/SFML/include/SFML/Graphics/Text.hpp → src/include/SFML/Graphics/Text.hpp

0
src/include/SFML/include/SFML/Graphics/Texture.hpp → src/include/SFML/Graphics/Texture.hpp

0
src/include/SFML/include/SFML/Graphics/Transform.hpp → src/include/SFML/Graphics/Transform.hpp

0
src/include/SFML/include/SFML/Graphics/Transformable.hpp → src/include/SFML/Graphics/Transformable.hpp

0
src/include/SFML/include/SFML/Graphics/Vertex.hpp → src/include/SFML/Graphics/Vertex.hpp

0
src/include/SFML/include/SFML/Graphics/VertexArray.hpp → src/include/SFML/Graphics/VertexArray.hpp

0
src/include/SFML/include/SFML/Graphics/View.hpp → src/include/SFML/Graphics/View.hpp

0
src/include/SFML/include/SFML/Network.hpp → src/include/SFML/Network.hpp

0
src/include/SFML/include/SFML/Network/Export.hpp → src/include/SFML/Network/Export.hpp

0
src/include/SFML/include/SFML/Network/Ftp.hpp → src/include/SFML/Network/Ftp.hpp

0
src/include/SFML/include/SFML/Network/Http.hpp → src/include/SFML/Network/Http.hpp

0
src/include/SFML/include/SFML/Network/IpAddress.hpp → src/include/SFML/Network/IpAddress.hpp

0
src/include/SFML/include/SFML/Network/Packet.hpp → src/include/SFML/Network/Packet.hpp

0
src/include/SFML/include/SFML/Network/Socket.hpp → src/include/SFML/Network/Socket.hpp

0
src/include/SFML/include/SFML/Network/SocketHandle.hpp → src/include/SFML/Network/SocketHandle.hpp

263
src/include/SFML/Network/SocketSelector.hpp

@ -0,0 +1,263 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_SOCKETSELECTOR_HPP
#define SFML_SOCKETSELECTOR_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Network/Export.hpp>
#include <SFML/System/Time.hpp>
namespace sf
{
class Socket;
////////////////////////////////////////////////////////////
/// \brief Multiplexer that allows to read from multiple sockets
///
////////////////////////////////////////////////////////////
class SFML_NETWORK_API SocketSelector
{
public :
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
////////////////////////////////////////////////////////////
SocketSelector();
////////////////////////////////////////////////////////////
/// \brief Copy constructor
///
/// \param copy Instance to copy
///
////////////////////////////////////////////////////////////
SocketSelector(const SocketSelector& copy);
////////////////////////////////////////////////////////////
/// \brief Destructor
///
////////////////////////////////////////////////////////////
~SocketSelector();
////////////////////////////////////////////////////////////
/// \brief Add a new socket to the selector
///
/// This function keeps a weak reference to the socket,
/// so you have to make sure that the socket is not destroyed
/// while it is stored in the selector.
/// This function does nothing if the socket is not valid.
///
/// \param socket Reference to the socket to add
///
/// \see remove, clear
///
////////////////////////////////////////////////////////////
void add(Socket& socket);
////////////////////////////////////////////////////////////
/// \brief Remove a socket from the selector
///
/// This function doesn't destroy the socket, it simply
/// removes the reference that the selector has to it.
///
/// \param socket Reference to the socket to remove
///
/// \see add, clear
///
////////////////////////////////////////////////////////////
void remove(Socket& socket);
////////////////////////////////////////////////////////////
/// \brief Remove all the sockets stored in the selector
///
/// This function doesn't destroy any instance, it simply
/// removes all the references that the selector has to
/// external sockets.
///
/// \see add, remove
///
////////////////////////////////////////////////////////////
void clear();
////////////////////////////////////////////////////////////
/// \brief Wait until one or more sockets are ready to receive
///
/// This function returns as soon as at least one socket has
/// some data available to be received. To know which sockets are
/// ready, use the isReady function.
/// If you use a timeout and no socket is ready before the timeout
/// is over, the function returns false.
///
/// \param timeout Maximum time to wait, (use Time::Zero for infinity)
///
/// \return True if there are sockets ready, false otherwise
///
/// \see isReady
///
////////////////////////////////////////////////////////////
bool wait(Time timeout = Time::Zero);
////////////////////////////////////////////////////////////
/// \brief Test a socket to know if it is ready to receive data
///
/// This function must be used after a call to Wait, to know
/// which sockets are ready to receive data. If a socket is
/// ready, a call to receive will never block because we know
/// that there is data available to read.
/// Note that if this function returns true for a TcpListener,
/// this means that it is ready to accept a new connection.
///
/// \param socket Socket to test
///
/// \return True if the socket is ready to read, false otherwise
///
/// \see isReady
///
////////////////////////////////////////////////////////////
bool isReady(Socket& socket) const;
////////////////////////////////////////////////////////////
/// \brief Overload of assignment operator
///
/// \param right Instance to assign
///
/// \return Reference to self
///
////////////////////////////////////////////////////////////
SocketSelector& operator =(const SocketSelector& right);
private :
struct SocketSelectorImpl;
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
SocketSelectorImpl* m_impl; ///< Opaque pointer to the implementation (which requires OS-specific types)
};
} // namespace sf
#endif // SFML_SOCKETSELECTOR_HPP
////////////////////////////////////////////////////////////
/// \class sf::SocketSelector
/// \ingroup network
///
/// Socket selectors provide a way to wait until some data is
/// available on a set of sockets, instead of just one. This
/// is convenient when you have multiple sockets that may
/// possibly receive data, but you don't know which one will
/// be ready first. In particular, it avoids to use a thread
/// for each socket; with selectors, a single thread can handle
/// all the sockets.
///
/// All types of sockets can be used in a selector:
/// \li sf::TcpListener
/// \li sf::TcpSocket
/// \li sf::UdpSocket
///
/// A selector doesn't store its own copies of the sockets
/// (socket classes are not copyable anyway), it simply keeps
/// a reference to the original sockets that you pass to the
/// "add" function. Therefore, you can't use the selector as a
/// socket container, you must store them oustide and make sure
/// that they are alive as long as they are used in the selector.
///
/// Using a selector is simple:
/// \li populate the selector with all the sockets that you want to observe
/// \li make it wait until there is data available on any of the sockets
/// \li test each socket to find out which ones are ready
///
/// Usage example:
/// \code
/// // Create a socket to listen to new connections
/// sf::TcpListener listener;
/// listener.listen(55001);
///
/// // Create a list to store the future clients
/// std::list<sf::TcpSocket*> clients;
///
/// // Create a selector
/// sf::SocketSelector selector;
///
/// // Add the listener to the selector
/// selector.add(listener);
///
/// // Endless loop that waits for new connections
/// while (running)
/// {
/// // Make the selector wait for data on any socket
/// if (selector.wait())
/// {
/// // Test the listener
/// if (selector.isReady(listener))
/// {
/// // The listener is ready: there is a pending connection
/// sf::TcpSocket* client = new sf::TcpSocket;
/// if (listener.accept(*client) == sf::Socket::Done)
/// {
/// // Add the new client to the clients list
/// clients.push_back(client);
///
/// // Add the new client to the selector so that we will
/// // be notified when he sends something
/// selector.add(*client);
/// }
/// else
/// {
/// // Error, we won't get a new connection, delete the socket
/// delete client;
/// }
/// }
/// else
/// {
/// // The listener socket is not ready, test all other sockets (the clients)
/// for (std::list<sf::TcpSocket*>::iterator it = clients.begin(); it != clients.end(); ++it)
/// {
/// sf::TcpSocket& client = **it;
/// if (selector.isReady(client))
/// {
/// // The client has sent some data, we can receive it
/// sf::Packet packet;
/// if (client.receive(packet) == sf::Socket::Done)
/// {
/// ...
/// }
/// }
/// }
/// }
/// }
/// }
/// \endcode
///
/// \see sf::Socket
///
////////////////////////////////////////////////////////////

0
src/include/SFML/include/SFML/Network/TcpListener.hpp → src/include/SFML/Network/TcpListener.hpp

0
src/include/SFML/include/SFML/Network/TcpSocket.hpp → src/include/SFML/Network/TcpSocket.hpp

0
src/include/SFML/include/SFML/Network/UdpSocket.hpp → src/include/SFML/Network/UdpSocket.hpp

0
src/include/SFML/include/SFML/OpenGL.hpp → src/include/SFML/OpenGL.hpp

0
src/include/SFML/include/SFML/System.hpp → src/include/SFML/System.hpp

0
src/include/SFML/include/SFML/System/Clock.hpp → src/include/SFML/System/Clock.hpp

0
src/include/SFML/include/SFML/System/Err.hpp → src/include/SFML/System/Err.hpp

0
src/include/SFML/include/SFML/System/Export.hpp → src/include/SFML/System/Export.hpp

0
src/include/SFML/include/SFML/System/InputStream.hpp → src/include/SFML/System/InputStream.hpp

0
src/include/SFML/include/SFML/System/Lock.hpp → src/include/SFML/System/Lock.hpp

0
src/include/SFML/include/SFML/System/Mutex.hpp → src/include/SFML/System/Mutex.hpp

0
src/include/SFML/include/SFML/System/NonCopyable.hpp → src/include/SFML/System/NonCopyable.hpp

0
src/include/SFML/include/SFML/System/Sleep.hpp → src/include/SFML/System/Sleep.hpp

0
src/include/SFML/include/SFML/System/String.hpp → src/include/SFML/System/String.hpp

0
src/include/SFML/include/SFML/System/Thread.hpp → src/include/SFML/System/Thread.hpp

0
src/include/SFML/include/SFML/System/Thread.inl → src/include/SFML/System/Thread.inl

0
src/include/SFML/include/SFML/System/ThreadLocal.hpp → src/include/SFML/System/ThreadLocal.hpp

0
src/include/SFML/include/SFML/System/ThreadLocalPtr.hpp → src/include/SFML/System/ThreadLocalPtr.hpp

0
src/include/SFML/include/SFML/System/ThreadLocalPtr.inl → src/include/SFML/System/ThreadLocalPtr.inl

0
src/include/SFML/include/SFML/System/Time.hpp → src/include/SFML/System/Time.hpp

0
src/include/SFML/include/SFML/System/Utf.hpp → src/include/SFML/System/Utf.hpp

0
src/include/SFML/include/SFML/System/Utf.inl → src/include/SFML/System/Utf.inl

0
src/include/SFML/include/SFML/System/Vector2.hpp → src/include/SFML/System/Vector2.hpp

0
src/include/SFML/include/SFML/System/Vector2.inl → src/include/SFML/System/Vector2.inl

0
src/include/SFML/include/SFML/System/Vector3.hpp → src/include/SFML/System/Vector3.hpp

0
src/include/SFML/include/SFML/System/Vector3.inl → src/include/SFML/System/Vector3.inl

0
src/include/SFML/include/SFML/Window.hpp → src/include/SFML/Window.hpp

0
src/include/SFML/include/SFML/Window/Context.hpp → src/include/SFML/Window/Context.hpp

0
src/include/SFML/include/SFML/Window/ContextSettings.hpp → src/include/SFML/Window/ContextSettings.hpp

0
src/include/SFML/include/SFML/Window/Event.hpp → src/include/SFML/Window/Event.hpp

0
src/include/SFML/include/SFML/Window/Export.hpp → src/include/SFML/Window/Export.hpp

0
src/include/SFML/include/SFML/Window/GlResource.hpp → src/include/SFML/Window/GlResource.hpp

0
src/include/SFML/include/SFML/Window/Joystick.hpp → src/include/SFML/Window/Joystick.hpp

0
src/include/SFML/include/SFML/Window/Keyboard.hpp → src/include/SFML/Window/Keyboard.hpp

0
src/include/SFML/include/SFML/Window/Mouse.hpp → src/include/SFML/Window/Mouse.hpp

0
src/include/SFML/include/SFML/Window/VideoMode.hpp → src/include/SFML/Window/VideoMode.hpp

0
src/include/SFML/include/SFML/Window/Window.hpp → src/include/SFML/Window/Window.hpp

0
src/include/SFML/include/SFML/Window/WindowHandle.hpp → src/include/SFML/Window/WindowHandle.hpp

0
src/include/SFML/include/SFML/Window/WindowStyle.hpp → src/include/SFML/Window/WindowStyle.hpp

8
src/rpg.pro

@ -6,16 +6,14 @@ CONFIG -= qt
include(deployment.pri)
qtcAddDeployment()
LIBS += -L"$$PWD/include"
LIBS += -L"$$PWD/include/SFML/lib"
LIBS += -L"$$PWD/include/rapidjson"
CONFIG(release, debug|release): LIBS += -lsfml-audio -lsfml-graphics -lsfml-main -lsfml-network -lsfml-window -lsfml-system
CONFIG(debug, debug|release): LIBS += -lsfml-audio-d -lsfml-graphics-d -lsfml-main-d -lsfml-network-d -lsfml-window-d -lsfml-system-d
INCLUDEPATH += $$PWD/include/SFML/include
INCLUDEPATH += $$PWD/include/rapidjson
DEPENDPATH += $$PWD/include/SFML/include
DEPENDPATH += $$PWD/include/rapidjson
INCLUDEPATH += $$PWD/include
DEPENDPATH += $$PWD/include
TEMPLATE = app

257
src/rpg.pro.user

@ -1,257 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE QtCreatorProject>
<!-- Written by QtCreator 3.3.0, 2015-03-09T23:11:56. -->
<qtcreator>
<data>
<variable>EnvironmentId</variable>
<value type="QByteArray">{aee5e309-d8a7-48be-bef4-b52e0134ba55}</value>
</data>
<data>
<variable>ProjectExplorer.Project.ActiveTarget</variable>
<value type="int">0</value>
</data>
<data>
<variable>ProjectExplorer.Project.EditorSettings</variable>
<valuemap type="QVariantMap">
<value type="bool" key="EditorConfiguration.AutoIndent">true</value>
<value type="bool" key="EditorConfiguration.AutoSpacesForTabs">false</value>
<value type="bool" key="EditorConfiguration.CamelCaseNavigation">true</value>
<valuemap type="QVariantMap" key="EditorConfiguration.CodeStyle.0">
<value type="QString" key="language">Cpp</value>
<valuemap type="QVariantMap" key="value">
<value type="QByteArray" key="CurrentPreferences">CppGlobal</value>
</valuemap>
</valuemap>
<valuemap type="QVariantMap" key="EditorConfiguration.CodeStyle.1">
<value type="QString" key="language">QmlJS</value>
<valuemap type="QVariantMap" key="value">
<value type="QByteArray" key="CurrentPreferences">QmlJSGlobal</value>
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